Wrap / Unwrap
Hi Nikita, I'm a seasoned polygon modeler and am new to Plasticity. I have been going through your helmet modeling course. I've got to the bit where you are building the hexagon meshes.
I went off on a tangent and found a much better way, which I thought I'd share with you.
The process would be something like this:
  1. Patch the hole to create a sheet (but don't thicken yet)
  2. Select the new patch in face mode and hit 'F' and find 'Unwrap face'. A new flattened curve will be created somewhere near the origin.
  3. (optional) select the patch again, 'Untrim' and 'Unwrap Face' again. I found that the process would sometimes fail, but doing this seems to help.
  4. On the untrimmed and unwrapped shape, chop it up with some curves etc.
  5. Once you're done select the curves. Selecting the faces you want to keep and pressing shift-d gives you what you need. Then also select the untrimmed patched face.
  6. Hit 'F' again and 'Wrap Face'. The flat curves are now perfectly projected onto the curved patch.
  7. You can now select the face, add some thickness and delete all the unnecessary bits.
Works like a dream.
It's a beta feature so may be prone for failure. Hopefully the untrim workaround will not be necessary in the future.
And now that I think about it, you might only need to untrim when wrapping the shape back on, which would simplify things.
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2 comments
Chris Hawkes
1
Wrap / Unwrap
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