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Game Master's Laboratory

290 members • Free

28 contributions to Game Master's Laboratory
8-Week Proactive Campaign Workshop
We're running an 8-week workshop series about converting/creating a proactive roleplaying-style game with your group! The purpose is to help you turn your current or new campaign into a proactive, character-driven game and practice designing encounters that respond to your group's goals. Here's the syllabus: - Week 1: Welcome & About PARP - Week 2: Creating/Refining PC Goals - Week 3: Faction Design - Week 4: NPC Design - Week 5: Location Design - Week 6: Rewards - Week 7: Conflict - Week 8: Encounter Design + Testing Extravaganza This is a workshop we've run before and gotten good feedback on, but we've added/refined some things that I'm excited to show you. Enrollment in the workshop is a free bonus available to Gold members who signed up for the annual plan, so if you are interested but haven't done that yet, go check out Gold. We'll be recording the workshop and posting it in the Classroom for everyone else. The main drawback of the recordings is that you won't be able to work through the exercises with us and get feedback, but you'll still be able to do them on your own. Attached: some feedback from our last round of workshop members. If you're interested in joining us for the workshop, check out Gold!
8-Week Proactive Campaign Workshop
1 like • 23h
@Tristan Fishel 😆😆😆😆
Worlds Largest Game
So this is my local gaming tavern (they actually have non alcoholic mead on tap). In May they are attempting to break their own record for the world's largest game (about 1200 players recognized by Guinness). If you want to be part of it there are remote play options. The year it's Saturday May 16. Last year it went for 4 hours. EDITED TO ADD: This year it's a Mega Dungeon
Worlds Largest Game
Crooked Moon Halloween
So this year Halloween is on a Saturday and there are five Fridays. I have an idea to take the Crooked Moon campaign setting (folk horror, think headless horseman or Midsommar, maybe even the Blair Witch vibes) and turn it into a 5 week mini campaign every Friday night culminating in the final session on Oct 30. The campaign book is a brick would need careful structure to cut it down to 15 hours of game time (5x3 hour sessions). Any advice on how to go about this? Also I'm not even sure if it makes sense to do proactive role play in this kind of game but if it can be done I'm open to suggestions.
1 like • 4d
Great suggestions. So kind of like a clue of the week that leads to a boss fight? Also this is supposed to be creepy/scary. Amy ideas on how to set that feeling. If my players are scared to drive home after I've done my job 😆
1 like • 4d
@Eric Person Love that idea.
Another thought after the live
I just remembered this thought and I wanted it front and center because I don't want it to get lost MAKE MODULES MODULAR AGAIN! So we discussed last night how current modules are not modules. Anyone who played D&D in the 80s will know that modules where only about 30 pages long and could be completed in two or three sessions. I came away after the discussion last night thinking what if we as a community put together a set of modules that are generic enough to be adapted to any ongoing campaign. A module bank if you will. I work as a public defender and my office has a motion bank so if I need a motion to suppress evidence I can find prewritten ones that I can adjust to my case. Why not do that with protective game design. For example you know your players are going to need a sea voyage to get to a location and you think it should take two session to complete. You go to the module bank and find a sea voyage module that with a couple of tweaks will be perfect for your setting and player goals. I'm open to writing a few of these and if everyone interested does then we'd quickly have a huge module bank. We also don't need to reinvent the wheel. In my last session my players were traveling to meet a contact and they came across a farming village where the local blacksmith had been kidnapped by unknown creatures (orcs or possibly ogres but as monsters aren't know in my world the PCs have no idea what they are). I could take this and make it a module with the stat blocks and random encounter tables that I actually used in the game. @Jonah Fishel and @Tristan Fishel is this something we could set up here?
1 like • 5d
@Jonah Fishel lol can't wait
0 likes • 5d
@Jonah Fishel Yeah it will definitely need some tweaking as we go but it will be a great tool once it's up and running.
Announcing Game Master's Laboratory Gold Membership
Hey everyone, I mentioned last week that we'd been working on a few things to release, and some of those have already happened and been posted above. But the big one we've been working on is the premium tier of this community, which opens up today. This community and everything already inside it (plus more as we continue to add things) will remain free, and we have no plans to ever change that. But for GMs who'd like more help or more resources running their proactive games, we're adding an optional premium tier called "Gold". It is an upgrade to all four pillars of this group. Here's what you'll continue to have access to with Standard: 1. This forum 2. The resources and modules already existing in the Classroom 3. Access to weekly games run by me and Tristan (these start next week for all members!) 4. Occasional live events And if you choose to upgrade to Gold, that will grow to include: 1. A Gold channel in the forum for events, discussions, resources etc for Gold members only 2. One professionally-designed packet of proactive roleplaying resources to drop into your game each month, courtesy of Tristan and his art/design team 3. Priority access (usually a week early) signups to the weekly games 4. Being the focus of workshop events; deciding when the live events will be help and what they're about The Founder's Rate is $15/mo and we have some cool Founder's bonuses for you. Want to see the full details? Check them out here
Announcing Game Master's Laboratory Gold Membership
3 likes • 5d
First....I hope.
1-10 of 28
Mark Petersen
4
26points to level up
@mark-petersen-6595
My name is Mark. I got back into playing D&D after a 35 year hiatus. Now I'm going from player to DM with a ton of over ambitious ideas!

Active 9h ago
Joined Nov 12, 2025
Provo, Utah
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