No More Fishing With Storyhooks - Selling Point of Proactive Games
My Kingmaker game seems to be falling apart. We have reached a stage where the players are not biting at adventure hooks and talking about their characters not being engaged with the kingdom. I think there are two problems (1) they are waiting for something in the story to engage them and (2) the end of the last chapter was wonderfully climatic and wrapped up most of their ongoing story arcs.
I am grateful for the Collaborative Campaign Design book for giving me language to think about the character arcs more constructively and the Proactive Book for letting me push some fo the character engagement stuff back on them as the owners of their characters' stories. Now I think I will find out if the real problem is (3) player boredom after 94 sessions.
I would love to finish the APs story, but have a hunch the best answer will be to start fresh.
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Eric Person
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No More Fishing With Storyhooks - Selling Point of Proactive Games
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