Activity
Mon
Wed
Fri
Sun
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
Jan
Feb
Mar
Apr
What is this?
Less
More

Memberships

Community Builders

8.2k members • Free

Creative Tech & Gaming Leads

140 members • Free

153 contributions to Creative Tech & Gaming Leads
[Short Term Contract] 🔍 Senior Character Concept Artist – Tokyo, Japan
🏢 Company: Shapefarm 🌍 Location: Tokyo, Japan — must be based in Tokyo; no remote candidates 💻 Type: Senior Level — can be either short‑term contract or employee depending on mutual fit 💸 Pay: Not disclosed 🚀 Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spam for indie hiring teams / clients) 🛠️ Skills and requirements: - 5+ years professional experience in games, animation, or related entertainment industries mandatory - Deep understanding of 1980s anime aesthetics (line, colour, costume, facial stylisation) mandatory - Strong portfolio of stylised, anime/anime‑inspired character design mandatory - Exceptional draftsmanship, anatomy, gesture, and fabric rendering skills mandatory - Experience producing production‑ready turnarounds, expression sheets, and orthographic views mandatory - Proficiency in Photoshop, Clip Studio Paint, Procreate, or equivalent mandatory - Strong communication and collaboration in cross‑disciplinary teams mandatory - Lead conceptual and visual development of main cast, NPCs, and key story characters from brief to final concept package - Define style guides, character hierarchies, silhouettes, and colour logic for factions - Support marketing with splash art, promotional illustrations, and high‑res character adaptations - Bonus: Japanese studio or anime‑project experience; 3D pipeline (Maya/Blender/ZBrush) awareness; modern‑retro style adaptation; narrative‑driven character design - Must be based in or willing to relocate to Tokyo; preferred: Japanese‑language comfort and anime‑industry background Lead Id: 15805
1 like • 7h
Dear @Artyom Zhestov Pls research if you can find more details on this. Thnx
[Fully Remote] 🔍 Senior Unity Developer – Indie Game Studio - Worldwide
🏢 Company: (Private) Small, Self‑Funded Indie Studio 🌍 Location: Fully Remote — worldwide 💻 Type: Full-Time (likely long‑term, remote‑only) 💸 Pay: Not disclosed 🚀 Apply: Please drop a comment below, Premium members will receive full details via DM ⚠️ Note: This lead is exclusive to our Premium Members - Upgrade (This is to reduce spam for indie hiring teams / clients) 🛠️ Skills and requirements: - Strong Unity game development experience; senior‑level C# / Unity architecture expertise - Experience shipping or working on substantial Unity projects (mobile or PC/console) - Strong problem‑solving, debugging, and performance‑optimisation skills - Comfortable in a small, remote‑first indie team with high creative freedom - Proactive communication, documentation, and collaboration with designers and other devs - Portfolio, GitHub, or demo links required to demonstrate shipped work - Bonus: Mobile‑focused game development; experience refactoring and improving codebases Lead Id: 15804
[Project Based] 🔍 Technical Director – Projection & Immersive Public Art – Hybrid, Australia
🏢 Company: Illuminart 🌍 Location: Hybrid, Australia — Blue Mountains / Western Sydney preferred; remote candidates who can commute to projects in Blue Mountains, Adelaide, and regional SA/NSW considered 💻 Type: Project-Based / Contract with potential ongoing role 💸 Pay: Not disclosed 🚀 Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spam for indie hiring teams / clients) 🛠️ Skills and requirements; - Real experience in AV, projection, or technical delivery for events and public installations — mandatory - Strong experience with projection mapping, lighting, or AV systems for large-scale public or outdoor environments — mandatory - Comfortable working in real-world, messy conditions: public space, evolving briefs, imperfect infrastructure, and overlapping creative–technical contexts — mandatory - Ability to scope systems, prepare quotes, and produce clear, practical implementation plans — mandatory - Translate high-level creative ideas into buildable, technically feasible outcomes — mandatory - Work with and lead across creative, production, supplier, and fabrication teams — mandatory - Strong ownership mindset — able to make decisions and stand by them without waiting for full definition upfront — mandatory - Excellent communication and collaboration skills with artists, producers, fabricators, and technical suppliers — mandatory - Preferably