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Game Master's Laboratory

257 members • Free

176 contributions to Game Master's Laboratory
How ‘bout a big Daggerheart thread?
Anyone running or playing Daggerheart this year? Let’s share our excitement, victories and learning experiences here.
0 likes • 11d
@Richard Mills : Oh, I’m so sorry I didn’t answer this. To play RPGs and board games, etc. at the store, players need to purchase a “stay and play” ducat for $5, which is a fancy poker chip. That ducat is good for $5 at the store. So it’s like pre-paying for store credit and spending money at the store as a price to occupy a table.
0 likes • 4d
So here’s my mondo invite email for my list of players, in case it helps anyone. Happy to hear feedback. Feel free to plunder. Hi, folks! I’m here to get a headcount for Daggerheart at Tucson Games and Gadgets, Park Place, on Tuesdays, 6-9pm. I am keeping the player count to five (six if you count me as gamemaster), and with all the interest I’ve seen (eastside really does have the best indie players…), I’m looking to split it into alternating Tuesdays. (“Heart Cast” and “Dagger Cast”). We’ll do this like we did Monster of the Week: collaborative world-building and character creation, which is one of Daggerheart’s biggest strengths. - Team Heart will start on January 27th  - Team Dagger will start on February 3rd  We’ll run maybe about six to twelve games, so look ahead on your calendar and let me know which schedule works best for you. Session Zero will be a requirement, so if enough people can’t make the start, then we can push it back a week. I’ll also likely start two threads in the TGG Discord for updates: [link] I am also starting a northern contingent at Tucson Mall (TM) this evening. You can send me a private message if you’d like to join. This one also meets every other week. There’s still room for two more. Back to PP: Dave has graciously offered to GM an alternative game for his team on your off nights. It would be amazing to see someone else jump in with a similar service for the other team. We’ll see how that takes shape. So sound off! Who’s in? :D James
Struggle: Mystery Prep & Proactive Campaigns
My players collectively decided they wanted a strong mystery component in our new campaing. I am strugling to prep the mystery without mapping out the whole campaign. I would appreciate any insights or tips on how you have found a fit between these two. At the moment, I am trying to follow the guidance in the Alexandrian and the three clue rule with a revelations list. It is just starting to feel like my deciding on my own what the path will be rather than leaving it to be driven by goals.
2 likes • 12d
Deja Vu! This is just what I did in our Fall of Delta Green game. We had a big world-building session using A Spark in Fate Core, and built characters. I was able to make some fun villains and conspiracies, and leave behind a bunch of clues for them to follow. Even though a couple of players moved away or had a schedule flip on them, I was able to pivot a little to satisfy the rest of the players at least a little bit. The good news is what the others said: You don’t need to have the end figured out. You can start with one villain and solution, and end up somewhere totally different based on what the players do. If they have fun and feel the mystery is solved, that’s a huge win. Usually my players left some thread dangling, and ask, “Yeah, what was up with that?” To which I get to reply, “Yeah, I guess we’ll never know.”
I Think I've Overdone It
I’ve been working on a homebrew campaign setting and campaign for about 4-5 months now. The group is set to have its session 0 in late January. The campaign setting seems fine, just some short gazetteers on nations, cities, leader NPC’s, etc. As for the campaign I may be overdoing it, over planning, and frankly I think it’s set up for reactive gaming. I finished the book Collaborative Campaign Design a couple of weeks ago and I just started Proactive Roleplaying. I’m only one chapter in and I think I’ve gone way overboard on the campaign. I have created an entire outline for the campaign already. I started with the BBEG, made 4 lieutenants, one per tier-arc, and worked backwards to make this campaign outline. Now I haven’t planned every little detail. My plan was to give the players “missions” that they could choose from. However, I still think this is reactive gaming. The overall arc of the campaign is that a new leader took over a nation and has become a tyrant, attempting to control magic users, remove all influences of races other than human, etc. I based all this on the Earth Civil War from the 90’s Sci-fi show, Babylon 5. The players already know some of this as I gave them the following as the campaign pitch: The first campaign takes place in the Free Concord, a nation founded on liberty and open debate, now buckling under the rule of a new High Chancellor. You’ll begin the story as fugitives, pulled into a growing resistance as cities fracture, laws tighten, and magic itself comes under suspicion. This is a campaign focused on political intrigue, moral gray areas, and meaningful choices. It’s about deciding what freedom is worth as the costs continue to rise. So, they are expecting that. I already have the first two short adventures created. Should I just scrap all this work I’ve done and wait until session 0 to get the character’s goals? I’m sure I could probably work their goals into what I’ve already created somehow. As I read chapter 1 of Proactive Roleplaying, I thought to myself that I should just scrap it. Explain the campaign setting to the players at session 0, then let them decide where in the world they want to play, instead of forcing the Free Concord Civil War on them. What to do?
2 likes • 12d
Toooootally unrelated: I was at a talk in college with DJ Swamp, who advised everyone that when you get a remix project, to use as little of the original source material as possible. That way, if they turn down your project, you only have to take out a little bit to be left with your original work.
Perfect Holiday Gift!
I also got the Kindle one so it can read it to me. I learn better this way. And then I often use the print at the table for reference, or planning.
Perfect Holiday Gift!
1 like • 23d
@Tristan Fishel : I’ve been meaning to ask you what you think about 2nd Ed. You and @Jonah Fishel were raving about it last year, and so I picked up the 1st edition. (It was on sale due to 2e coming out, and I honestly get turned off when a system requires more than one book.) I haven’t cracked it, but it’s on my list of goals for 2026.
Battles degrading to hit and hit back
I want to learn about ways you make combat interesting and reward tactical creativity!
0 likes • 29d
And holy smokes this one is dense… (Also, there’s a whole chapter in the PARP guide on conflict that is basically this very topic.) https://youtu.be/HOqZozon2Vw?si=Rg6Igk_haObI1ys7
0 likes • 27d
@James Tonkin : A couple of episodes with Jonah and Tristan… https://youtube.com/@the-quest-brothers?si=4cwtKqtb27N5kJ9Q “Friend of the pod” is just a delightful expression. 🐬
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James Willetts
6
1,457points to level up
@james-willetts-2216
He/Him. Big time RPGer, sound engineer by trade, improv theater novice, cat lover, father of two, always looking to improve my GMing and PCing. ☺️

Active 3d ago
Joined Aug 10, 2024
Tucson
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