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Game Master's Laboratory

241 members • Free

5 contributions to Game Master's Laboratory
Hi Folks
Hi there everyone. I'm Richard, pronouns he/they. I started playing RPGs in 2018 with 5e after seeing a group playing it on a camping trip and thinking "I want to get in on that". So I started going to a local meetup. I played in an online campaign for a few years. The dreaded 2000 plague hit and I was in 5 online games a week. I also DM, now regularly, but didn't get on with pre-written modules as it's just too many words to get through and my memory to retain. A wall of awful for my brain. So far I've stuck to one-shots but will be running a homebrew 5.24e campaign using the Proactive approach next year. While I've mostly played and DMd DnD 5e, I own several other games that I'd love to run at some point. Although I'm better off learning as a player first. I've the original West End Games Star Wars & the FFG version. Daggerheart (I soooo want to run this and think I could right off the starting line). Alice is Missing (an unusal one as it's 100% by text message yet still around a table). Goblin Quest (because it's zaney and fun). I also have both of the diceless RPGs by Guy Sclanders from the How to be a Great GM YouTube channel (they're BountyHunter and Mage Hunter) that I'd like to run as they're nice and simple and you can drop them into any sci-fi or fantasy setting. Anyway, I'm delighted I found this platform by chance via a podcast. I'm halfway through the Proactive book and have the new book on order. I look forward to learning more for people here.
1 like • 1d
@Anthony Williams are you asking about knowing when to end a diceless game or a homebrew game? I’ve no experience in either tbh. But the diceless mechanics rely on players having a pool of points they need to use wisely whether for skill checks, shielding or dealing damage. Not to run out of points before resting. Those games come with a module I think. So you can see.
1 like • 1d
@Anthony Williams I’d say that’s more worth posting in the group so more people would know to chime in on it via the heading.
How Do You Bring Randomness to Your Games?
I want to run an OSR hexcrawl game whose story emerges from randomness. How do you bring randomness to your games, and what tools do you use to reference these sources of randomness? Sources of randomness could include flipping to a random page in a book, playing word association, combining the results of several random words to inspire creativity, or random tables. Tools could include pen and paper, a whiteboard, Google Docs, Apple’s notes app, etc.
Poll
4 members have voted
0 likes • 3d
For anything random at my table I use Roll & Play Press first publication, The Gamemaster's Fantasy Toolkit. It's smaller than most books (A5 size) and spiral bound. I went through it and labelled the most useful sections for me and I use it in every game. Sometimes for a bit of fun in a smaller encounter I'll use the critical hit/miss tables even when characters just roll a 5 or less. Or spell mishaps. Or the characters are getting really gready, a scroll from the list of dodgy cheap spell scrolls , eg. 'shriek with animals' can be something placed to find. I also have Sly Flourish's printable DM Screen for 5e as it has a list of random names on it as well as a list of what skills are associated with which ability and some basic stat blocks.
New Book, OUT NOW!
We are unbelievably excited for the launch of the second book in the Game Master's Handbook series, and follow-up to the Proactive Roleplaying book: The Game Master's Handbook of Collaborative Campaign Design! This book walks GMs through planning and executing full campaigns, from a full Session -1 system to kick things off to finishing every arc in a satisfying conclusion. We are so, so, so proud and grateful to share this with you, and we can't wait to hear what folks think! You can find it on Amazon (link below) or with all major book retailers, so check what's available near you! We can't wait for you to read it! We'll have more news for you soon, so keep an eye out! Thank you all again for being a part of the journey, and we'll be chatting with you a ton in the coming days. There's an invitation to this lab in the book this time, so we're expecting a few new friends in the coming weeks. We can't possibly convey to you all how grateful we are for the welcoming, helpful, and kindhearted people here, and we trust that vibe will continue as we meet new folks. Talk to you soon! Tristan https://www.amazon.com/Masters-Handbook-Collaborative-Campaign-Design/dp/1964487048
1 like • 6d
I bought it as a holiday gift to myself. Although, I'm wondering if I'm biting off more than I can chew planning my first homebrew campaign and using both of the books to do it. Anybody have thoughts on this? Should I stick with using the Proactive book as my training wheels for my first proper campaign? I've been DMing on and off for a few years but always 5e one-shots. Sometimes I loosely link them together. I set up a group recently and we've had the first 2 sessions out of 10 one-shots because there are new players in it. I want them to get the feel of the game and have the choice of changing class on a whim if they want. I then plan to start a homebrew Proactive campaign. I don't run modules because they're too wordy for my ADHD. I learned that the hard way. The one-shots are from One-Shot Wonders by Roll & Play Press because the layout just clicks perfectly with my brain. Very Sly Flourish 8 steps of Lazy DM style.
1 like • 4d
@Tristan Fishel Thanks so much Tristan. That saves me a lot of time and note taking.
Preorders Open for New Game Master’s Handbook!
Hey folks, Jonah and I try not to use the lab to spew our own cynical, penny-pinching schemes too often, but this is both pretty relevant to the lab and has a really big impact on our work, so I thought I’d share it anyway. You can preorder our book through Barnes and Noble here: https://www.barnesandnoble.com/w/the-game-masters-handbook-of-collaborative-campaign-design-jonah-fishel/1147035456 Barnes and Noble is running a preorder discount on a bunch of books, including our own! Preorders make a huge, HUGE difference in the success of a book in physical retailers—they’ll decide how many books they want to buy/stock when it actually releases, so if you’re at all interested in our next book, please consider checking it out. If the book preorders well, they’ll place a larger order, which (1) helps us sustain our authorial careers, (2) makes our publishers more likely to approve future projects for them, and (3) helps us work on future cool projects for here! With that said, we always advocate for shopping with your friendly neighborhood bookstore, so if you prefer, hold off until they’ll carry it! There are other folks who’ll carry it as well, the easiest to access for most people being Amazon. We’re extremely proud of this book, and in many ways we think it’s an overall stronger work than the previous one (and we certainly had a lot more experience when we wrote it). You also don’t need to have read the proactive one if you want to read this one, although the two books can work well with one another. If you’re interested in any level of narrative in your game, consider checking it out! Thanks everyone, we’ll see you in the lab.
1 like • 12d
@Pierrick Fleuriot I see it listed as preorder on Amazon Ireland an added it to my wish list.
0 likes • 4d
@Pierrick Fleuriot understandable.
Welcome to the Game Master's Laboratory!
Welcome to the Game Master Laboratory! This is a place for people who are running (or planning) TTRPG games to brainstorm ideas with other GMs, share ideas and resources, and test their creations with each other. I recorded a short video to get you started, which you can view in this post. It's all about what we do here, but it's also about how to use Skool, so if you're new to Skool, make sure to check that out! If we haven't met you yet, we would like to. Please make a post in the "General Discussion" channel to introduce yourself and tell us... 1. Which systems you like to play/run 2. A bit about the games you're running right now Glad you're here. DM us if you have any questions.
Welcome to the Game Master's Laboratory!
0 likes • 12d
That’s a really helpful video. Thanks. I’ve had your book for months but it took me finding out that my kindle can read things to me via Bluetooth to go and buy a copy there too because ADHD is a nightmare with physical books no matter how many I buy with all the best intentions. I’m nearly halfway through the kindle version. It’s my nightly wind-down. I love it and shall be using the proactive approach for my next campaign. It seems like so much less work on my part and so much of a better experience for the players.
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Richard Mills
2
10points to level up
@richard-mills-2962
Musician, neurodivergent nerd of tabletop games and audiobooks. I love 5e, desperately want to run Daggerheart & Discworld.

Active 1d ago
Joined Nov 24, 2025
Ireland
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