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Game Master's Laboratory

307 members • Free

199 contributions to Game Master's Laboratory
Lots of fun and charity lately
Just starting a new TTRPG Castles and Crusades. It looks awesome and I’m very excited Also I just ran a charity D&D 5.5 game for 7 people this weekend. 12 hour high level game with terrain and lots of cool stuff on an adventure I wrote and we raised $1750 for Shriners Hospitals
2 likes • 5d
Charity gaming is an amazing idea! I’m curious how you did that, logistically. Were spectators watching and donating money to help the party? Or betting?… ☺️
1 like • 2h
Well, would ya look at that. Charity gaming happens right here in Tucson, too.
Battles degrading to hit and hit back
I want to learn about ways you make combat interesting and reward tactical creativity!
0 likes • Dec '25
@James Tonkin : A couple of episodes with Jonah and Tristan… https://youtube.com/@the-quest-brothers?si=4cwtKqtb27N5kJ9Q “Friend of the pod” is just a delightful expression. 🐬
1 like • 15h
One thing I seem to have trouble remembering is that I can’t control what another person does. Some players are just going to browse their phones while they wait for their turn, roll the dice and say, “I attack.” I can throw bennies and +1s at the players that engage the narrative until I’m blue in the face. Some players just aren’t going to go beyond their habits. Meanwhile, I’ve been looking at my index cards to see if there’s a way I can have some kind of checklist to make a scene more engaging. I’ve got my chart of complications, like an NPC changing sides, revealing a secret, adding a time limit, running out of resources… I have my list of dynamic terrain ideas like something moving, something collapsing, something burning… I’ve got my list of omens, like animals acting strangely, time variations, technology going haywire, bodies and biology doing things differently… I’ve got my environmental twists, like fog, rain, storm, crowds, wind and debris, failing light sources, fauna getting in the way… What would be neat is if someone out there made a quick checklist of three or five things to make a battlefield or environment more interesting. Daggerheart has “impulses” to their environments. I always forget about phased battles or scenes… What else am I forgetting? Edit: I love asking the table to play “Three Things”… “Tell me three things you’ll find in a cultist’s secret hideaway!…”
"For TTRPG Game Masters ..."?
So it just came up when I asked my players for permission to use our game in the workshop. Are players welcome in this community (many of whom also Game Master), or do we want to keep membership to game masters? I think we should keep the focus on game mastering, but wonder if some player perspective would be helpful.
3 likes • 2d
I would love to see if players become more inclined to run when they see how supportive and enthusiastic other GMs can be.
Have you had a chance to play (as a PC) in a proactive game?
Other than Tristan and Jonah, have the rest of us gotten to play in a game with a GM following these proactive principles? I have not and I wonder if that is one of the challenges I am facing, that I don't understand the subtlely of how some of these principles feel or should feel in practice. I don't have first hand experience with which things a GM does enhances or supports proactivity and which errode it.
3 likes • 4d
@Jonah Fishel @Tristan Fishel : Great ideas! We don’t have a big bad, yet. We also don’t collaboratively build the world, so the only factions at play are Rebels and Imperials. I’m sure that if I worked with our GM to come up with some kind of ISB official and staged some kind of political takedown, he would be amenable to that. I just don’t know if it’s my place to do that at the table, if it wasn’t invited. I could easily start wrapping players into a backstory web that leads us to some dastardly imperial official. That would help our bloodthirsty cutpurse learn restraint, give our Demolitionist a chance to see the long game, help our Pilot experience some real achievement instead of shoving booze down the bottomless pit of his sadness, and renew our clone’s sense of purpose. I definitely need to ask for clearance on any of that first though. Our GM might have a grand plan, which is fine. It’s a style choice.
1 like • 3d
@Tristan Fishel : Yes! I would love some input on how to approach it with our GM. He’s no longer a stranger, and very amiable. So far I’m thinking I’ll ask him if he’s got a big bad or other sort of higher villain in mind for the end, and/or if he’d like me to lead a discussion with the other players to tie our backstory into someone like an ISB agent or Imperial Moff or something. I agree a big takedown would be really fun. And @Eric Person : I think the whole PARP mindset is independent of system/rules. My longterm goal has been to work on a set of principles that work with all or most games.
Play With Us in a Proactive Game!
Starting Wednesday March 18th, we'll be running a West Marches style, ongoing campaign that anyone can join! We'll use the practices of our books to build an emergent, proactive game, starting with a Session -1 and creating character goals. We're expecting to run a few different games in the future, but to start, we'll be using Blades in the Dark for it's pretty easy-to-pickup rules, and its crew rules (which facilitate a rotating table). Something we've been seeing in the lab a lot is that most of the GMs here haven't actually been able to play in a proactive game (as a PC, that is). So much of this hobby is learned via experience, plus we just want to run more games, so this is our way of getting both. So how will it work? On the 18th, we'll have a Session -1. There will be polls and other events in the leadup for folks who can't make it, so everyone will help shape the variation of the Blades in the Dark setting we'll be playing in. Afterwards, we'll play each Wednesday. Signups for a game will go out two weeks before it starts for our Gold members, and one week before for the rest of the lab---seats are first come, first serve! Our tables will start at a max of five players---this may change as we learn and adjust. The games will be absolutely free of charge to make them as accessible as possible (for reference, StartPlaying games will usually be about 15--30 bucks a seat). This is what's called a "West Marches" game. For anyone who doesn't know this style, it's basically an open table campaign with an ongoing setting. Whoever can make it to a session forms the group, they set their own objectives, and they usually work as some sort of broader organization (in this case, a crew of criminals). A player could attend a dozen sessions, or they could just try once and not need to feel pressured to continue. If you're interested in more info about what this style of game is, give it a google! If you want a longer explanation, this video has a great overview: https://www.youtube.com/watch?v=oGAC-gBoX9k
3 likes • 5d
Wednesdays?!?!? Oh my god I am IN! 🔪 🔪
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James Willetts
6
1,377points to level up
@james-willetts-2216
He/Him. Big time RPGer, sound engineer by trade, improv theater novice, cat lover, father of two, always looking to improve my GMing and PCing. ☺️

Active 2h ago
Joined Aug 10, 2024
Tucson
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