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Game Master's Laboratory

241 members • Free

44 contributions to Game Master's Laboratory
Faction Tracking
so I have a question about the faction tracking clock system. The way I read the clock system given enough time (and assuming the PCs don't actively work to prevent this goal) a faction will eventually succeed. But what do you do when two factions have the same goal and for one to succeed the other must fail. The clock mechanic doesn't seem designed to handle that. Do you just make a decision about who succeeds and run with it? Do you try and tie success to player actions no matter how remote? Curious about how you all might have handled this.
1 like • 10d
@Mark Petersen For sure, clocks are pointless by themselves, they should always be advanced or wound back in reaction to player actions/inaction. An amusing way to use faction clocks is to have several on the go at once but there's no time for the PCs to impede the progress of them all - they have to choose which evil plan to thwart while other factions get to progress their schemes. This happens when running the faction game in Blades, although it does get complicated quickly.
1 like • 10d
@Mark Petersen To give you an example from tonight's game, we are just over halfway through our Teeth campaign (absolutely brilliant game, highly recommended)...the group decided to try to be the best people at a village Withen's Day fete & get voted "Top Withen's" while a rival gang tried to disrupt all of their stalls & assassinate the PCs (there was an actual goose chase, undead horse racing, something explicit with a fox fur man, frog souping, eel testing, three card monte, wicker man burning, forced book writing, and dive bombing pigeon pies - this is standard shenanigans for our games). I used two clocks - one as progress for the the group to be hailed as Top Withen's, and the other for failed rolls to be filled to track the rival group's plot to ruin everything. It really hastens the action & keeps everything humming along nicely, especially after we do freeform scenes as part of downtime at the start of sessions.
One Page RPGS
So I have played a handful of One Page RPGs, and they are normally a blast. I was wondering if anyone else here had experience in them and if so what you have played?
0 likes • Nov 3
I ran Honey Heist for our group over summer, it was an absolute hoot, highly recommended. The group ran another of Grant Howitt's one pagers, The Witch House, during another session & everyone reported an equally fun time. I think they're great for getting a really collaborative game as there's just the core of the rules & setting to work with.
1 like • 30d
@Briggs Schneider Treat yourself to a pre-Xmas one-shot night!
Collaborative Campaign + Proactive
I'm currently setting up to play Monster of the Week - Interdimensional Crisis Team (from Codex of Worlds), but after that 5 session run, I think I'm going to set up a Collaborative Campaign and a Proactive game to follow, in the online community I'm in-- the Open Hearth. I prefer PbtA as a system, though, so it will most likely be Stonetop, which as I think I've said before, seems perfectly suited to a game like this. Though I've had a bit of a Science Fantasy craving of late, so will likely encourage those kind of worldbuilding elements (like the venerable Skyrealms of Jorune, or Barsoom/John Carter, etc.).
1 like • Nov 3
@Jon Jones @James Willetts These are great tools to use, I like to reward flamboyance in actions with a mechanical advantage. For our next session of Teeth I'm planning on writing an index card with stuff like this to make sure I remember to throw out many of these things as possible, such as the Paint the Scene approach from Brindlewood games.
0 likes • Nov 5
@Jon Jones It's soooooo good! It's a great book to read before you even start playing the game, and it's an absolute blast at the table. Full of intrigue and utter madness. We've already had a duel that ended with one PC accidentally tripping into magical transporting fog, and another PC is now married to a dishevelled eel salesman. I highly recommend this game.
Happy to be here
Hi all! Name’s Jude. Pronouns he/him. I’m 25 years old and have been playing RPGs since I was about 12. I got started with the Old West End Star Wars RPG and AD&D2e, but since then I’ve tried a lot of games and am always looking to try more. Lately I play a lot of PBTA and Resistance System games, though I also enjoy the various Chronicles of Darkness splats and me and my friends design our own games pretty frequently. I’m working on a superhero game myself. Currently, the four campaigns I oscillate between are an FFG Star Wars game (GM) set 200 years after the original trilogy about how the New Republic became corrupted; an Apocalypse World game (GM) about a flooded world presided over by strange monsters created by psychic phenomena; my friend’s Spire game (player) where we’re setting up to take the fight to the High Elf military; and my other friend’s hack of the Lumen Light system (player) where we’re Destiny Guardians in a West Marches game, exploring the planets post-Final Shape! I really enjoy trying odd games, anything off the beaten path and breaks the mold interests me. Crunchy, rules-lite, doesn’t matter as long as it has something interesting to say about its subject matter and pushes boundaries of game design. With that in mind, I guess for my intro question: what system’s rule(s) reinforced the themes of a game you played/ran?
1 like • Sep 21
@Jude Furlong I really like Heart even though I haven't run it yet. Bought the book when it exploded after the Quinns Quest review but haven't been able to bring it to the table so far. Is it one of those games that needs a long campaign to run or can it be squeezed into six sessions (our group's default campaign length)?
2 likes • Sep 21
@Jude Furlong That's great, really useful to know. Sounds like Heart will be perfect for my usual group, they love stuff that goes off-kilter.
Book Recommendations
So I recently finished reading through Jonah and Tristan’s role playing book as well as Return of the Lazy DM. Both excellent reads by the way and you should check them out as a game master, but does anyone suggest other books on running games?
0 likes • Sep 13
@James Willetts Hahaha, love this! Yep, running Blades changed my GMing 100%
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Jay George
4
41points to level up
@jay-george-9809
Light on the rules, heavy on the RP please!

Active 5d ago
Joined Aug 11, 2024
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