Balancing a no-damage (yet difficult) fight
Hi everyone!
I just finished creating a lost temple with several puzzles for my 5e (2024) campaign, but I would love feedback on the final fight I designed to access the vault, as this is quite a unique fight. I got the inspiration from here and hearing how achieving a specific goal can be the way to win the fight, but I have no idea of how to balance it properly.
Basically, it would be a non-lethal fight where enemies are only there to prevent the players from moving around and place themselves where they need to be in the room for as long as possible. So CR is not much of a guidance there.
Would any of you experienced D&D DMs be kind enough to either read the script & enemy stat block and share your thoughts, or even playtest that fight in an online sesh one of these days?
3
3 comments
Pierrick Fleuriot
2
Balancing a no-damage (yet difficult) fight
Game Master's Laboratory
skool.com/game-masters-laboratory
Game Masters teaching and learning how to run better tabletop role-playing games. One day we hope this group will host the best games in the world!
Leaderboard (30-day)
Powered by