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Welcome to the Game Master's Laboratory!
Welcome to the Game Master Laboratory! This is a place for people who are running (or planning) TTRPG games to brainstorm ideas with other GMs, share ideas and resources, and test their creations with each other. I recorded a short video to get you started, which you can view in this post. It's all about what we do here, but it's also about how to use Skool, so if you're new to Skool, make sure to check that out! If we haven't met you yet, we would like to. Please make a post in the "General Discussion" channel to introduce yourself and tell us... 1. Which systems you like to play/run 2. A bit about the games you're running right now Glad you're here. DM us if you have any questions.
Welcome to the Game Master's Laboratory!
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Community Guidelines
Please take a glance at these before posting anything---pretty straightforward stuff. Moderators are the final arbiters on how guidelines are applied. Be Respectful: Show due respect to other people. This covers anything from being overly rude to hate speech. Do Not Post Personal Info: Even if you’re comfortable with others knowing your email or other contact info, please don’t post anything of the sort in the discussion channels. Be Supportive: Constructive criticism is welcome. Insulting other people is not. Don’t Pick Fights: If there are issues, bring them to the moderators. Don’t try to battle and hash it out yourself. No Ads: No advertising, including self promotion. Feel free to discuss and talk about things you think are cool or interesting (discussing an upcoming TTRPG, for example, isn’t “advertising” it) but don’t attempt to sell things. Family Friendly: Try to limit foul language to a reasonable amount, and don’t post anything explicit. Legal: Don’t post or share pirated content. Credit Creators and Sources: When you post art, games, or other forms of content, give credit where it’s due.
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Events
Are there any events coming up? I got an email saying I shoult check the calendar but its completely empty for me past and future
Battles degrading to hit and hit back
I want to learn about ways you make combat interesting and reward tactical creativity!
Ideas for Rituals
I am a bit dissapointed in the variety of rituals in PF2e and am looking for ideas from other games and a broader range of media than my own viewing. PF2e is heavily weighted towards summon fiends and summon undead with a sprincling of consecrate ground and fortune telling. What are other goals/purposes of rituals (long cast time magic) that you have found interesting over the years?
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Game Master's Laboratory
skool.com/game-masters-laboratory
Game Masters teaching and learning how to run better tabletop role-playing games. One day we hope this group will host the best games in the world!
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