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Game Master's Laboratory

340 members • Free

341 contributions to Game Master's Laboratory
Garycon. Lake Geneva WI
Heading to GaryCon Wednesday thru Sunday. First time there. I’ll be running Shadowdark RPG for a company while I’m there and also attending some Gamemaster seminars. Exhibit hall should be fun too and seeing all the industry greats
1 like • 2d
Awesome! Every year I mean to attend and every year I can’t for whatever reason. Hope it’s fun! Maybe we’ll see some folks there next year
New to things, starting with DnD
Started playing about 9 months ago, also started DMing for one shots. Am 2 sessions into a campaign using Dragons of Stormwreck Isle (it's a starter adventure for dnd). I had read the proactive turquoise book many months ago so my players all have goals of varying complexity I'm working into this adventure module. I only started the newer book after this campaign started so we didn't do a session -1 but I'm intrigued to explore this more later. I'm also a talk therapist and just watched the zoom session of the gold membership, I see a lot of overlap in certain skills like using silence to encourage players to generate their own ideas and reviewing group norms or goals each session, basically holding the frame-- this was what drew me in so much to the first book, I love this idea of putting it back on the players, somewhat because I'm new, don't know all the rules, and in a way I'm not even that creative lol. So glad you started this community, I love the idea of more active player involvement!
2 likes • 2d
Good to have you here Sara! Really glad to hear that the book has been useful, I hope the second one will be as well! Very interesting point about the overlap in skills between GMing and therapy practices. Every once in a while I hear about some new study involving roleplaying games and psychology, maybe I should check it out a little more closely
2 likes • 2d
@Sara Gly glad to hear it! Hopefully some of it will prove useful for adapting Dragons of Stormwreck Isle!
Public Access, Sessions 1 and 2
The last two weeks, I’ve been trying out a new game called Public Access—it’s an ongoing game, but I expect it to only run 10–12 sessions. I tried it out after watching this truly excellent review from Quinn’s Quest (who, if you haven’t watched, makes what I think is pretty much the best reviews of TTRPGs on the internet) https://youtu.be/DI8fUgSdgZg?si=ieolVb190wGzz_ag The game is an absolute blast. "No on remembers this children's show you watched growing up, except all of you. Something was...not quite right with it...what happened to it?" The explicit goal of every character is to find out what happened to this unsettling children's program that no one seems to remember called TV Odyssey. It’s inspired by analog horror and creepypastas, using the Brindlewood Bay system to facilitate a very cool storytelling system (rather than a puzzle heavy system like some mystery games). Brindlewood Bay and its offspring have a clue system where there’s no set answer to a mystery—instead, players collect clues, then make a role to create their own answer to the question with as many clues as possible. If their roll is a success, their answer is right. This concept bothered me a lot at first, but when it works, it works GREAT. It’s really nice for a game like this where the story, tone, atmosphere, and characters is the focus, and not actually the main mystery like in a Sherlock Holmes game or something like that. The mysteries build tension but never slow down the game from theorizing, which is nice. Other interesting mechanics include Keys, these boxes you can check to improve a roll. They effectively make characters unkillable, which is important for encouraging them to split up and get into danger. They're also all connected to either narrating a flashback to childhood, or mechanically entwining yourself deeper with the forces of horror, which is cool. All of this to set up the games I’ve run! We’ve had two virtual sessions, and I’m running with three players (friends from high school!). In the first session, we spent about an hour making characters, and two hours on our first mystery, the House on Escondido Street. The campaign has a cool narrative structure I won't spoil in case someone plays it, but it comes with a bunch of premade mysteries that are really well laid out. The group spent the day digging around the house, butting heads with the HOA, and otherwise engaging in investigative antics. They spent the night (which is its own phase where all rolls are more dangerous) watching a tape of the mysterious kids show that they found. Very good time.
1 like • 3d
@Space Oddity Yeah it's fantastic! I think it's pay what you want on DrieThruRPG, and I signed up for a notification when the kickstarter goes live and they just sent a link with the entire game haha I have not! It's probably worth setting up. My characters prefer physical sheets they can write and doodle on and stuff, but I think I'll just have a piece of a paper with everyone's names and write the conditions on them as I play
