Faction Tracking
so I have a question about the faction tracking clock system. The way I read the clock system given enough time (and assuming the PCs don't actively work to prevent this goal) a faction will eventually succeed. But what do you do when two factions have the same goal and for one to succeed the other must fail. The clock mechanic doesn't seem designed to handle that. Do you just make a decision about who succeeds and run with it? Do you try and tie success to player actions no matter how remote? Curious about how you all might have handled this.
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Mark Petersen
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Faction Tracking
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