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Owned by Jonah

Game Master's Laboratory

390 members • Free

For TTRPG GMs to learn & practice running excellent games with D&D, Pathfinder, and More! Hosted by the authors of the Game Master’s Handbook Series.

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Skoolers

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169 contributions to Game Master's Laboratory
Welcome to the Game Master's Laboratory!
Welcome to the Game Master Laboratory! This is a place for people who are running (or planning) TTRPG games to brainstorm ideas with other GMs, share ideas and resources, and test their creations with each other. I recorded a short video to get you started, which you can view in this post. It's all about what we do here, but it's also about how to use Skool, so if you're new to Skool, make sure to check that out! If we haven't met you yet, we would like to. Please make a post in the "General Discussion" channel to introduce yourself and tell us... 1. Which systems you like to play/run 2. A bit about the games you're running right now Glad you're here. DM us if you have any questions.
Welcome to the Game Master's Laboratory!
4 likes • Aug '24
ANOTHER addendum: Skool has a mobile app that's quite good, so consider checking that out!
1 like • 9d
@Mike Robertson hey welcome Mike! Glad you're here, thanks for checking out the book. We would love to hear about your Daggerheart game as it progresses.
Beyond The Wall (campaign journal)
I pulled together a group of story focused players to try an emergent campaign (collaborative+proactive). I am going to use this thread to share periodic updates on how it is going and what is working. Meetings will be sparse this fall and then weekly after the new year. It is five players from my in-person games who had to move out of town.
2 likes • Mar 26
@Eric Person Fantastic, sounds like they're really gelling. This is the kind of thing that can't happen in the first few sessions, when the characters don't know each other (I guess unless the players are really into it and know each other already). I think this is great! Hope it keeps happening.
2 likes • 17d
@Eric Person "First time the group said they needed a break before we continued. They were mad, really mad (the good kind)." This is fantastic, it feels great to spark that kind of feeling at the table
Links from today's coffee hour
If you haven't popped into the Friday 11am ET Coffee Hour yet, you should! Had a great conversation about our games today, did some workshopping of member ideas, and talked about DNA as forensic evidence in court cases. - Some puzzles we can emulate across multiple sessions (not for the faint of heart!): greatpuzzlehunt.com/puzzles - What @Mark Petersen is painting right now: myminifactory.com/object/3d-print-vile-steel-dragon-gargantuan-size-114270 - Here's a thread from 2004 with Unknown-Armies-style rumors! forum.rpg.net/index.php?threads/unknown-armies-plot-in-a-line-thread.120418/ - A guide (possible from Ginny Di originally?) for helping players thinki through their warlock/patron relationship: docs.google.com/document/d/1JXte43MW6LQUZ6spO1CWv8tguhjtn1ZJAtr4ICZ8dxk/edit?usp=sharing We also talked a lot about puzzles today and how to implement them in sessions. If you have any links I missed, drop them in the comments!
Signups for Open Table Game 4/15
Sorry it's late! I've been totally out of commission the past few days with a nasty virus (which had me canceling our last two games! Sorry folks) I am fully recovered and excited to play. Here's the link if you'd like to sign up: https://www.signupgenius.com/go/70A0B44AFA723A2FB6-63313928-blades#/ More info on what this is is available here: https://www.skool.com/game-masters-laboratory/play-with-us?p=0c940865
1 like • 24d
@Tristan Fishel probably @Sara Gly ?
Game Prep Notes
I would love to see examples of how you prepare notes to be useful for you while running the game. How can notes support proactive gameplay? As an example, here are notes I have thinking Twilight (a cleric) might go back to the clinic where she used to work, some reminders of goals, npcs, ...
Game Prep Notes
1 like • Apr 8
@Eric Person Yes! Thanks for reminding me.
1 like • Apr 8
I really like taking notes, so I tend to over-annotate and over-prepare, I think. But for me, the essential ingredients to have are the master list of player goals and the master list of faction goals. These live on their own pieces of paper in my physical notes and a synced block in Notion for my digital notes. So that's step 1. Then, for each session, I have a new page (physical or digital). I look at the player goals and at the faction goals and run through my whole encounter-design checklist, meaning I think about the people/places/things that these goals have in common and where they'd come into conflict. Then I write out 3-4 encounter ideas, each in their own section on the page, with resources I'll use if that encounter comes up. Each encounter "block" (in Notion they're literally blocks, but in my physical notes it's just a quarter or a page or so) has the relevant goals listed and a brief description of how they'll interact. Then, depending on the encounter type, I'll list a few details: Combat: enemy types, stats, general tactics they'll take. In Notion, I paste a map. Social: what the adversaries will settle for, any relevant skill modifiers/DCs Exploration: a blank skill challenge, failure penalties, failure state If you'd like to see what these look like, I made a video walking through a bunch of complete encounters. Here's the link, if you haven't seen it yet: https://www.skool.com/game-masters-laboratory/classroom/93ffc811?md=dfc8eb429ecd4cfaab74c52ad772f4bf This is better than an image, I think, because I scroll around.
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Jonah Fishel
6
1,382points to level up
@jonah-fishel-3792
Building a space for GMs to teach and learn how to run better games. Authors of "The Game Master's Handbook of Proactive Role-Playing".

Active 6d ago
Joined Aug 6, 2024
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