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LUMENOCITY light art festival is happening in 9 hours
[Project Based] πŸ” Technical Director – Projection & Immersive Public Art – Hybrid, Australia
🏒 Company: Illuminart 🌍 Location: Hybrid, Australia β€” Blue Mountains / Western Sydney preferred; remote candidates who can commute to projects in Blue Mountains, Adelaide, and regional SA/NSW considered πŸ’» Type: Project-Based / Contract with potential ongoing role πŸ’Έ Pay: Not disclosed πŸš€ Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spam for indie hiring teams / clients) πŸ› οΈ Skills and requirements; - Real experience in AV, projection, or technical delivery for events and public installations β€” mandatory - Strong experience with projection mapping, lighting, or AV systems for large-scale public or outdoor environments β€” mandatory - Comfortable working in real-world, messy conditions: public space, evolving briefs, imperfect infrastructure, and overlapping creative–technical contexts β€” mandatory - Ability to scope systems, prepare quotes, and produce clear, practical implementation plans β€” mandatory - Translate high-level creative ideas into buildable, technically feasible outcomes β€” mandatory - Work with and lead across creative, production, supplier, and fabrication teams β€” mandatory - Strong ownership mindset β€” able to make decisions and stand by them without waiting for full definition upfront β€” mandatory - Excellent communication and collaboration skills with artists, producers, fabricators, and technical suppliers β€” mandatory - Preferably based in or able to work from Blue Mountains / Western Sydney; must be able to travel to project sites in SA/NSW/Adelaide as needed β€” mandatory - Bonus: Experience with permanent projection installations, feasibility studies, or fabrication-led sculptures with budget and transport constraints πŸ’‘ Stand Out By: Illuminart is an Australian studio creating story-driven, projection-based artworks and immersive experiences in public space β€” often in regional and technically complex environments. This is not a β€œclean studio AV” role but a field-based technical directorship β€” you must demonstrate comfort operating in real-world conditions where infrastructure, weather, and community constraints are core to the design. Your application should spotlight messy, on-the-ground projects: projection mappings with difficult surfaces, outdoor lighting constraints, feasibility studies, or fabrication-led installations under tight budget and transport limits. Focus on how you scope, communicate, and drive projects forward when everything is not defined β€” that is the core value the studio seeks.
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[Fully Remote] πŸ” Minecraft 3D & 2D Modeller – Fully Remote / Melbourne, Australia
🏒 Company: Spawnpoint Media 🌍 Location: Fully Remote / Melbourne, Australia πŸ’» Type: Full-Time, Permanent πŸ’Έ Pay: Competitive salary + KPI bonus programme πŸš€ Apply: https://spawnpointmedia-1677622320.teamtailor.com/jobs/4927141-minecraft-3d-2d-modeller πŸ› οΈ Skills and requirements - Proficient in Blockbench for character, creature, and inanimate object model creation β€” mandatory - Able to texture Minecraft models and animate 3D models in Blockbench β€” mandatory - Familiarity with animating GeckoLib models in Blockbench β€” mandatory - Proficient in Aseprite, Paint.NET, or equivalent pixel art program for 2D sprite creation β€” mandatory - Understands Minecraft Java Edition asset texture creation: blocks, entities, items, GUIs β€” mandatory - Understands how to incorporate models and textures into a Java Edition resource pack including Custom Model Data assignment β€” mandatory - Understands custom texture assignment to mobs via Optifine, Reselect, or similar mods β€” mandatory - Familiarity with Minecraft gameplay, aesthetics, and stylistic design β€” mandatory - Translate design briefs and scripts into tangible Minecraft models for YouTube content production - Design visually engaging models for a young children audience; animate models to fulfil scripted functions - Create 2D sprites and graphics as standalone assets or 3D model representations - Execute concepts into Minecraft objects and characters adhering to standard Minecraft visual style - Quick turnaround ability; strong feedback comprehension and implementation πŸ‘€ Reach Out To: Daryl Tinworth πŸ’‘ Stand Out By: Spawnpoint Media reaches 23 million followers and 9 billion views β€” your models will be seen by millions of families. Your portfolio must show Blockbench character and creature models with animations and textures specifically in the Minecraft Java Edition visual style, not just general 3D work. GeckoLib animation experience and clean resource pack implementation knowledge are the technical differentiators that separate professional Minecraft modellers from hobbyists at this production scale.
