It was great to meet those that joined last night. There were only 5 of us, but I see that as a strength as everyone could be heard and there was some great insight given. Afterwards I had the following thoughts (some of these will make sense in general, others might only make sense if you were there last night)
- How can players really set goals when so much is unknown to them. My campaign is 4 sessions in. I doing a homebrew world where so much is not what it appears to be on the surface. Should goal setting sessions be done periodically, say at the end of every subplot?
- Eric had the idea of doing mini sessions/one shots to give context to character relationships. To expand on that idea, what about a West Marches style campaign to get them to level 5 and then from that group of players (or subgroup if you have a lot of players) start a long term campaign. This means predefined relationships and characters that started from level one. D&D beyond has a module/one shot called Hold Back the Dead that would be a perfect intro for this kind of West Marches campaign.
- My barbarian child character. My group wants to keep her safe and a lot of the feed back was to find ways for the group to do this, eg neutralize the threat, put her out of harms way. The only issue with this is it will either mean the game is over (neutralize the threat) or the character leaves the game (put her out of harms way). I was thinking this morning of a third option...make her a total bad ass. This is something my players will jump at and is rich for role playing. All of the characters have things they could teach her and, given that they love role play (session 4 was 2 1/2 hours with no combat and role played exploration) they would really get excited by this. It might stretch the game mechanics a little but the rules are there to enhance the game not to bind it.
Anyway those are my post session thoughts. I may add more. I would highly encourage those who are interested to attend any future events. It was just fun to hang out.