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Game Master's Laboratory

388 members • Free

393 contributions to Game Master's Laboratory
Space Team and Meet-n-Greet
I ran a very successful meet-n-greet with new players where we had TTRPG themed icebreaker questions (e.g. what makes a great character) intersperced with 5-minute rounds of this simple cooperative card game. It got us talking, cooperating, moving together and helped reset our brain and approach the questions fresh. It strikes me that the mental reset and change of tone could be helpful in making some of the theme, media, and tone discussion in session -1 easier. However, giving up the momentum might do more damage. Anyway, the game is a hoot if you need a break for your in-person group. https://www.youtube.com/watch?v=fKeP-N-E8e8
2 likes • 2d
I'll have to try it out! Was the meet n greet for a new game with new people? Or is it players you already knew?
Want to Play More TTRPGs? Join Us Wednesday!
Sign ups for next week's game are live! Gold members get first pick, but anyone can join us for free. You can join here: https://www.signupgenius.com/go/70A0B44AFA723A2FB6-63725473-blades We play Blades in the Dark every week, Wednesdays at 7:00 PM ET. For folks interested in joining but don't have the time, feel free to fill out this form: https://docs.google.com/forms/d/e/1FAIpQLSflqZ48v2fJs9eZpWKTUSjsmgfjgee8c2Sxb6COwI5YFEcvlQ/viewform?usp=publish-editor This will let us know when folks are available and vary up our schedules a bit! We're planning on throwing in extra games at times when other people can try out the system and chat a bit.
0 likes • 4d
Commenting to push this back up---still got some slots open!
0 likes • 2d
Last chance to sign up! We’ve got room for more, feel free to join us
Anyone play Fiasco? (Stories thread).
Mornin’ gang! I’ve got just the right amount of Star Wars players missing and just the right amount of Daggerheart people missing that we’re going to smash the leftovers together and play a game of Fiasco tonight. I think they’re going to have a great time. Have you played? Have any fun stories for your Fiasco games? I’ll start…
1 like • 6d
I've been meaning to try or at least read it for the longest time, but haven't gotten around to it yet. Is it suited for shorter games or one shots? I really don't know much about it at all haha
0 likes • 3d
@Shawn Gustafson oooo ok I'll have to check it out!
Fun NPC from Discworld
The latest session of my long term campaign was yesterday. Two of the players were trying to infiltrate the rich side of town and quickly realized they would need to procure a change of clothes sp they would blend in. I had to improvise a merchant NPC on the spot. Being an avid fan of STP and his discworld series, my mind reached for the only character that fit the bill - Cut-me-own-throat Dibbler 😄. I played the character up just as he was in the books. On of the advantages of being older (I'm in my 50's, most of my players are 20s/early 30s) and from another country (I'm from NZ but live in Utah) is that I have been exposed to cultural influences that my players haven't. Not a single one of them has read Discworld, so Cut-me-own-throat Diibbler is completely new to them, and I could shamelessly use (rip off) the character without them knowing. I hope that one day at least one of them reads the books and smiles knowingly.
1 like • 3d
I've used a renamed Lord Vetinari in almost every game I've run haha, Discworld is a GREAT source of NPCs. I'm always sitting on some city watch characters too, especially for goofier games. Have you listened to the audiobooks? I get a lot of great NPC voice ideas from there
0 likes • 3d
My fav Matt Colville quote: a GM is only as good as the obscurity of the stuff they steal from. My personal go-tos are Discworld, Wheel of Time, and Monster Hunter. None of these are very obscure, but my friends have never read or played any of them so I can steal all I like and they'll never know
GML West Marches Campaign Journal
Last night was our first session of our open table Blades in the Dark game! Thanks to @James Willetts @Richard Mills and @Beth Bachuss for taking the plunge and pulling off some daring heists! I’ll update this each week with an overview and quick summary of the session, the prep, the post-game accounting, and some insight into the proactive process, to hopefully make the motions of running a proactive game a little more open and approachable. This week, we kicked off by choosing some pregenerated characters (to my great disappointment, no one picked “Jon’ah the Pungent”) and learning a few basics of the system. Then we got right into the action! I haven’t had the chance to make a poll and decide crew type (look out for that tomorrow!) so I chose cult to get us started and the group decided they wanted to steal the shiny ancient