[Contract] πŸ” Technical Animator (Chinese Language Required) - Auckland, New Zealand
🏒 Company: Prismatic Studios 🌍 Location: Auckland, New Zealand (on-site β€” NZ work rights mandatory) πŸ’» Type: Full-Time, On-Site Contract πŸ’Έ Pay: Not listed πŸš€ Apply: Apply via Prismatic Studios careers channels ⚠️ Chinese language proficiency mandatory β€” NZ work rights mandatory πŸ› οΈ Skills and requirements - Chinese language proficiency β€” mandatory (primary language for international team and partner communication) - Strong English communication skills β€” mandatory - 2+ years of experience in animation/technical art in the games industry with at least one completed game project β€” mandatory - Proficiency in MotionBuilder or Maya including motion capture data editing and secondary creation workflows β€” mandatory - Hands-on Unreal Engine animation tools experience: Control Rig, Animation Blueprints, Layered Blend, Retargeting, Aim Offset β€” mandatory - Strong understanding of animation principles; ability to create polished character or creature animations - Solid understanding of skeleton hierarchies, rigging fundamentals, and animation data structures - Build and maintain Unreal Engine animation systems: Control Rigs, Animation Blueprints, retargeting setups, and blendspaces - Optimise and maintain animation workflows between DCC tools and Unreal Engine - Optimise animation assets for performance, consistency, and runtime efficiency - Create high-quality character animations for gameplay - Use and support animation-related tools, scripts, and pipelines to improve production efficiency - Troubleshoot animation, rigging, and pipeline issues across DCC and engine environments - Drive development of testing workflows and debugging tools for animations supporting rapid iteration - Bonus: Houdini experience for procedural game workflows β€” environment generation, motion processing, simulation-driven tools, or pipeline development - Bonus: Experience developing or using debugging tools and animation testing environments - Bonus: Familiarity with Jira, TAPD, or ClickUp; experience in cross-border or cross-time-zone collaboration
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[Contract] πŸ” Junior Game Designer - Auckland, New Zealand
🏒 Company: Prismatic Studios 🌍 Location: Auckland, New Zealand (on-site β€” NZ work rights mandatory) πŸ’» Type: Full-Time, On-Site Contract πŸ’Έ Pay: Not listed πŸš€ Apply: https://www.prismaticstudios.co.nz/careers/#job-3 ⚠️ Must have the right to work in New Zealand β€” mandatory πŸ› οΈ Skills and requirements - Genuine passion for games with broad experience across console, PC, and mobile titles β€” mandatory - Strong analytical and problem-solving skills; ability to clearly communicate design ideas verbally and in writing - Proficiency in Microsoft Office (Excel, Word, PowerPoint) β€” mandatory - Familiarity with ideation, mind-mapping, or flowchart tools: Figma, Miro, XMind, or Visio - Basic understanding of game development principles; familiarity or hands-on experience in Unity or Unreal Engine - Support design and implementation of gameplay systems, mechanics, and level content across client projects - Produce and maintain clear, well-structured design documentation: GDDs, feature specs, and supporting materials - Participate in regular playtesting and balance reviews; gather, organise, and communicate feedback - Conduct competitor analysis and gameplay research; keep up with industry trends by playing and deeply analysing competitors' games - Assist production in tracking tasks and development progress; identify dependencies, risks, and iteration areas - Contribute to R&D initiatives: explore new tools, workflows, and design approaches; assist in integrating tools into production pipeline - Collaborate closely with designers, engineers, and artists; proactive and positive attitude - Exposure to Git, Jira, and Confluence β€” beneficial - Bachelor's degree in Computer Science, Software Engineering, Creative Technology, or Game Design β€” a plus - Bonus: Chinese language proficiency β€” highly valuable for international team collaboration - Bonus: Personal game projects, prototypes, mods, or UGC portfolio
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[Contract] Lead FX Artist | Auckland
🏒 Company: Cause & FX 🌍 Location: Auckland, New Zealand πŸ’» Type: On-site | Contract πŸ’Έ Pay: Not specified πŸš€ Apply: https://apply.workable.com/cause-and-fx-ltd/j/C799FF8E27/ πŸ’‘ About the job: - Contract lead role within a VFX studio working on high-end productions - Focus on complex effects for live-action and CG projects - Role combines hands-on FX work with team leadership - Collaboration across departments is a core part of the position - Studio environment values craft, collaboration, and technical growth 🎯 Responsibilities: - Lead creation of FX including fire, smoke, water, destruction, and magical effects - Collaborate with supervisors, leads, and other departments to integrate FX - Develop procedural templates and reusable tools to improve workflows - Define FX look and style through strong look development - Mentor and provide feedback to FX artists - Troubleshoot and optimize simulations - Deliver work across multiple shots and sequences on schedule - Contribute to R&D and stay current with industry techniques πŸ› οΈ Qualifications: - 5 or more years of experience as an FX Artist in VFX, film, games, or commercials - At least 2 years of experience in a lead or mentoring role - Advanced experience with Houdini - Working knowledge of Maya and Nuke - Strong understanding of FX simulations including fire, smoke, fluids, and destruction - Experience building procedural setups and reusable tools - Strong visual judgment and technical problem-solving skills - Clear communication and collaboration skills βž• Preferred Skills: - Scripting experience with Python, VEX, or MEL - Familiarity with Unreal Engine or Unity for real-time FX - Experience working under tight deadlines in a studio environment 🎁 Benefits: - Supportive studio culture focused on teamwork and creativity - Variety of projects across film and television - Regular team and social events
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[Contract] Lead FX Artist | Auckland
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