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Creative Tech & Gaming Leads

133 members β€’ Free

3 contributions to Creative Tech & Gaming Leads
[22 Months Contract] πŸ” Game Programmer (Unity / C#) – Remote, United States
🏒 Company: (Private) Independent Indie Game Developer 🌍 Location: Fully Remote β€” United States πŸ’» Type: Full-Time Contract, 22 months starting Q3 2026 πŸ’Έ Pay: $70,000–$80,000 USD/year πŸš€ Apply: Please drop a comment below, Premium members will receive full details via DM ⚠️ Note: This lead is exclusive to our Premium Members -Β UpgradeΒ (This is to reduce spam for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - Unity C# proficiency mandatory; at least one commercially shipped title in programming role mandatory - Experience with existing codebases mandatory; excellent English communication mandatory - Complex character controller with custom physics; rewind system with constantly saved data and action recording - NPC behaviours; menus and UI systems; runtime procedural generation; game management (saving, progress, achievements) - Procedural art systems including baked procedural modelling and GPU mesh instancing - Open world streaming and LOD systems; bug fixing, memory optimisation, Git, and build automation - Bonus: Graphics programming/shaders, console shipping experience, Python/Maya tools, broader game dev interest Lead Id: 15796
1 like β€’ 1d
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[3 Months Contract] πŸ” Unity Developer – Stylized Modular Character Generator Tool - Remote, Worldwide
🏒 Company: (Private) Indie Game Studio β€” Co-Dev Credits on Blue Prince, Breachway & Astera, Tool-Focused, Small 6-Person Team, Long-Term Potential 🌍 Location: Fully Remote β€” worldwide πŸ’» Type: Contract β€” 2 to 3 months, extension to long-term or permanent position possible πŸ’Έ Pay: Not disclosed πŸš€ Apply: Please drop a comment below, Premium members will receive full details via DM ⚠️ Note: This lead is exclusive to our Premium Members -Β UpgradeΒ (This is to reduce spam for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - 3–5+ years Unity development mandatory; strong code architecture understanding mandatory; 3D asset game experience mandatory - Available for video calls mandatory; good English mandatory; organised and structured in complex technical work mandatory - Complete stylized modular character generator (~70% done): blend shapes, body/face/clothing/accessories systems, novel features - Lay foundations for follow-up Modular Creature Generator; fast code iteration valued; UI prototyping speed valued - Portfolio, GitHub repo, or demo video required β€” demo video of runtime application strongly preferred - Bonus: Procedural generation affinity; maths comfort; Unreal Engine proficiency Lead Id: 15801
1 like β€’ 1d
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[Freelance | Fully Remote] πŸ” Unity Asset Importer - 2.5D Metroidvania Indie Game
🏒 Company: Uni Dreams 🌍 Location: Fully Remote β€” worldwide, fully distributed team πŸ’» Type: Freelance / Per-Asset Basis πŸ’Έ Pay: Per-asset import rate β€” amount not disclosed πŸš€ Apply: Please comment below and you'll receive the details via DM (This is to reduce spammers in the field) ⚠️ Portfolio or work samples highlighting relevant Unity asset pipeline or organisation work required πŸ› οΈ Skills and requirements - Unity experience β€” importing and managing 2D and 3D assets within Unity β€” mandatory - TexturePacker proficiency β€” creating and managing sprite sheets from 2D art assets β€” mandatory - 3D model and material handling within Unity β€” mandatory - Asset folder organisation and naming convention enforcement β€” mandatory - Ability to receive assets from separate 2D and 3D art departments and process them cleanly into the Unity pipeline - Attention to detail β€” consistency, accuracy, and clean pipeline hygiene are the core deliverables of this role - Self-directed and async-comfortable β€” fully distributed remote team - Open to per-asset compensation structure β€” mandatory (explicitly stated by studio) - Short introduction required: share your process and why Uni Dreams excites you πŸ’‘ Stand Out By: Uni Dreams is building a visually ambitious 2.5D Metroidvania with a dedicated and separate 2D and 3D art pipeline β€” the Asset Importer role is the critical bridge between art production and the live Unity project. Your application should demonstrate familiarity with TexturePacker sprite sheet workflows, Unity's 2D Sprite Editor, material assignment on 3D models, and clean folder/naming convention systems. This is an entry-to-mid pipeline role β€” precision, reliability, and turnaround speed matter more than creative flair. If you have experience building or maintaining Unity asset import scripts or Editor tools to automate repetitive imports, lead with that β€” it will immediately elevate your candidacy above manual-only applicants. πŸ’° Pay Analysis: Compensation is on a per-asset import basis β€” no rate disclosed. Per-asset rates for Unity pipeline work typically range $0.50–$5.00 USD per asset depending on complexity (simple sprite sheet vs. rigged 3D model with materials). Clarify the asset type breakdown, expected volume per week, and per-asset rate before committing β€” low per-asset rates on high-volume pipelines can be efficient or unsustainable depending on import complexity. Confirm whether revisions or re-imports are included in the per-asset rate.
1 like β€’ 4d
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1-3 of 3
Andrew Lisitsyn
1
2points to level up
@andrew-lisitsyn-1645
Senior software engineer, Unity, ue, game dev

Active 23h ago
Joined Apr 1, 2026
Seoul, South Korea
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