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Game Master's Laboratory

292 members • Free

128 contributions to Game Master's Laboratory
Have you had a chance to play (as a PC) in a proactive game?
Other than Tristan and Jonah, have the rest of us gotten to play in a game with a GM following these proactive principles? I have not and I wonder if that is one of the challenges I am facing, that I don't understand the subtlely of how some of these principles feel or should feel in practice. I don't have first hand experience with which things a GM does enhances or supports proactivity and which errode it.
1 like • 7d
@Alberto Ortiz I imagine it is even tougher with seven players, I was thinking of dialing down my group size from 5 to 4 or 3.
0 likes • 24h
@James Willetts I love goals that involve the party. I am out of my depth on this particular system, but ... Mid-term - convince the crew to take the next step and accept a job focused on intelligence gathering instead of just shooting stuff BECAUSE we are underutilized in the rebelion BUT the crew doesnt trust my assessment. Short-term - Show our Sniper that he has a new family by having his back BECAUSE he needs to trust us to buy-in to taking bigger jobs BUT he sees himself as a clone not a human. Sort of separately, I saw a video that said the only backstory you needed was an answer to the question "What do I need (not want) from another PC at the table and what is in the way of my getting it?" Your goals seem to focus on supporting other players, which is great, but I would look for what your character needs from them. The tone of NEED (like the character might not know it) vs WANT I think is really important here.
Beyond The Wall (campaign journal)
I pulled together a group of story focused players to try an emergent campaign (collaborative+proactive). I am going to use this thread to share periodic updates on how it is going and what is working. Meetings will be sparse this fall and then weekly after the new year. It is five players from my in-person games who had to move out of town.
2 likes • 2d
SESSION 9 - The character got out of town and started a hexcrawl in pursuit of starstone (a character goal). We are trying 3-mile hexes which is working out great. The basic idea is that the horizon is three miles or so, so you can see terrain and prominent features in adjacent hexes and make meaningful choices on where you go. It is really nice to have the entire party working together and rolling more frequently. I love how the dice change the story with this group. One combat was particularly intense. Two haunts and one PL+0 monster. nearly the entire group was beat up by the haunts and bad rolls, but had the creature surrounded. It steped to the edge of the group and sprayed splinters hitting all but one charcter. The oracle went down using the moment to levelup and cast a reaction spell to hit the creature and another three characters were down in low single digit hit points. The player that it missed paused and talked about the trauma his character just experienced, was just learning to care about himself and watched this little twigjack nearly kill everyone he cared about. Sharing that perspective really raised the stakes for the rest of the combat and the whole expedition.
1 like • 24h
@Tristan Fishel We are trying the concept BLM introduced in the new critical role season: I tell them they are eligable for a levelup, they plan out a rough draft of what they might do, and that at a narrative moment they level up. Maybe it is the extra HP to take a hit, maybe it is narratively needing a new spell or ability, etc. For the last set of levelups, - Twilight took a level up when was told he would have to be the one to do the Consecrate ritual and reluctantly accepted his new role in the church. That gave him an effective +3 on the skill he would need. - Snixx (little gnome) crit on a fear spell against a huge corrupted mutant cow that was about to kill the party and flavored the levelup as expanded power behind his spells as he learned to channel his sorcerer bloodline. - Solace leveled up when that twigjack killed him to cast the reaction spell with his oracular curse rebounding on the twigjack nearly killing him. This group is so wierd. I have to nudge them to remember they can level up or they get lost in the story and forget.
Porting BitD XP system into D&D or PF2e
