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Nice to meet everyone, my name is Anthony! I have been playing RPGs consistently since 2020, mainly in one campaign that was running "Castles and Crusades" but switched to Dnd 5e 2024 last year. This year, I decided to try my hand at DMing and I have run a total of three one shots, though I am preparing for a few more one shots and an actual campaign in the nearish future. The systems that I'm either actively using or wanting to use are Dnd 2014/2024, Cosmere RPG, Daggerheart, Draw Steal, and Blades in the Dark for non magical style campaigns (there are others, but I primarily want to use these systems for now). My first campaign will hopefully be the time travel one of Zaman's Guide to the End of Time, though that setting is mainly around one city with limited time traveling to other areas, I'm kind of curious how to do a proactive campaign within this kind of setting that essentially requires the users time travel to the location, though I have some general ideas (establishing "what" should happen and not "which faction" will do the action as of late). I'm about halfway through the Proactive Roleplaying book, but I heard about this group from Ginny Di :)
Hi Folks
Hi there everyone. I'm Richard, pronouns he/they. I started playing RPGs in 2018 with 5e after seeing a group playing it on a camping trip and thinking "I want to get in on that". So I started going to a local meetup. I played in an online campaign for a few years. The dreaded 2000 plague hit and I was in 5 online games a week. I also DM, now regularly, but didn't get on with pre-written modules as it's just too many words to get through and my memory to retain. A wall of awful for my brain. So far I've stuck to one-shots but will be running a homebrew 5.24e campaign using the Proactive approach next year. While I've mostly played and DMd DnD 5e, I own several other games that I'd love to run at some point. Although I'm better off learning as a player first. I've the original West End Games Star Wars & the FFG version. Daggerheart (I soooo want to run this and think I could right off the starting line). Alice is Missing (an unusal one as it's 100% by text message yet still around a table). Goblin Quest (because it's zaney and fun). I also have both of the diceless RPGs by Guy Sclanders from the How to be a Great GM YouTube channel (they're BountyHunter and Mage Hunter) that I'd like to run as they're nice and simple and you can drop them into any sci-fi or fantasy setting. Anyway, I'm delighted I found this platform by chance via a podcast. I'm halfway through the Proactive book and have the new book on order. I look forward to learning more for people here.
🌲🏔️🌲 The Fall of Delta Green Thread! 🌲🦑🌲
Game Twelve: It’s definitely time for a session re-zero. We’ve had a little bit of attrition in the ranks, so I think our trajectory needs to be re-examined. Fun monster today.
A "show, don't tell" approach to proactive roleplay
I'm getting ready to start my own homebrew campaign in January. Since reading PR I've decided that I will provide the world and how the different factions will operate but my players will set their own goals and dictate where the game goes. However before they set their goals I want them to gain knowledge about the world from inside the game. My plan is to play the first three sessions as a prelude to the world. In these sessions they will learn several things that the average person in this world do not know. They will learn about two opposing factions within the theocratic government that oppose each other. They will learn about different forms of magic and get trained in that magic. They will have an opportunity to join a secret underground organization and meet several key NPCs. They will meet the BBEG in a vision and have an invitation to join him and they will be invited a secret faction that are working against him. With all that knowledge they can then make informed choices. Have any of you tried this approach to proactive roleplay?
Beyond The Wall (new emergent campaign)
I pulled together a group of story focused players to try an emergent campaign (collaborative+proactive). I am going to use this thread to share periodic updates on how it is going and what is working. Meetings will be sparse this fall and then weekly after the new year. It is five players from my in-person games who had to move out of town.
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Game Master's Laboratory
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Game Masters teaching and learning how to run better tabletop role-playing games. One day we hope this group will host the best games in the world!
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