obelisk described on their crew sheet. In Blades, every crew type has a bunch of Claims—valuable turf, places, or objects currently held by other factions. Since we’re just starting, I substituted the claims sheet for goals to get the ball rolling quickly. I’ll talk more about my plans to make this a bit more proactive in my post-game section. The heist was good fun! The players decided that the Church of Ecstasy probably had the obelisk, and that it was being brought to their large temple by the Gondoliers. Meanwhile, the Keepers of the Flame infiltrate the church for cultish purposes… Highlights include James’ leech unleashing an unknown horror from a prison to wreak havoc and destruction, Richard’s whisper unleashing an indoor hailstorm to spook off some guards and loot the organ loft, and Beth’s lurk pretending to be a wealthy donor and strongman the delivery men into moving the obelisk for her. We opening and closed with critical successes, so things were mostly in a pretty safe position thanks to great rolls and clever plans! Downtime included pissing off the yet-unnamed rival gang, who have vowed revenge and will return at a later time. Also some training and some inventing of dangerous anti-ghost substances.
GML West Marches Campaign Journal
1 like • 10d
@James Willetts Thank you so much! I'm really glad to hear it. And great points on the XP, I'm leaning towards a decree for an example, then use the honor system, just to move stuff along, throwing in some extra exploration and engagement for good measure and the potential for more if it was a quick session. I really love pretty much any system with XP questions---I'm not sure if there's a more elegant and direct way to reward certain roleplaying behaviors---so it's probably just a matter of keeping it relatively straightforward
2 likes • 6d
Session 3! The small but mighty group consisted of only @James Willetts and @Eric Person, but we had a great time staking out a claim on some important clients. Big takeaways are the Keepers of the Flame are really pissed off, Vond (head of the rivals from last session) has been framed for attacking them, and a giant magic fire blew up an apothecary. For a quick summary... We decided to seize some turf this session! Since the crew is made up of shadows, the group decided it would make sense (and be cool) if the "turf" was a list of important contacts and clients instead of land or buildings. In this case, the turf was held by an NPC contact of James' character named Stazia, who runs an apothecary front. Stazia mostly works for the Dimmer Sisters, who run the district's crime and serve as a ward boss for the crew, so this was a delicate operation to avoid pissing them off. Complicating the situation, the Keepers of Flame (a custom cult faction from Session -1) were also important clients of Stazia, and were present when the score kicked off. The dynamic duo decided to sneak through the back door, but a rough engagement roll saw them starting off in a Desperate position (a mechanic in Blades to represent how dangerous a situation is). They ran into a group of five cultists led by the nefarious priest from the Keepers of the Flame. His name escapes me at the moment and I'm away from my notes, but the crew ran into him briefly in our first session. There was a nasty scuffle and the priest escaped while his muscle fought with the crew. They beat the cronies and split up, with Eric's Lurk Ink going after the priest and James' Leech Dok going after their main goal. Ink got a few nasty hits, but knocked out the priest using some nearby alchemical components and wrote "Vond" in blood next to him. Dok found their goal, but just couldn't resist the siren call of the extra goodies lying around and lost some precvious time digging through them. This allowed the bluecoat detective hot on the trail of the party (now dubbed Vince "Icebox" Buck) to break in and start digging around. Some quick thinking and a hidden room allowed the party to escape, but they stumbled upon a ritual from the cult and disrupted it, with Ink tipping over a brazier filled with supernatural flames and Dok attempting to scoop some of it up to keep it for later. Both took a Trauma in the process, and Dok took Level 3 Harm, so our score ended with the two scoundrels desperately scurrying away with their ill-gotten goods. As they fled on gondola, the detective Icebox dragged the still sleeping priest out of the building, while the flames began to burn into the Ghost Field itself...
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Tristan Fishel
6
905points to level up
@tristan-fishel-9232
He/Him. Co-Author of the Game Master's Handbook of Proactive Roleplaying, GM, TTRPG enthusiast, half of the Quest Brothers. Wiser than Jonah Fishel.

Active 1h ago
Joined Aug 6, 2024
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