Activity
Mon
Wed
Fri
Sun
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
What is this?
Less
More

Memberships

Game Master's Laboratory

241 members • Free

164 contributions to Game Master's Laboratory
🌲🏔️🌲 The Fall of Delta Green Thread! 🌲🦑🌲
Game Twelve: It’s definitely time for a session re-zero. We’ve had a little bit of attrition in the ranks, so I think our trajectory needs to be re-examined. Fun monster today.
1 like • 20h
Session 12: We had a fun vignette of Reynolds destroying one of his bonds to kick off the game. The opening credits song was “Paint It, Black.” Just three agents at tonight’s operation. They woke up in Hexburg, started to make their way towards the source of the river, and instead followed the weeping cries of the Squonk… all the way to the last remaining building with any sign of life: the old pastoral cottage. Young Pastor Cody was sapped of all joy by the cosmic desolation overtaking his town and flock. He had nothing to say but battered wails and lamentations, and his regret formed the Squonk, guardian of his misery. The Squonk’s beastly second form gave us a good excuse to learn about full-autofire rules today. Now the 11th Armored Brigade of 1963 suits up and rolls to the RV park in the hills. We almost lost Captain Richards. Two of my players are engaging really well with the rules, and not so much with the story. They are just following the mission machine wherever it leads. One player is falling victim to a lot of the mental and physical pitfalls, and yet his goal of finding his sister is the most noble and rife with story hooks out of the l whole squad. I think it’s time to realign the tone and objective of the campaign with a session re-zero, especially with some players who have dropped out indefinitely, and at least one player who wasn’t there for the inception of the campaign. I think the return of Maya Richards is achievable in this storyline, although not earned, in my opinion. Season two?
0 likes • 8h
Posting the “Session X.5” episode from Fear the Boot and the “Session ‘re’-Zero” episode from Dungeon Dudes… https://www.feartheboot.com/ftb/index.php/archives/7014 https://youtu.be/YUgHMlbX3E0?si=aao0vu6Xu0BMc7ow
Hi Folks
Hi there everyone. I'm Richard, pronouns he/they. I started playing RPGs in 2018 with 5e after seeing a group playing it on a camping trip and thinking "I want to get in on that". So I started going to a local meetup. I played in an online campaign for a few years. The dreaded 2000 plague hit and I was in 5 online games a week. I also DM, now regularly, but didn't get on with pre-written modules as it's just too many words to get through and my memory to retain. A wall of awful for my brain. So far I've stuck to one-shots but will be running a homebrew 5.24e campaign using the Proactive approach next year. While I've mostly played and DMd DnD 5e, I own several other games that I'd love to run at some point. Although I'm better off learning as a player first. I've the original West End Games Star Wars & the FFG version. Daggerheart (I soooo want to run this and think I could right off the starting line). Alice is Missing (an unusal one as it's 100% by text message yet still around a table). Goblin Quest (because it's zaney and fun). I also have both of the diceless RPGs by Guy Sclanders from the How to be a Great GM YouTube channel (they're BountyHunter and Mage Hunter) that I'd like to run as they're nice and simple and you can drop them into any sci-fi or fantasy setting. Anyway, I'm delighted I found this platform by chance via a podcast. I'm halfway through the Proactive book and have the new book on order. I look forward to learning more for people here.
3 likes • 5d
Woohoo! Welcome, Richard! You sound like my kind of GM. We’ve got a lot of variety here, so yeah, dig in! Are you purely an online player/GM, or do you have an in-person game going post-pando? Holler if you need encouragement or input finding in-person games and people to run the other games you want to learn. Tabletop Empire on YouTube has a Star Wars FFG actual play going. I really like Flamey GM and Pocket Dimension for Daggerheart stuff. You’ll find a few devotees of Sly Flourish (Mike Shea) and Justin Alexander here, too. I highly recommend poking around with those, if you haven’t already. Welcome to the fold. 🙏
1 like • 2d
I want to acknowledge with admiration and agree that it is nice to revisit aspects of the game that I once thought too unsatisfactory or too difficult to enjoy. We grow all the time, and it’s worth another look after some time has passed. Kudos!
New/Old GMs and Learning Proactive Play
