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Game Master's Laboratory

241 members • Free

6 contributions to Game Master's Laboratory
Preorders Open for New Game Master’s Handbook!
Hey folks, Jonah and I try not to use the lab to spew our own cynical, penny-pinching schemes too often, but this is both pretty relevant to the lab and has a really big impact on our work, so I thought I’d share it anyway. You can preorder our book through Barnes and Noble here: https://www.barnesandnoble.com/w/the-game-masters-handbook-of-collaborative-campaign-design-jonah-fishel/1147035456 Barnes and Noble is running a preorder discount on a bunch of books, including our own! Preorders make a huge, HUGE difference in the success of a book in physical retailers—they’ll decide how many books they want to buy/stock when it actually releases, so if you’re at all interested in our next book, please consider checking it out. If the book preorders well, they’ll place a larger order, which (1) helps us sustain our authorial careers, (2) makes our publishers more likely to approve future projects for them, and (3) helps us work on future cool projects for here! With that said, we always advocate for shopping with your friendly neighborhood bookstore, so if you prefer, hold off until they’ll carry it! There are other folks who’ll carry it as well, the easiest to access for most people being Amazon. We’re extremely proud of this book, and in many ways we think it’s an overall stronger work than the previous one (and we certainly had a lot more experience when we wrote it). You also don’t need to have read the proactive one if you want to read this one, although the two books can work well with one another. If you’re interested in any level of narrative in your game, consider checking it out! Thanks everyone, we’ll see you in the lab.
1 like • Jul 9
@James Willetts That's kind of you, but then you'd probably need to pay even higher shipping fees to send it to me. And I don't wanna end up paying more for shipping than what the book actually costs haha, that'd be preposterous.
0 likes • 5d
@Richard Mills I boycott Amazon but thanks for the ping, I'll get it elsewhere :)
Balancing a no-damage (yet difficult) fight
Hi everyone! I just finished creating a lost temple with several puzzles for my 5e (2024) campaign, but I would love feedback on the final fight I designed to access the vault, as this is quite a unique fight. I got the inspiration from here and hearing how achieving a specific goal can be the way to win the fight, but I have no idea of how to balance it properly. Basically, it would be a non-lethal fight where enemies are only there to prevent the players from moving around and place themselves where they need to be in the room for as long as possible. So CR is not much of a guidance there. Would any of you experienced D&D DMs be kind enough to either read the script & enemy stat block and share your thoughts, or even playtest that fight in an online sesh one of these days?
0 likes • Jun 10
I had planned a few pillars for cover, but yes I love the idea of environmental dangers that they should avoid to add to the strategic positioning tension. Thanks a lot for the suggestion! Yeah we just have a dry-erase grid so the battlemap will look pretty rudimentary but I plan to draw all the necessary information. I don't think they can lose, unless they run ouf ot HP which would mean this fight has dragged on for 6 hours probably xD In my mind I just wanted to create a fight that will keep them out of the objective for as long as I possibly can so that both the characters and the players come out of it exhausted, but triumphant. If they really struggle to get it done eventually, I have a few strategy options to give out as guidance to optimize their chances basically. Do you think I should add an actual, tangible possibility of defeat, such as a time/turn limit before the vault becomes inaccessible for good? I wasn't planning to, mostly because I have no idea of how difficult the fight will actually be and I don't want to punish them for that.
Great idea from the pointy hat.
https://youtu.be/Hg9BWF7KYqE?si=hSY00HhcOV_6yiAZ I'm definitely going to apply this into the next session. It's just about getting more movement in battles through a special mechanic in each battle, and I Absolutely love it.
1 like • Jun 9
Wow I love it! Now I just need to gain more experience as a DM before I start running encounters with these 😄
Small goals help
I've launched my first proactive role-playing campaign with a group of teens and elementary school kids and it's been an absolute blast. The world that they've created feels fun and vibrant and all of the tools that you guys provided worked extremely well. I want advice on how to help them think about smaller goals that will get them to their bigger ones. They had no problem thinking through their big long-term goals which are: 1. Recover a magic item that was taken by an abominable yeti in a group of evil paladins. 2. Overthrow the dominant political force and free a smaller land that's being oppressed by it. 3. Free and underground Dwarven City that's being oppressed by a giant purple worm. 4. Defeat an evil druid that is overthrowing powerful demigods of the land and siphoning their power for himself. Needless to say these are level 14 and up goals as I see it. So where I'm struggling with is where to start them off. We're starting at level one and our first session is on Thursday. I have an idea to start them going towards the abominable yeti but again that's not something I would want them to go up against by themselves. How do you think I could start things off to help them get to those bigger goals?
3 likes • May 5
Maybe a deserter of the evil paladins' order comes to them asking for their aid, and gives them a clue about another city where they could find more information about how this group was formed, their goals, weaknesses, etc. Maybe they've made a blood pact and hidden the phylactery in some remote, secret place, and finding and destroying the phylactery would break the blood pact and significantly lessen their power?
New DM homebrew campaign HELP
Ive been trying to come up with a BBEG and im losing my mind trying to make it all make sense in my head. Help me simplify. I want a warforged BBEG that could be a boss they face around level 15. High fantasy magic world, gods recently took a step back to let their creations thrive on their own (not totally gone just watching now). Maybe a guardian that feels less human everytime they are slain (slain many times)? I'm also trying to incorporate some macguffins that they need to collect to solve their problem just to make it simpler. Any suggestions?
2 likes • May 1
Bouncing off of what James said, I'm also leaning into the idea that the warforged could be more of a golem type, a corruption of the nature the druid is studying. Maybe like a lich type of person, who was bound to die soon because of whatever reason and found a way to achieve immortality through corrupting the phoenix and tapping into its rebirth magic? Maybe that corrupted rebirth process came at a physical cost, twisting and solidifying its body in horrifying ways? (I immediately thought of Fossil Disease in Fullmetal Alchemist, which I remember to be a horrifying episode when watching it as a child.) Maybe the phoenix is actually an avatar or a celestial emissary of the moon goddess, tying the cleric's interests in? Maybe its corruption is now leading to more and more deceased people/animals slowly turning into golem-like horrors instead of decaying, before eventually rising as a gross and ferocious mix of construct and undead, because the natural order of nature and the weave has been tampered with? Which could tie in druid and wizard as well. But that's probably only if you want to lean a little bit more heavily into a horror/zombie theme.
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Pierrick Fleuriot
2
4points to level up
@pierrick-fleuriot-8198
He/they. French video game translator and TTRPG nerd, about to DM my very first (and self-written) campaign. Both excited and nervous haha!

Active 5d ago
Joined May 1, 2025
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