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Game Master's Laboratory

407 members • Free

243 contributions to Game Master's Laboratory
Thoughts on tools
I had an idea today, I'm interested in hearing thoughts from others. I've basically tried everything to keep my game events organized, Google Docs, Evernotes, notion, pieces of paper. Nothing ever really sticks or works well, at least for me. While I was setting up some shortcuts (ie Apple's version of macros/automation) on my iPad to quickly create tasks in my task manager (Things 3). It dawned on me, why not create pre-canned shortcuts for stuff I want to track? For instance, in 5e D&D contracting a disease involves a few steps (Con check DC10-15, Incubation period (1d4 days), etc. A pain to track on paper/notebooks but really simple in a task manager with checklists. Has anyone used a todo list or task manager to help organize your game?
Thoughts on tools
1 like • 3d
I’m interested in the data entry method here. My experience with the proactive lifestyle has been an emphasis on efficiency between switching from a birds eye view (factions, clocks, the world) to zooming in on an encounter or particular story aspect. I’m mostly colored index cards and colored pens when I’m at the table, and with all the collaborative world-building we do in my games, I find I need to place information somewhere I can find it. Tracking conditions is maybe something I need to incorporate. I mostly play the less crunchy systems, so maybe I just need to throw down some cards as if they were aspects. “Electricity coursing” or something.
Daggerheart Trilogy
Time to work on organic goals, conflicts and struggles. 🥳 Posting my in-person Daggerheart games in three different threads here… Please post accordingly so I know which game you’re commenting on. 🙏 One thing I’ve noticed is that emergent/proactive play is pretty streamlined in the Daggerheart system during world-building and character creation. I’m also taking some of my lessons learned from previous campaigns since reading the PARP guide and gauging ahead of time how proactive and goal-oriented the players want the campaign to be. That means these three different campaigns may have varying levels of proactive versus reactive play. Stay tuned!
0 likes • 12d
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0 likes • 5d
Adieu, Ether Frontier… Welp, it’s finally happened. I got my third or fourth slew of cancelations, so I am closing this campaign down, for now. I will attach a screenshot. Below is my note to the group, after some workshopping with the AI and adding my own language: Hi, gang. Rather than try to pivot tonight’s game again, I’m going to cancel. I also think the schedule we’ve been trying to maintain has become too challenging, and it’s time to press pause on trying to close out this arc of the campaign. I’ve really enjoyed the world we’ve built together, and I appreciate everything everyone has brought to the story. For now, though, I’m not planning to schedule any more Ether Frontier sessions. If there comes a time when it makes sense to adventure together again, I’d be happy to revisit this world or try something entirely new. Until then, I’m going to let this adventure rest for a while. Thanks again, everyone.
Ashgate - Navigating Intrigue in a Morally Messy Frontier (campaign journal)
The frontier fort town of Ashgate is home to 400 souls, each trying to make a life at the eastern end of Woldarm’s Passage in a strange and unfamiliar land of strange beasts, volcanic lakes, and mud pots. Agents of the Black Hand skillfully manipulate the politics of the many interested factions to hold their control and push down challengers to their strange rule. Wolfram’s Passage is an ancient pathway under the Spine of the World that was hidden for centuries under a pyroclastic flow. Since their discovery a hundred years ago, Kigs and Vess have leveraged their Passage to grow a black market trade between the Manyhorn Traders of The Expanse and the Spicers’ Guild of the Azure Coast. Under the watchful eyes of Black Hands Agents, this trade slowly built a small population of hospitality workers and caravan drivers, most of whom found a new home across the Spine to escape something from their past with the anonymity of a new start. Life is cheap in Ashgate, but it is theirs. A year ago, something notable changed in Ashgate. Unknown to most residents, the Black Hand made a compact with the Arcanum to develop the mining of essential minerals depleted across the Azure Coast: minerals that are rich and untouched in the lava fields of the eastern Expanse. The result in Ashgate has been an influx of prospectors and explorers who venture beyond the Fort in search of buried riches. Some of them come back. Fewer know why they are here in the first place.
2 likes • 15d
@Eric Person : I feel this so much. What I’m finding I need most of all are questions to ask the players about their characters. Like, “What are you willing to sacrifice to get [this thing you need]?” or “Who have you lost in [that terrible thing that happened]?” It is pretty hard for me to come up with them on the fly during a session zero.
Introduction
Hello Folks! I'm Lip and I've been DMing for about 8 years now. I'm hoping to get better at it. I have mostly focused on 5e, Tales from the Loop (PbtA), Genesys (Shadowrun), and Call of Cthulhu 2nd Ed. I'm open to exploring new table dynamics and tips and tricks to keep the game interesting and engaging while managing table expectations. It's nice to be here and excited to connect with other folks.
0 likes • 15d
Welcome, Lip! Harlem Unbound is arguably one of the best Cthulhu scenarios out there. I played in the first adventure of that campaign at WashingCon once with a friend of mine. And I played a little Beanstalk at Fear the Con! I’ve run tons of Star Wars in the Genesys system. We’re doing a Daggerheart-as-Shadowrun game in my local group. Shadowrun has always been an amazing world with a terrible system, so it’s neat to see people hacking it. 🙌
Evening, all. How the hell do I get my players to care about doing anything?
I run games at my local high school. So, so many of the players (students) just sit in front of me and stare at me with dead eyes. These kids are good kids, too! And I don't want to fall into the boomerism of "kids these days are addicted to their phones", but it's like none of them even want to do anything, they just wait for me to say something, try and make a Marvel-esque "zinger", and turn the game into a shitty comedy routine. I gave them a goal, I gave them like 10 different places to go or people to talk to, just as a beginning, and they didn't do anything. The campaign is ending tomorrow, but does anyone have advice for next year's game?
0 likes • 15d
@Tristan Fishel : Wow, I don’t know why my brain didn’t see this before… Seems like what we’re talking about here is a sort of methodology that comes between the Session Minus One and the “hooking” of players into the story as proactive participants. This is how a handful of systems use a “starting situation,” and I’m thinking I need to work out a couple of key things to look for in a session minus one to find what’s most exciting to the players and build a starting situation for them. And follow the enthusiasm, as it were.
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James Willetts
6
1,246points to level up
@james-willetts-2216
He/Him. Big time RPGer, sound engineer by trade, improv theater novice, cat lover, father of two, always looking to improve my GMing and PCing. ☺️

Active 32m ago
Joined Aug 10, 2024
Tucson
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