Last night in the Q&A, we talked a bit about introducing proactive play to new versus old players (there should be a recording posted in the classroom tab soon for those interested). It got me thinking about something Jonah and I have talked about a bit, but never expanded on much: how does one introduce proactive play to a new GM versus an experienced one? I'm more curious about your experiences than anything else---how experienced of a GM were you when you heard about the style? I know we've got a bunch of pretty new GMs, or players turned GMs in the lab, and I'd love to hear your thoughts. Jonah and I were both longtime GMs when we started running games like this, and we implemented proactive play slowly and unintentionally over the course of multiple campaigns. My instinct is that newer GMs might actually have an easier time with the style over all, because they don't have a habit of player-reactive prep they have to break, but I have no idea if that's true or not haha, it's purely guesswork GMs, how long had you been running when you came across this concept? What has your experience been like, and do you think your experience as a GM affected it?
0 likes • 6d
@Tristan Fishel : Revisiting this thread from ancient times because I can’t find the data from you and @Jonah Fishel on how to review goals at the start of the session. I have reached a point in my games when my players all show up early, so I don’t get any time to get into the zone. I think that’s the time when I’m going to get players talking to each other about their goals, motivations, and other system-specific items, like obligation in Edge of the Empire. One more time for this old man: Can you refresh me on how you go over goals with players at the top of the session? Or send me the page or chapter reference? 🙏
0 likes • 2d
Thanks, Tristan! A report: last night a lot of folks got there just a hair before time to start so I took the time to get a soda and a microwave pizza. We had a new person show up, so it was a great excuse to do a roll call to explain the characters and the system. After introducing themselves and what they knew about the world, I got to ask about people’s goals and what they want to do today. It worked. Rather than have something structured or wait until the game “officially” started, folks were a lot more loose and free with pondering what their characters might be like, and one of the stars during our debrief at the end was one of the players complimented how well everyone played to their motivations.
New Book, OUT NOW!
We are unbelievably excited for the launch of the second book in the Game Master's Handbook series, and follow-up to the Proactive Roleplaying book: The Game Master's Handbook of Collaborative Campaign Design! This book walks GMs through planning and executing full campaigns, from a full Session -1 system to kick things off to finishing every arc in a satisfying conclusion. We are so, so, so proud and grateful to share this with you, and we can't wait to hear what folks think! You can find it on Amazon (link below) or with all major book retailers, so check what's available near you! We can't wait for you to read it! We'll have more news for you soon, so keep an eye out! Thank you all again for being a part of the journey, and we'll be chatting with you a ton in the coming days. There's an invitation to this lab in the book this time, so we're expecting a few new friends in the coming weeks. We can't possibly convey to you all how grateful we are for the welcoming, helpful, and kindhearted people here, and we trust that vibe will continue as we meet new folks. Talk to you soon! Tristan https://www.amazon.com/Masters-Handbook-Collaborative-Campaign-Design/dp/1964487048
2 likes • Oct 11
Woohoo! Now I have a picture to post when someone asks a world-building question. 📚
2 likes • 5d
@Richard Mills : You’re not alone. I bounce off of modules more often than not. Speaking only for myself, I have had a pretty hard time getting players to do a 180 and go hard into PARP. Collaborative world-building has been easier for me, and I’ve been doing it longer. Next time I start a campaign (Daggerheart), I’m going to do my usual collaborative world-building ritual with a hybrid of Tristan and Jonah’s method and A Spark in Fate Core, and then practice weaving what backstory information I get into an adventures for folks to follow. My players (I have three groups and a huge pool at my friendly local gaming shoppe) tend to respond better with a carrot to follow at first rather than build a world and ask, “Okay! So what do you guys want to do???”
Beyond The Wall (new emergent campaign)
I pulled together a group of story focused players to try an emergent campaign (collaborative+proactive). I am going to use this thread to share periodic updates on how it is going and what is working. Meetings will be sparse this fall and then weekly after the new year. It is five players from my in-person games who had to move out of town.
1 like • 6d
@Eric Person : Ah! This is a great idea. That character I wanted to make is my friend, rival, angry neighbor, estranged relative…
1-10 of 164
James Willetts
6
1,498points to level up
@james-willetts-2216
He/Him. Big time RPGer, sound engineer by trade, improv theater novice, cat lover, father of two, always looking to improve my GMing and PCing. ☺️

Active 8h ago
Joined Aug 10, 2024
Tucson
Powered by