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Welcome to the Game Master's Laboratory!
Welcome to the Game Master Laboratory! This is a place for people who are running (or planning) TTRPG games to brainstorm ideas with other GMs, share ideas and resources, and test their creations with each other. I recorded a short video to get you started, which you can view in this post. It's all about what we do here, but it's also about how to use Skool, so if you're new to Skool, make sure to check that out! If we haven't met you yet, we would like to. Please make a post in the "General Discussion" channel to introduce yourself and tell us... 1. Which systems you like to play/run 2. A bit about the games you're running right now Glad you're here. DM us if you have any questions.
Welcome to the Game Master's Laboratory!
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Community Guidelines
Please take a glance at these before posting anything---pretty straightforward stuff. Moderators are the final arbiters on how guidelines are applied. Be Respectful: Show due respect to other people. This covers anything from being overly rude to hate speech. Do Not Post Personal Info: Even if you’re comfortable with others knowing your email or other contact info, please don’t post anything of the sort in the discussion channels. Be Supportive: Constructive criticism is welcome. Insulting other people is not. Don’t Pick Fights: If there are issues, bring them to the moderators. Don’t try to battle and hash it out yourself. No Ads: No advertising, including self promotion. Feel free to discuss and talk about things you think are cool or interesting (discussing an upcoming TTRPG, for example, isn’t “advertising” it) but don’t attempt to sell things. Family Friendly: Try to limit foul language to a reasonable amount, and don’t post anything explicit. Legal: Don’t post or share pirated content. Credit Creators and Sources: When you post art, games, or other forms of content, give credit where it’s due.
Painted Battle Arena
I posted the battle arena that I printed off a few weeks ago. It's about 22 inches across. Here it is painted. It's about 99% done. I'm going to do some edge highlighting.
Painted Battle Arena
Homebrew Terrain Build
My players are going to be infiltrating a land lighthouse (same purpose, just as land) that sits on the opening of the only large pass on the south end of the Trielta Hills. In my game, the Zhentarium have militarized, taken over this landlight compound as a forward operating base, and are actively setting up a seige cannon. My players will be tasked with infiltrating, gathering intel, sabotaging the cannon, and maybe helping out the prisoners/slaves - quietly. If they are discovered, a red lantern will be run up the tower signalling the army outside of the camp something is wrong. This is based on old coastal warning towers where weather flags and lanterns would be used along side light houses to signal various hazards. In my game, it is used to signal if the pass is open/closed and weather. For this game, its a threat to the players. Need to add pigments, washes, and details to the tower, as well as finish the base.
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Homebrew Terrain Build
How specific do you want your player's short term goals to be before making encounters?
For example: We play Daggerheart, and during a failure with Fear I used the opportunity to show an NPC (Celeste) that the PC thought was dead, retrieving a package on behalf of a faction. This happened at the lobby of high security condo, and she went back to the faction's penthouse via a direct elevator disk entrance. The PC witnessed this from the corner. The Player's goal: - Talk to Celeste My response: - Needs more specificity for me to prep, and I can't prep it unless you tell me how you want to approach talking to her So how much specificity do y'all need before it starts to feel like traditional DnD where players lean on the GM instead of being proactive?
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Game Master's Laboratory
skool.com/game-masters-laboratory
For TTRPG GMs to learn & practice running excellent games with D&D, Pathfinder, and More! Hosted by the authors of the Game Master’s Handbook Series.
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