We're running an 8-week workshop series about converting/creating a proactive roleplaying-style game with your group! The purpose is to help you turn your current or new campaign into a proactive, character-driven game and practice designing encounters that respond to your group's goals.
Here's the syllabus:
- Week 1: Welcome & About PARP
- Week 2: Creating/Refining PC Goals
- Week 3: Faction Design
- Week 4: NPC Design
- Week 5: Location Design
- Week 6: Rewards
- Week 7: Conflict
- Week 8: Encounter Design + Testing Extravaganza
This is a workshop we've run before and gotten good feedback on, but we've added/refined some things that I'm excited to show you.
Enrollment in the workshop is a free bonus available to Gold members who signed up for the annual plan, so if you are interested but haven't done that yet, go check out Gold. We'll be recording the workshop and posting it in the Classroom for everyone else. The main drawback of the recordings is that you won't be able to work through the exercises with us and get feedback, but you'll still be able to do them on your own.
Attached: some feedback from our last round of workshop members. If you're interested in joining us for the workshop, check out Gold!