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Game Master's Laboratory

257 members • Free

12 contributions to Game Master's Laboratory
How ‘bout a big Daggerheart thread?
Anyone running or playing Daggerheart this year? Let’s share our excitement, victories and learning experiences here.
0 likes • 3d
@Tristan Fishel We run Dagger heart and have the whole box set and such - what do you mean layout?
1 like • 1d
@Tristan Fishel Well if you can't find someone. My sister is a digital artist, and if you tell us exactly what you'd need, she's pretty darn good. I do some digital art, video editing and etc too I might be able to help if you guys have a solid idea of what you guys would need at any time.
Campaign
Anybody wanna create a character and join my campaign? We need a wizard/warlock, bard, artificer, cleric, blood hunter/jaeger/illrigger, etc. Anybody interested? I can provide homebrew content to use if necesary! Dm me with any questions and ur character info (it should be lvl 2)
0 likes • 3d
Hey Lux! What game are you running? And whats the hook if you have it? And what is your tables general vibe?
0 likes • 2d
@Lux Aeterna As someone who is aligned as Chaotic Neutral in real life... I am SO down! But I understand life can take time so no rush! I'd love to join something like that for sure.
PF2E
Are there players/GMs who would be interested in playing PF2E?
1 like • 3d
I've never played pathfinder - so I"m interested in trying!
Does anyone on here have a twitch/youtube you stream your games on?
I'd love to follow some of your guys games if you guys post them anywhere. I love learning by watching, and I think the main people I follow are more reactive roleplay games. So it'd be cool to see some of your guys proactive games in action for ahem. Research purposes.
1 like • 5d
@Jonah Fishel Awesome! That will be fun. If you guys need any additional administrative support, I am a STAHBO So I have entirely too much freetime and secreterial skills going to just waste. I absolutely volunteer.
0 likes • 3d
@Tristan Fishel Thank you! That is fantastic.
I Think I've Overdone It
I’ve been working on a homebrew campaign setting and campaign for about 4-5 months now. The group is set to have its session 0 in late January. The campaign setting seems fine, just some short gazetteers on nations, cities, leader NPC’s, etc. As for the campaign I may be overdoing it, over planning, and frankly I think it’s set up for reactive gaming. I finished the book Collaborative Campaign Design a couple of weeks ago and I just started Proactive Roleplaying. I’m only one chapter in and I think I’ve gone way overboard on the campaign. I have created an entire outline for the campaign already. I started with the BBEG, made 4 lieutenants, one per tier-arc, and worked backwards to make this campaign outline. Now I haven’t planned every little detail. My plan was to give the players “missions” that they could choose from. However, I still think this is reactive gaming. The overall arc of the campaign is that a new leader took over a nation and has become a tyrant, attempting to control magic users, remove all influences of races other than human, etc. I based all this on the Earth Civil War from the 90’s Sci-fi show, Babylon 5. The players already know some of this as I gave them the following as the campaign pitch: The first campaign takes place in the Free Concord, a nation founded on liberty and open debate, now buckling under the rule of a new High Chancellor. You’ll begin the story as fugitives, pulled into a growing resistance as cities fracture, laws tighten, and magic itself comes under suspicion. This is a campaign focused on political intrigue, moral gray areas, and meaningful choices. It’s about deciding what freedom is worth as the costs continue to rise. So, they are expecting that. I already have the first two short adventures created. Should I just scrap all this work I’ve done and wait until session 0 to get the character’s goals? I’m sure I could probably work their goals into what I’ve already created somehow. As I read chapter 1 of Proactive Roleplaying, I thought to myself that I should just scrap it. Explain the campaign setting to the players at session 0, then let them decide where in the world they want to play, instead of forcing the Free Concord Civil War on them. What to do?
1 like • 5d
NOOOOO don't scrap it! All the hard work! Honestly, I think a good solid mix of reactive/proactive and having material pre-made is great. Not only do you have a timeline set - that you can make as part of the history set - OR you can include them in. As well as their goals. The war there helps create a baseline of expectancy within your world. During times of war the energy is different, and how things are as a culture are more tense. Relatable to real life. Having a session zero where you can find their goals is also useful. This way you can have the war happening - and MAYBE your players may play a character that was dismissed for injury or whathave you. Theres definitely a LOT of open doors that you've created for yourself in terms of having material to build on. DOn't scrap. Scheme. After session zero you will have a better idea if your characters are going to be directly involved in the war, - or maybe they are making moves along side the war. Maybe theye end up accidentally war heroes without ever having stepped food on a battle ground by something that THEY did. Give the setting, and give the lay out - and your players imaginations will *hopefully* not disappoint you. A lot of people are super into soldier characters.
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Willowmeana Adams
3
39points to level up
@kasey-adams-1597
Published Author, TTRPG nerd, and abuse survivor.

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Joined Jan 5, 2026
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