I wonder if the debrief questions for experience in Blades in the Dark or Monsters of the Week would work well for leveling in proactive D&D and PF2e games. D&D and PF2e have some varients of three ways of handling XP: xp for kills, xp for story milestones, or levels for story milestones. Milestone leveling has become very popular for running prewritten modules to avoid getting to areas under or over leveled. I have been trying awarding XP for completing character goals, but it is adding complexity to writing and using goals. I think it could work, but is not working with a GM and players new to proactive goals. In Blades in the Dark, each playbook (class specific character sheet) has a set of questions that determine how XP is awarded. Here are the questions for the Whisper: Every time you roll a desperate action, mark xp in that action's attribute. At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times. - You addressed a challenge with knowledge or arcane power. - You expressed your beliefs, drives, heritage, or background. - You struggled with issues from your vice or traumas during the session. I would note that this structure means that if you don't build a character that fits the setting and group, you won't get as many chances to level. This has an interesting effect on how the game is played and discouraging lone wolfs. So, as a thought experiment, what would good debrief questions be for tracking experience in a proactive game, I would love your thoughts and additions... Note: the proficiency with level mechanic in PF2e means that it is quite important to keep people at the same level, so I think it needs to be group XP, which negates one of the coolest impacts :( - Did you struggle with conflicting goals within the party? - Did you apply your backgorund/expertise to help anohter party member acomplish their goal? - ??? Need to think more on what exactly I am trying to do...
2 likes • 2d
What if the questions were on cards and you draw 2-3 for discusison randomly?
1 like • 24h
@Tristan Fishel That is an important thought. My first reaction is that roleplaying and storytelling can happen in combat and particularly in the aftermath of combat.
Lots of fun and charity lately
Just starting a new TTRPG Castles and Crusades. It looks awesome and I’m very excited Also I just ran a charity D&D 5.5 game for 7 people this weekend. 12 hour high level game with terrain and lots of cool stuff on an adventure I wrote and we raised $1750 for Shriners Hospitals
1 like • 3d
Awesome. Welcome.
2 likes • 2d
@James Willetts I am curious to hear how Steven does it. The local game store has people donate for a seat at the table and then you can buy rerolls for your table.
Play With Us in a Proactive Game!
Starting Wednesday March 18th, we'll be running a West Marches style, ongoing campaign that anyone can join! We'll use the practices of our books to build an emergent, proactive game, starting with a Session -1 and creating character goals. We're expecting to run a few different games in the future, but to start, we'll be using Blades in the Dark for it's pretty easy-to-pickup rules, and its crew rules (which facilitate a rotating table). Something we've been seeing in the lab a lot is that most of the GMs here haven't actually been able to play in a proactive game (as a PC, that is). So much of this hobby is learned via experience, plus we just want to run more games, so this is our way of getting both. So how will it work? On the 18th, we'll have a Session -1. There will be polls and other events in the leadup for folks who can't make it, so everyone will help shape the variation of the Blades in the Dark setting we'll be playing in. Afterwards, we'll play each Wednesday. Signups for a game will go out two weeks before it starts for our Gold members, and one week before for the rest of the lab---seats are first come, first serve! Our tables will start at a max of five players---this may change as we learn and adjust. The games will be absolutely free of charge to make them as accessible as possible (for reference, StartPlaying games will usually be about 15--30 bucks a seat). This is what's called a "West Marches" game. For anyone who doesn't know this style, it's basically an open table campaign with an ongoing setting. Whoever can make it to a session forms the group, they set their own objectives, and they usually work as some sort of broader organization (in this case, a crew of criminals). A player could attend a dozen sessions, or they could just try once and not need to feel pressured to continue. If you're interested in more info about what this style of game is, give it a google! If you want a longer explanation, this video has a great overview: https://www.youtube.com/watch?v=oGAC-gBoX9k
3 likes • 3d
Can I suggest recording at least the session -1 and session zero? My experience reading the books is that it was hard to visualize how those sessions would play out at the table. I think a recording could make proactive games more accessible for many GMs.
1 like • 2d
@James Willetts I am a bit jealous. I have a standing faculty meeting on wednesdays until 8pm eastern (end of the day in CA). I'll have to make do with watching this one.
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Eric Person
5
168points to level up
@eric-person-8885
he/him - player and GM of TTRPGs since the early 80s - playing mostly pathfinder at the moment

Active 45m ago
Joined May 14, 2025
California
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