Blender add-on for UV mapping question
I'm new to plasticity and I just exported my model both as a tripoly and n-gone and either looks like a fools errand to try and unwrap by hand. I wondering if anyone can speak to actually using the plugin for more complex models other than a box and how you like working with it or not? How much time is spent on UV'ing vs modeling?
Thanks!
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Spencer Bigum
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Blender add-on for UV mapping question
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