0 likes • 2d
@Space Oddity it’s virtual! The players just like having physical character sheets instead, even in an online game. The system is simple so I’m not using a VTT or anything
RSVP: Join Us for a Free Open Table Session -1!
https://docs.google.com/forms/d/e/1FAIpQLSeXvHKXbn0EnJ5rXN9UICsiyynvdAZOHW3AIhVItFEjajUkMA/viewform?usp=publish-editor On Wednesday, March 18th at 7:00 PM EST, we'll be running a collaborative world-building session for anyone interested! Learn how to kick off a proactive, emergent game by participating in the process, and set up the campaign for our West Marches game in the months to come. You can learn more about the upcoming campaign here, and you can RSVP for the collaborative event with the link at the top of this post. There's no player limit for this meeting, so no need to worry about if there's room. For those who can't make it, don't worry! We'll be putting up polls and bits of the process here this week, so you'll still be able to leave your mark on the setting before the game starts. Check in the Live Events channel each day, as we'll be covering the setting, factions, NPCs, and more. Please note that this will be recorded and posted in our classroom tab (and nowhere else!) as an example of the Session -1 process. If you're uncomfortable with this, you're still welcome to join us with your camera and/or mic off, via the chat in the event, and in the surveys we'll run this week. Also feel free to reach out to us if you'd like us to edit the video before uploading it. Can't wait to see you all there!
2 likes • 5d
@Helen Thwaite we’ll be sorry to miss you! Jonah will be running some extra sessions at varying days and time, so maybe something will work out eventually!
2 likes • 3d
Throwing a comment in here so it doesn't get buried too deep and I don't wanna pin it haha, plenty of time to RSPV for Session -1! Very excited to chat with everyone
Daggerheart Trilogy
Update B: As I make my way through the latest book, I’ll post here how we used it. Daggerheart’s main “Given” is there must be magic, or magic-adjacent lore, like tech so advanced it works like magic. For world-building we used A Spark In Fate Core, as per Tristan’s recommendation a while back, so it’s pretty similar. Posting my in-person Daggerheart games in three different threads here… Please post accordingly so I know which game you’re commenting on. 🙏 One thing I’ve noticed is that emergent/proactive play is pretty streamlined in the Daggerheart system during world-building and character creation. I’m also taking some of my lessons learned from previous campaigns since reading the PARP guide and gauging ahead of time how proactive and goal-oriented the players want the campaign to be. That means these three different campaigns may have varying levels of proactive versus reactive play. Stay tuned!
0 likes • 15d
@James Willetts I love the idea of a pilgrimage for volcano vapor to experience its hallucinogenic properties, absolutely stealing that for a future game haha What are the PCs traveling with the pilgrims for? Looking for relics?
0 likes • 3d
@James Willetts I've had...less success adjusting, on occasion, although I'm learning! In all honesty, I ran so many games with the same group for so long, in the last year or two I've been finding myself needing to relearn a lot of basics about GMing as I play with new people. It really never ends haha! When I have some players that are less proactive than others, I tend to just adjust to a little more reactive of a game and dripfeed it over time. The goals and everything can do a lot, but sometimes it just takes a bit to sort out and get used to the system. When there are a mix of players it's also easier. Matt Colville has had a few videos where he talks about "two types of players" that he sorts by enthusiastic participants and more audience-member types. I don't really agree with his implication that GMs should never try to help audience members be more participative---in my opinion, a lot of the time, we as players aren't really sure HOW to be more proactive, which is why Jonah and I wrote those books---but I do agree with his point that a lot of the time, passive players are *having fun* as audience members. Just chilling, rolling dice etc. Nothing wrong with that! But I do think the ideas you have are good ones to unify group engagement and attention a bit. Not sure if that actually addresses your question lol but I hope it's useful anyway. What in particular do you feel like lack of engagement is doing at the table?
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Tristan Fishel
6
1,070points to level up
@tristan-fishel-9232
He/Him. Co-Author of the Game Master's Handbook of Proactive Roleplaying, GM, TTRPG enthusiast, half of the Quest Brothers. Wiser than Jonah Fishel.

Active 9h ago
Joined Aug 6, 2024
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