Car modelling practice after Porsche course. Looks like it's still just a concept of Kenny Schachter. But there are good render samples here https://www.rovecars.com/zcar2.html I was able to work with (not perfect samples but still enough). So it turn out pretty close to original design I guess. As always the hardest part was initial main form with good quality surface before blending. But the most painful thing was absence of blueprint or at least orthogonal images. More guesses - more problems. So next time I will definitely try something from blueprint. The main surface building commands are Loft and XNurbs. Almost everywhere I can use patch xnurbs worked better and saved more time.