based in or able to work from Blue Mountains / Western Sydney; must be able to travel to project sites in SA/NSW/Adelaide as needed — mandatory - Bonus: Experience with permanent projection installations, feasibility studies, or fabrication-led sculptures with budget and transport constraints 💡 Stand Out By: Illuminart is an Australian studio creating story-driven, projection-based artworks and immersive experiences in public space — often in regional and technically complex environments. This is not a “clean studio AV” role but a field-based technical directorship — you must demonstrate comfort operating in real-world conditions where infrastructure, weather, and community constraints are core to the design. Your application should spotlight messy, on-the-ground projects: projection mappings with difficult surfaces, outdoor lighting constraints, feasibility studies, or fabrication-led installations under tight budget and transport limits. Focus on how you scope, communicate, and drive projects forward when everything is not defined — that is the core value the studio seeks.
2
0
[Contract] Opportunity at Unity (Unity skills development programs)
🏢 Company: Unity 🌍 Location: Abu Dhabi, United Arab Emirates 💻 Type: Contract Position 💸 Pay: Not listed (shared during hiring process) 🚀 Apply: https://unity.com/careers/positions/7542220 🛠️ Skills and requirements - Experience in program delivery, education, or skills development initiatives. - Strong project management skills for Middle East skills‑building programs. - Ability to shape Unity's impact on national skills strategies in UAE. - Collaboration with creators, developers, and technologists for training programs. - Understanding of Unity ecosystem for game dev, XR, and interactive experiences. - Experience supporting emerging talent and long‑term regional tech growth. 👤 Reach Out To: Brandon Roney 💡 Stand Out By: Arabic fluency and direct Middle East government stakeholder experience are the two hardest filters here. Lead with specific national skilling, edtech, or workforce development programs you have owned end-to-end. UAE or GCC public sector partnership credits are a direct differentiator. 💰 Pay Analysis: No rate disclosed for a senior contract role in Abu Dhabi. Comparable program delivery manager roles in UAE public sector partnerships typically range AED 18,000-28,000/month tax-free. Unity is a global tech brand so push toward the upper end. Relocation package adds meaningful upfront value for non-UAE candidates. 🚩 Watch For: Contract status with no disclosed duration so confirm length and renewal terms before accepting. Abu Dhabi on-site is mandatory despite tech industry remote norms. Arabic fluency is a hard requirement so non-Arabic speakers should not apply. Unity has gone through significant global restructuring and layoffs in 2023-2024 so verify project continuity and funding stability for this regional program. Lead Id: 15649
1 like • 2d
@Muhammad Waleed This opening is filled unfortunately. @Ameen Insan please remove this lead immediately, thanks
[3 Months Contract] 🔍 Unity Developer – Stylized Modular Character Generator Tool - Remote, Worldwide
🏢 Company: (Private) Indie Game Studio — Co-Dev Credits on Blue Prince, Breachway & Astera, Tool-Focused, Small 6-Person Team, Long-Term Potential 🌍 Location: Fully Remote — worldwide 💻 Type: Contract — 2 to 3 months, extension to long-term or permanent position possible 💸 Pay: Not disclosed 🚀 Apply: Please drop a comment below, Premium members will receive full details via DM ⚠️ Note: This lead is exclusive to our Premium Members - Upgrade (This is to reduce spam for indie hiring teams / clients) 🛠️ Skills and requirements: - 3–5+ years Unity development mandatory; strong code architecture understanding mandatory; 3D asset game experience mandatory - Available for video calls mandatory; good English mandatory; organised and structured in complex technical work mandatory - Complete stylized modular character generator (~70% done): blend shapes, body/face/clothing/accessories systems, novel features - Lay foundations for follow-up Modular Creature Generator; fast code iteration valued; UI prototyping speed valued - Portfolio, GitHub repo, or demo video required — demo video of runtime application strongly preferred - Bonus: Procedural generation affinity; maths comfort; Unreal Engine proficiency Lead Id: 15801
1-10 of 153
Junn Matsuo
5
313points to level up
@admin-ops-7566
Art is sustenance

Active 5h ago
Joined Feb 6, 2026
Powered by