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158 contributions to Creative 3D Community
Dough mixer
Found this sketch on Pinterest. Went on with modelling it in Plasticity. Here are the results.
Dough mixer
1 like • 21d
Nice! I especially like the lower corners of the base because I'm trying to figure out in my head how to do it. Did you use loft/patch or xnurbs?
Suggestion if you post a troubleshooting question about Plasticity☝️
Just a suggestion but if you’re stuck with a feature in plasticity it could get more replies if you make it into a video. (NOTE 🗒️ my go to for a quick and free screen recording is QuickTime.) not only is it a lot easier to see the chain of commands that you’re completing but I think it would be a lot more useful for anyone having a similar issue down the road. I’m still a newbie however from the post I’ve seen so far I really can’t tell what’s going on from just a regular screenshot and overall, I think a video would be a lot more interesting to learn from
1 like • 27d
I agree that it helps a lot and cuts down on some of the initial probatory questions to get to the root of the problem rather then what the person "thinks" is the problem. I haven't used QuickTime in forever but my go to at the moment is screen capture in the Nvidia app mixed with keyviz for the key stroke capturing. I'm not sure what the limit for file upload in Skool is for attaching the video as I haven't tried it yet. I know in most cases there seems to be a 20mb limit for images. But there are a whole range of options for hosting said recorded videos also like Youtube and Vimeo being some of the more popular free options.
UV workflows for objects out of Indie Plasticity
Does anyone have a decent workflow for working with UVs in Blender on objects sent directly from the bridge into Blender? The poly count is pretty decent with the new edition and still maintains nearly all of the shell integrity but the actual flow of the polys isn't something that the loop select is really good at detecting. In most cases, it's not the end of the world to just go around and select the loop manually. But in longer selections, it can be really aggravating if you click on something else and your finger has left the shift key, windows initiated the sticky keys pop up, etc. The other thing with working with the bridge versus manual export is that you don't have a lot of control on the poly count, unless I'm missing something. I know there is an option to export as quad only with the obj export but the live link with bridge can be really handy for making edits directly within Plasticity.
UV workflows for objects out of Indie Plasticity
0 likes • May 18
In researching, so far I've found that alt + j does a pretty good job at converting tris to quads.
Crazy timelapse
Check out this animal... It's not a tutorial per se because there is no narration but damn... I got some crazy ideas for some of my coming projects but watching these in action is impressive to say the least.
Finding Centre
Hi, Hope everyone good. I was just using freestyle mirror command to mirror mesh for Apple Watch and I don't seem to be able to find the exact centre. The mirror has worked but was just wondering how to find exact centre as it will come in handy in the future
Finding Centre
1 like • May 13
The mirror tool is definitely a wonky thing to wrap your head around at first. I just rewatched that segment because I haven't watched it in some time and you can see he is just trying to find something that will give the axial directions to work from. If you're ever having issues grabbing a center point from edges on the sides of solids, you can just snap a quick "helper" line as most of us call it to do the operation. It looks weird because he's snapping to center of the second grid, but he's actually just grabbing the point to tell it where to mirror from and he could have gone just a few pixels over to the side and it would have done the same thing.
1-10 of 158
William Bourque
5
245points to level up
@william-bourque-8942
Hobbyist 3d printer

Active 1h ago
Joined Nov 17, 2025
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