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[22 Months Contract] πŸ” Game Programmer (Unity / C#) – Remote, United States
🏒 Company: (Private) Independent Indie Game Developer 🌍 Location: Fully Remote β€” United States πŸ’» Type: Full-Time Contract, 22 months starting Q3 2026 πŸ’Έ Pay: $70,000–$80,000 USD/year πŸš€ Apply: Please drop a comment below, Premium members will receive full details via DM ⚠️ Note: This lead is exclusive to our Premium Members -Β UpgradeΒ (This is to reduce spam for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - Unity C# proficiency mandatory; at least one commercially shipped title in programming role mandatory - Experience with existing codebases mandatory; excellent English communication mandatory - Complex character controller with custom physics; rewind system with constantly saved data and action recording - NPC behaviours; menus and UI systems; runtime procedural generation; game management (saving, progress, achievements) - Procedural art systems including baked procedural modelling and GPU mesh instancing - Open world streaming and LOD systems; bug fixing, memory optimisation, Git, and build automation - Bonus: Graphics programming/shaders, console shipping experience, Python/Maya tools, broader game dev interest Lead Id: 15796
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[Grant] πŸ’° 25+ Grants & funding for you to Apply!
πŸ“’ Name: Epic MegaGrants πŸ”” Deadline: March 20, 2026 πŸ’Έ Amount: Varies (typically $5K–$500K+) πŸš€ Apply:Β https://www.unrealengine.com/en-US/megagrants πŸ“’ Name: Unity for Humanity Grant 2026 πŸ”” Deadline: February 20, 2026 (Cycle 1 – closed; watch for next cycle) πŸ’Έ Amount: Up to $100K per project, $600K total across multiple projects πŸš€ Apply:Β https://unity.com/humanity πŸ“’ Name: LACMA Art + Technology Lab Grants 2026 πŸ”” Deadline: April 22, 2026 πŸ’Έ Amount: Up to $50K per project (plus in‑kind support) πŸš€ Apply:Β https://lacma.submittable.com/submit/348727/2026-art-technology-lab-grants πŸ“’ Name: Creative Capital Award πŸ”” Deadline: April 3, 2025 (for 2026 awards – next cycle TBA) πŸ’Έ Amount: Up to $50K per project (unrestricted) πŸš€ Apply:Β https://creative-capital.org/creative-capital-award πŸ“’ Name: The Lumen Prize 2026 πŸ”” Deadline: May 23, 2026 πŸ’Έ Amount: $30K total (Gold Award $15K; 3 category prizes $5K each) πŸš€ Apply:Β https://lumenprize.org πŸ“’ Name: VIVERSE Creator Grants πŸ”” Deadline: Rolling (reviewed within 2–3 weeks) πŸ’Έ Amount: Up to 6‑figure project funding (case‑by‑case) πŸš€ Apply:Β https://create.viverse.com/creator-grants πŸ“’ Name: Creative Innovation Lab 2026 πŸ”” Deadline: April 23, 2026 πŸ’Έ Amount: Up to 80% of eligible project costs (no fixed max; €7.02M total budget) πŸš€ Apply:Β https://www.clicknl.nl/en/subsidieregelingen/creative-innovation-lab-2026 πŸ“’ Name: S+T+ARTS Prize 2026 πŸ”” Deadline: March 9, 2026 (just closed – next edition expected) πŸ’Έ Amount: 2 Grand Prizes of €20K each πŸš€ Apply:Β https://starts.eu/opportunities/starts-prize-2026 πŸ“’ Name: CNC Fonds d’aide Γ  la CrΓ©ation Immersive (France)
[Part Time] Unity game developer, paid trial→contract basis (Chicago / Remote)
🏒 Company: Overture Games 🌍 Location: Chicago, US (Remote friendly; local preferred) πŸ’» Type: Part‑Time (paid trial β†’ contract) πŸ’Έ Pay: $40/hour πŸš€ Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spam for indie hiring teams / clients) πŸ› οΈ Skills and requirements - Strong Unity / C# programming. - Music education passion + instrument experience. - Rapid prototyping for classroom testing (1–3 days/prototype). - Comfort with AI tools for innovation and speed. - Multi‑hat skills: visuals, game design, programming, audio integration. - Web‑based game development experience (nice‑to‑have). - Educational games or audio integration (nice‑to‑have). πŸ‘€ Reach Out To: Aspen Buckingham πŸ’‘ Stand Out By: Lead with Unity C# skills and rapid prototyping speed. Genuine musical instrument experience is mandatory so mention it early. Edtech or classroom-tested game examples are a direct match. Chicago-based applicants get a significant edge so flag your location upfront. πŸ’° Pay Analysis: $40/hr is on the lower end for a Unity developer (US market rate $50-$90/hr for comparable experience). Reasonable for a paid trial contract at an early-stage edtech startup. Clarify conversion rate and hours if the role moves to part-time ongoing work. 🚩 Watch For: Paid trial with no guaranteed conversion means assess the team and project fit quickly. No disclosed contract length so confirm trial duration and evaluation criteria before starting. Early-stage edtech startup means verify funding stability and project continuity. Chicago preference may signal eventual in-person expectations despite remote listing. Lead Id: 15655
[Short Term Contract] πŸ” Senior Character Concept Artist – Tokyo, Japan
🏒 Company: Shapefarm 🌍 Location: Tokyo, Japan β€” must be based in Tokyo; no remote candidates πŸ’» Type: Senior Level β€” can be either short‑term contract or employee depending on mutual fit πŸ’Έ Pay: Not disclosed πŸš€ Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spam for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - 5+ years professional experience in games, animation, or related entertainment industries mandatory - Deep understanding of 1980s anime aesthetics (line, colour, costume, facial stylisation) mandatory - Strong portfolio of stylised, anime/anime‑inspired character design mandatory - Exceptional draftsmanship, anatomy, gesture, and fabric rendering skills mandatory - Experience producing production‑ready turnarounds, expression sheets, and orthographic views mandatory - Proficiency in Photoshop, Clip Studio Paint, Procreate, or equivalent mandatory - Strong communication and collaboration in cross‑disciplinary teams mandatory - Lead conceptual and visual development of main cast, NPCs, and key story characters from brief to final concept package - Define style guides, character hierarchies, silhouettes, and colour logic for factions - Support marketing with splash art, promotional illustrations, and high‑res character adaptations - Bonus: Japanese studio or anime‑project experience; 3D pipeline (Maya/Blender/ZBrush) awareness; modern‑retro style adaptation; narrative‑driven character design - Must be based in or willing to relocate to Tokyo; preferred: Japanese‑language comfort and anime‑industry background Lead Id: 15805
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