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Creative Tech & Gaming Leads

163 members β€’ Free

20 contributions to Creative Tech & Gaming Leads
[Project Based | 12+ months] πŸ” Senior Game Technology Architect – Backend Systems & Embedded Interactive Experiences - US Remote / Hybrid
🏒 Company: Meow Wolf 🌍 Location: Remote / Hybrid (US-based cities only) πŸ’» Type: Full-time (Project-based, 12+ months) πŸ’Έ Pay: From $131,357 per year πŸš€ Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spammers & bots for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - 10+ years in backend systems and software engineering - 3+ years in backend game engineering (Nakama or similar) - Strong experience with cloud platforms, microservices, and distributed systems - Proficiency in TypeScript, Node.js, GraphQL, SQL, Python, or serverless stacks - Experience designing APIs, SDKs, and scalable backend architectures - Strong knowledge of real-time systems and data pipelines - Experience with cloud tools: GCP, Cloudflare, Hasura, Directus - Familiarity with CI/CD pipelines, Git workflows, and Agile development - Hands-on experience with embedded systems and microcontrollers - Knowledge of communication protocols: UART, PWM, I2C - Experience integrating sensors and wireless tech (RFID, BLE, UWB) - Ability to design firmware systems and OTA update pipelines - Strong problem-solving across hardware + software ecosystems - Ability to translate creative concepts into scalable technical systems - Strong documentation, architecture design, and mentoring skills - Experience working cross-functionally with creative and engineering teams Lead Id: 15870
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πŸ” UI/UX Designer – Immersive AR/VR & Spatial Interfaces - Hyderabad, India
🏒 Company: Spatial Grid 🌍 Location: Hyderabad, India (On-site) πŸ’» Type: Full-time πŸ’Έ Pay: Not specified πŸš€ Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spammers & bots for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - 2–5 years in UI/UX or product design - Strong portfolio demonstrating UX thinking and visual design - Proficiency in Figma for wireframing and high-fidelity UI - Experience designing complex workflows (B2B / enterprise systems) - Strong understanding of UX research methods and usability principles - Experience designing end-to-end user journeys and interaction flows - Ability to simplify complex systems into intuitive interfaces - Collaboration with Unity/Unreal developers and 3D teams - Understanding of spatial UX: gestures, controllers, immersive dashboards - Experience building and maintaining design systems - Exposure to AR/VR/MR, gaming, or simulation-based interfaces - Bonus: Knowledge of gesture-based UI and spatial interaction patterns - Bonus: Familiarity with Unity or Unreal workflows - Bonus: Interest in AI, digital twins, and simulation platforms Lead Id: 15869
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[On Site] πŸ” Game Designer – AAA Fantasy RPG Characters & Combat Systems - Brighton, UK
🏒 Company: IO Interactive 🌍 Location: Brighton, UK (On-site) πŸ’» Type: Full-time πŸ’Έ Pay: Not specified πŸš€ Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spammers & bots for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - Experience in AAA game design with focus on character, combat, or gameplay systems - Strong ability to design playable characters, abilities, and gameplay roles - Experience prototyping and iterating mechanics using in-engine or proprietary tools - Deep understanding of combat design, balance, and player feedback loops - Ability to design progression, rewards, and mastery systems - Strong collaboration across animation, engineering, narrative, and systems teams - Experience balancing gameplay for both solo and multiplayer contexts - Strong playtesting mindset with iterative improvement workflows - Ability to translate character fantasy into mechanics and gameplay feel - Familiarity with full game development lifecycle from concept to polish - Strong communication and documentation skills Lead Id: 15867
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[On Site] πŸ” Junior Creative Technologist – Interactive Installations & AI Systems (Vancouver, Hybrid)
🏒 Company: Thinkingbox 🌍 Location: Vancouver, Canada (Hybrid) πŸ’» Type: Full-time πŸ’Έ Pay: $60,000 – $70,000 per year πŸš€ Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spammers & bots for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - TouchDesigner with node-based realtime system development - Python for scripting, hardware control, and API integration - JavaScript fundamentals with REST API integration - Basic Node.js and Git version control workflows - Arduino, Raspberry Pi, ESP32 and physical computing systems - Experience with sensors, motors, LEDs, and circuit prototyping - Familiarity with ComfyUI, Stable Diffusion, and AI pipelines - Basic LLM API usage and prompt structuring - Intro to computer vision (OpenCV or similar) - Camera systems, HDMI/SDI signal flow, and projection setups - NDI, Spout, or Syphon workflows - OSC, MIDI, DMX fundamentals - Unity or Unreal Engine experience - Shader basics (GLSL preferred) - Projection mapping fundamentals - Strong debugging, troubleshooting, and on-site installation skills - Ability to work across hardware, software, and realtime systems - Strong collaboration with creative and production teams Lead Id: 15866
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[Full Time] πŸ” Real-Time Graphics Artist – Sports Broadcast & Live Production (New York / Remote)
🏒 Company: VERSANT 🌍 Location: New York, USA / Remote πŸ’» Type: Full-time πŸ’Έ Pay: $100,000 – $140,000 per year πŸš€ Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spammers & bots for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - 4+ years in real-time graphics, with sports or broadcast experience - Strong expertise in Vizrt and Unreal Engine workflows - Experience building real-time broadcast scenes and graphics systems - Knowledge of scripting in Vizrt (VBScript, HTML5, JavaScript, TypeScript) - Strong DCC workflow across Maya, Cinema 4D, Blender, After Effects, Photoshop - Experience with PBR materials, lighting, and real-time rendering pipelines - Ability to optimize scenes for live broadcast (60fps+ performance targets) - Experience with Unreal Blueprints and procedural logic systems - Strong understanding of GPU optimization and profiling - Pipeline development between DCC tools and real-time engines - Ability to work under live production pressure and tight deadlines - Bonus: Experience with Ross Xpression, Pixotope, Zero Density - Bonus: Python or C++ for customization and tooling Lead Id: 15864
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Sam Auin
3
37points to level up
@the-flat-arc-auin-7262
I mean…

Active 2h ago
Joined Dec 29, 2025
Spain
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