User
Write something
Doha Unreal Meetup April 2026 is happening in 6 days
⭐ Members Only • [22 Months Contract] 🔍 Game Programmer (Unity / C#) – Remote, United States
🏢 Company: (Private) Independent Indie Game Developer 🌍 Location: Fully Remote — United States 💻 Type: Full-Time Contract, 22 months starting Q3 2026 💸 Pay: $70,000–$80,000 USD/year 🚀 Apply: Please comment below, you’ll receive the details via DM ⭐ This lead is exclusive to premium members / our patrons 🤗 ♥️ If you're a free member - Upgrade ( $5/m ) or feel free to explore other general leads 🛠️ Skills and requirements: - Unity C# proficiency mandatory; at least one commercially shipped title in programming role mandatory - Experience with existing codebases mandatory; excellent English communication mandatory - Complex character controller with custom physics; rewind system with constantly saved data and action recording - NPC behaviours; menus and UI systems; runtime procedural generation; game management (saving, progress, achievements) - Procedural art systems including baked procedural modelling and GPU mesh instancing - Open world streaming and LOD systems; bug fixing, memory optimisation, Git, and build automation - Bonus: Graphics programming/shaders, console shipping experience, Python/Maya tools, broader game dev interest Lead Id: 15796
Senior Unity Developer Open for opportunities
I am a Senior Unity Developer and Team Lead with 5.5+ years of experience delivering production-scale Unity applications across games, medical simulation, digital twins, and XR training systems. I have shipped 15+ titles, with games I’ve worked on reaching 7.5M+ cumulative downloads. Alongside consumer products, I have also built enterprise-grade simulation platforms, giving me a strong foundation in both player-focused systems and high-fidelity, real-world applications. My core strength lies in architecting scalable, high-performance systems using ECS-inspired design, data-oriented programming, and robust state-driven architectures. I specialize in: • Gameplay and simulation architecture (AI, physics, assessment systems) • Performance optimization across mobile, PC, and VR • Simulation authoring tools and workflow automation • Building maintainable systems for long-term production In my current role, I lead Unity development for medical simulation platforms, where I design ECS-driven systems and tools that enable non-technical subject matter experts to create complex training scenarios. This experience has strengthened my ability to build flexible systems that scale with both product and team needs. Portfolio: https://shounak00.github.io/me Selected demos: • https://youtu.be/IxZTBGQoEhs • https://youtu.be/Tq9AtJgOwlM • https://youtu.be/fAvV0GeRvw0 I am looking for an opportunity where I can contribute to building high-quality, scalable interactive systems and bring long-term technical value to the team.
🚀 Unity Game Developer | Open to Opportunities
Hey everyone 👋I’m a Unity Developer with 5+ years of experience building and shipping games for mobile (iOS/Android), PC, and VR, working across both 2D and 3D projects. 🧠 Experience includes: - Gameplay systems & game architecture (C#) - Meta systems: stores, customization, leaderboards, daily tasks - Performance optimization & memory management - Production debugging & crash fixing (Crashlytics-driven improvements) 🛠 Tech stack: Unity, C#, Addressables, Zenject, UniTask, UniRx, DoTweenFirebase (Analytics, Crashlytics, Remote Config), PlayFab, IAP & ad monetization systems 📁 Portfolio: https://thoughtful-sand-f3a.notion.site/Hi-I-m-Vav-f951f589cb0145aaa916af5938b2ff98 I’m currently open to Unity Developer opportunities - feel free to reach out 👍
Rate my portfolio
Hi guys ! I am Rishi, I have worked as unreal developer, technical artist and VR developer for over four years now and below is my portfolio. Please give me your feedback and let me know if you have some project for me :) https://rishimaurya.framer.website/my-projects
1-8 of 8
Creative Tech & Gaming Leads
skool.com/creativetechandgamingleads
All leads in this community are STRICTLY OUTSIDE OF LINKEDIN.
Making sure there's VALUE for this community to exist :)
Leaderboard (30-day)
Powered by