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147 contributions to Creative 3D Community
PS5 controller
Back to surface modelling again. Here is the ps5 controller all modelled in Plasticity
PS5 controller
1 like • 22h
Looks great @Ahmed Malik ! Good to see your work again
👉 START HERE
Hey, Welcome to our Plasticity Community🚀 It would be amazing to see, how your setup is looking and in which environment you are using Plasticity. Feel free to introduce yourself by doing the following: 👉 Step 1: Post a picture of your setup 👉 Step 2. Write a thing or two about the essential tools that you can't without:) 🛠️ My setup (May/24) Laptop: MacBook 16" M1 after 27 years of using Windows lol iPad: It's the extension of my brain. I literally write every day, everything that comes into my mind. Strategy, systems, ideas, business, thoughts, journaling, everything... Classic Moleskine Notebook: That's my whole to-do list which I am writing every evening for the next day. I like to keep things simple in business and not to use too many tools. Graphics tablet: For ANY creative or graphical work I prefer to use a pen tablet as I am much more comfy with a "pen" than a mouse for creative tasks. Plant: To keep the environment a bit more friendly as I am working every day all-day basically. It's very minimalistic and nothing fancy, as I am traveling constantly and live in different countries (it's the 6th country I have been living in in the last 3,5 years. So I try to keep everything to the essentials and not expand to much.
👉 START HERE
0 likes • 3d
That looks like a sweet setup. Is that a graphic tablet on the right?
Question about Subdivison
Hi, I am following the 1st lesson on the beginner course and reached the section on subdivision. For some reason I can't get the point in the centre when subdividing like in the lesson. Is there something i'm missing. Not a biggie but was wondering if i'm doing something wrong
Question about Subdivison
1 like • 3d
On the top "slot", I used the subdivide command once on the connecting horizontal lines while on the lower "slot" I ran the same command twice.
1 like • 3d
I see that you attached a third image. I don't know what is happening with your example because I can't reproduce it. The screen grab here is just a circle cut in half and lines to connect it. Then I select the horizontal lines (individually or collectively - it doesn't really matter in this instance) and use subdivide (Shift + S). On the left, it increments as the examples going down. The top being once, then twice for the second going down and so on. Most generally, it's better to have the horizontals separate from the arcs so you can subdivide only where you need it. But in the larger examples to the right, I combined all the curves and you can see that now the arcs are getting subdivided as well but the horizontal is still dividing once in the middle and so on for each press. You can also attach your project file to this post and one of us can open it and take a look or you can use a screen recorder to record what you are doing (you don't need audio provided unless you want to) so we can see what it's doing live.
How to connect smooth and hard shapes
Revisiting some of Nikita's older tutorials that I got stuck on at the time to see if I can finish them this time around.
How to connect smooth and hard shapes
0 likes • 4d
Another.
Problem with Tutorial MX Master 3
Hi everyone. I'm stuck on the tutorial mentioned above. I'm at step 05 – Top Surfaces, around the 26-minute mark. I can't patch the large hole. I've tried a few things already, but without success. I think I've done everything exactly as shown in the tutorial, but apparently I'm doing something wrong. Everything works fine with Nikita's file. But I don't see any difference between his file and mine. I’m still new to Plasticity and don’t have a ton of experience with surface modeling yet. I’ve attached a video where you can see the CurveCage. By the way I´m using the indy version of Plasticity. I’d really appreciate it if someone could help me out and, most importantly, explain why this isn’t working. Thanks a lot. Best regards, Matthias. Translated with DeepL.com (free version)
Problem with Tutorial MX Master 3
0 likes • 7d
I know he said not to do it because it adds complexity but I added a curve in the back to get the shape of the back of the mouse to be closer to the reference and it also helped when patching as well. I ditched the ridges though. Ugh, that's a nope. The MX Master 4 doesn't have those little shitheads and that's my story on the executive decision to switch to the 4 for the rest of the tutorial.
0 likes • 6d
@Matthias A. Glad I could help
1-10 of 147
William Bourque
5
271points to level up
@william-bourque-8942
Hobbyist 3d printer

Active 6h ago
Joined Nov 17, 2025
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