Daggerheart Trilogy
Update B: As I make my way through the latest book, I’ll post here how we used it. Daggerheart’s main “Given” is there must be magic, or magic-adjacent lore, like tech so advanced it works like magic. For world-building we used A Spark In Fate Core, as per Tristan’s recommendation a while back, so it’s pretty similar.
Posting my in-person Daggerheart games in three different threads here… Please post accordingly so I know which game you’re commenting on. 🙏
One thing I’ve noticed is that emergent/proactive play is pretty streamlined in the Daggerheart system during world-building and character creation.
I’m also taking some of my lessons learned from previous campaigns since reading the PARP guide and gauging ahead of time how proactive and goal-oriented the players want the campaign to be. That means these three different campaigns may have varying levels of proactive versus reactive play. Stay tuned!
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James Willetts
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Daggerheart Trilogy
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