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Hey, Welcome to our Plasticity Community🚀 It would be amazing to see, how your setup is looking and in which environment you are using Plasticity. Feel free to introduce yourself by doing the following: 👉 Step 1: Post a picture of your setup 👉 Step 2. Write a thing or two about the essential tools that you can't without:) 🛠️ My setup (May/24) Laptop: MacBook 16" M1 after 27 years of using Windows lol iPad: It's the extension of my brain. I literally write every day, everything that comes into my mind. Strategy, systems, ideas, business, thoughts, journaling, everything... Classic Moleskine Notebook: That's my whole to-do list which I am writing every evening for the next day. I like to keep things simple in business and not to use too many tools. Graphics tablet: For ANY creative or graphical work I prefer to use a pen tablet as I am much more comfy with a "pen" than a mouse for creative tasks. Plant: To keep the environment a bit more friendly as I am working every day all-day basically. It's very minimalistic and nothing fancy, as I am traveling constantly and live in different countries (it's the 6th country I have been living in in the last 3,5 years. So I try to keep everything to the essentials and not expand to much.
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Star ship concept (freestyle)
Inspired by random image from Pinterest. Shared: https://share.plasticity.xyz/r/3WgIsbvyf6HLJVtPJgN2AdFGSSQlRyTSyh2xuav4Vpw
Star ship concept (freestyle)
Houdini engine for unreal unreal material
After about a week of digging through scattered documentation and conflicting information, I finally figured out something embarrassingly simple: the “Unreal Material” node in Houdini’s Tab menu is just a pre-configured Attribute Create node. It generates a string attribute that Unreal recognizes for material assignment. Once you set this up in your HDA and import it into Unreal Engine, you can assign or change the material by entering its path into the exposed string parameter. A whole week for something this basic. Lesson learned: sometimes the simplest things are the hardest to find clear answers on. On a related note, I also used Attribute Wrangle with VEX to generate an ARM (AO/Roughness/Metallic) texture, but I haven’t figured out how to bring that into Unreal Engine yet — that’s my next challenge.
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Houdini engine for unreal unreal material
Boxcutter knife🔪:
Quick Nikita YouTube tutorial: Uv unwrapped in Blender - Textures in Substance painter- quick renders in Blender. Some AI backgrounds added
Boxcutter knife🔪:
Question about the C (cut) command
When doing the USB hub modeling we use the cut command to cut out from the top of the body. The demonstation had one create a rectangle, move it just into the body and move it off. When C is pressed it created the cut. I had to do trial and error before I got the cut to be the correct size. How does the size of cut relate to the size of the rectangle and where the rectangle is when you hit C. I'm confused as how one can get the cut just the right size?????
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