[Equity Share] 🔍 Technical Artist / 3D Generalist – Remote, Worldwide
🏢 Company: Thera Bytes 🌍 Location: Fully Remote, worldwide; team based around Munich, travel/in‑person events possible 💻 Type: Full‑Time — mid‑term equity option available 💸 Pay: Not disclosed 🚀 Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spam for indie hiring teams / clients) 🛠️ Skills and requirements: - Professional experience using Unreal Engine (or similar engines) — mandatory - Strong Unreal Engine 5 skills across: Blueprints, Niagara VFX, Sequencer/animation edits, material creation — mandatory - Comfortable with Blender, ZBrush, Substance Painter, Photoshop, or equivalent 3D/texture tools — mandatory - Strong sense of form, light, anatomy, and world‑building — mandatory - Excellent communicator — able to give feedback, sync with other disciplines, and keep everyone aligned — mandatory - Self‑organized, proactive, and willing to learn new tech and methods — mandatory - Strong visual grasp of FPS and tactical‑shooter trends and what players respond to — mandatory - Portfolio must show: 3D character work, environment art, VFX, materials, and preferably Unreal integration — mandatory - Create and maintain materials, VFX, and lighting to shape the game’s mood and feel — mandatory - Integrate 3D characters and animations into Unreal Engine 5 — mandatory - Model, texture, rig, and animate game‑ready 3D characters when needed — mandatory - Configure game‑specific abilities using animations, VFX, and SFX in Unreal — mandatory - Write and optimize Blueprints for art/tech‑art workflows — mandatory - Shape 3D worlds and landscapes using various assets and terrain tools — mandatory - Streamline workflows, identify bottlenecks, and improve art/tech‑art pipelines — mandatory - Bonus: German native speaker - Bonus: Located in Bavaria, Germany - Bonus: Previous shipped tactical shooter title 💡 Stand Out By: Thera Bytes is a small, remote‑first indie studio building a tactical first‑person co‑op shooter in Unreal Engine 5 with strong simulation and FPS focus. This is a core‑squad, ownership‑level role — you’re expected to drive decisions in art/tech‑art, not just follow pipelines. Your portfolio should emphasize Unreal‑native workflows: Niagara VFX, Sequencer‑driven cinematics/animation, Blueprint utility tools, and material‑graph work. A shipped FPS or tactical shooter example is a significant differentiator. If you have experience in simulation‑style shooting, weapon systems, or multiplayer‑ready art pipelines, highlight that explicitly. Strong communication and “player‑first” thinking are woven into the studio DNA — show where you’ve iterated fast on playable prototypes and prioritized player feel over purely visual polish.