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Memberships

Creative Tech & Gaming Leads

153 members • Free

10 contributions to Creative Tech & Gaming Leads
[Short Term Contract] 🔍 Senior Character Concept Artist – Tokyo, Japan
🏢 Company: Shapefarm 🌍 Location: Tokyo, Japan — must be based in Tokyo; no remote candidates 💻 Type: Senior Level — can be either short‑term contract or employee depending on mutual fit 💸 Pay: Not disclosed 🚀 Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spam for indie hiring teams / clients) 🛠️ Skills and requirements: - 5+ years professional experience in games, animation, or related entertainment industries mandatory - Deep understanding of 1980s anime aesthetics (line, colour, costume, facial stylisation) mandatory - Strong portfolio of stylised, anime/anime‑inspired character design mandatory - Exceptional draftsmanship, anatomy, gesture, and fabric rendering skills mandatory - Experience producing production‑ready turnarounds, expression sheets, and orthographic views mandatory - Proficiency in Photoshop, Clip Studio Paint, Procreate, or equivalent mandatory - Strong communication and collaboration in cross‑disciplinary teams mandatory - Lead conceptual and visual development of main cast, NPCs, and key story characters from brief to final concept package - Define style guides, character hierarchies, silhouettes, and colour logic for factions - Support marketing with splash art, promotional illustrations, and high‑res character adaptations - Bonus: Japanese studio or anime‑project experience; 3D pipeline (Maya/Blender/ZBrush) awareness; modern‑retro style adaptation; narrative‑driven character design - Must be based in or willing to relocate to Tokyo; preferred: Japanese‑language comfort and anime‑industry background Lead Id: 15805
[Equity Share] 🔍 Technical Artist / 3D Generalist – Remote, Worldwide
🏢 Company: Thera Bytes 🌍 Location: Fully Remote, worldwide; team based around Munich, travel/in‑person events possible 💻 Type: Full‑Time — mid‑term equity option available 💸 Pay: Not disclosed 🚀 Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spam for indie hiring teams / clients) 🛠️ Skills and requirements: - Professional experience using Unreal Engine (or similar engines) — mandatory - Strong Unreal Engine 5 skills across: Blueprints, Niagara VFX, Sequencer/animation edits, material creation — mandatory - Comfortable with Blender, ZBrush, Substance Painter, Photoshop, or equivalent 3D/texture tools — mandatory - Strong sense of form, light, anatomy, and world‑building — mandatory - Excellent communicator — able to give feedback, sync with other disciplines, and keep everyone aligned — mandatory - Self‑organized, proactive, and willing to learn new tech and methods — mandatory - Strong visual grasp of FPS and tactical‑shooter trends and what players respond to — mandatory - Portfolio must show: 3D character work, environment art, VFX, materials, and preferably Unreal integration — mandatory - Create and maintain materials, VFX, and lighting to shape the game’s mood and feel — mandatory - Integrate 3D characters and animations into Unreal Engine 5 — mandatory - Model, texture, rig, and animate game‑ready 3D characters when needed — mandatory - Configure game‑specific abilities using animations, VFX, and SFX in Unreal — mandatory - Write and optimize Blueprints for art/tech‑art workflows — mandatory - Shape 3D worlds and landscapes using various assets and terrain tools — mandatory - Streamline workflows, identify bottlenecks, and improve art/tech‑art pipelines — mandatory - Bonus: German native speaker - Bonus: Located in Bavaria, Germany - Bonus: Previous shipped tactical shooter title 💡 Stand Out By: Thera Bytes is a small, remote‑first indie studio building a tactical first‑person co‑op shooter in Unreal Engine 5 with strong simulation and FPS focus. This is a core‑squad, ownership‑level role — you’re expected to drive decisions in art/tech‑art, not just follow pipelines. Your portfolio should emphasize Unreal‑native workflows: Niagara VFX, Sequencer‑driven cinematics/animation, Blueprint utility tools, and material‑graph work. A shipped FPS or tactical shooter example is a significant differentiator. If you have experience in simulation‑style shooting, weapon systems, or multiplayer‑ready art pipelines, highlight that explicitly. Strong communication and “player‑first” thinking are woven into the studio DNA — show where you’ve iterated fast on playable prototypes and prioritized player feel over purely visual polish.
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[Funds] 💰 Indie Gamedev Early-Stage Investment - EU
🏢 Fund: Gamedev Fund 🌍 Location: Baltic & Nordic region — EU-based game dev teams eligible 💻 Type: Early-Stage Investment Fund 💸 Investment Range: €100,000 – €500,000 EUR (case-by-case basis) 🚀 Apply: gamedevfund.vc ⚠️ EU-based game developer teams only — playable demo on hand is a hard requirement 🛠️ What They Offer: Funding: €100k–€500k EUR depending on individual project case — focused on premium indie games for PC and console Creative Freedom: Full creative ownership retained by the developer team — Gamedev Fund provides advice but does not impose creative direction Mentoring: Growing pool of industry mentors supporting you from development through to successful publishing Network Access: Cooperation with a wide network of mentors, advisors, fellow VCs, and publishers to help you grow and ship 👥 Team Behind the Fund: Aras Pranckevičius Mantas Puida Renaldas Zioma Valdemar Bučilko Vilmantas Balasevičius Vytautas Dobilas 💡 Who Should Apply: EU-based indie game developer teams with a playable PC or console demo who need funding, mentorship, and publishing network access to ship their game. Whether your concept is unconventional or mainstream, Gamedev Fund explicitly welcomes both. Lead Id: 15780
[Live Event Contract] 🔍 LED Wall / Resolume Operator – Atlanta, Georgia
🏢 Company: Skillshot Media 🌍 Location: Atlanta, Georgia, USA (on-site — mandatory) 💻 Type: Contract 💸 Pay: Not disclosed 🚀 Apply: https://jobs.cvviz.com/skillshot_media/job_78107_LED_Wall___Resolume_Operator_at_Skillshot_Media 🛠️ Skills and requirements - 1+ year operating Resolume (Arena preferred) in live event or broadcast environments — mandatory - Proven experience building LED packages and advanced output/slice mappings — mandatory - Demonstrated ability to program cues and execute accurate transitions under pressure — mandatory - Familiarity with video signal flows: HDMI, SDI, NDI — mandatory - Strong multitasking, punctuality, and adaptability in fast-paced live scenarios — mandatory - Operate Resolume to map, playback, and manage all FOH LED wall and screen content - Build complete LED packages including output/slice mapping and content organisation - Program cues, transitions, and triggers aligned to show rundown, production notes, and timing - Fly graphics, assets, and live stats in real time during events - QC all LED content with on-site teams prior to going live; troubleshoot software and routing issues rapidly - Integrate and validate data-driven elements and live stats; ensure resolution, frame rate, colour space, and aspect integrity - Coordinate with operations, engineering, production, and creative leads; log and report on-air issues - Bonus: MIDI/OSC/timecode workflow experience; LED processor experience (Brompton, NovaStar); EDID management 👤 Reach Out To: Nabil Ismail 💡 Stand Out By: This is a high-stakes live event operator role — flawless audience-facing visuals under real-time pressure is the core deliverable. Your experience must show Resolume Arena LED package builds and cue programming in live broadcast or large-scale event environments specifically, not just installation or static display work. Demonstrating Brompton or NovaStar LED processor familiarity alongside Resolume output mapping will immediately signal full-stack LED operator competence.
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[$40/hr | 3-Month Contract] 🔍 Technical Designer – Hand-Felted Stop-Motion Puzzle Platformer - Remote (Worldwide)
🏢 Company: Wooly Games 🌍 Location: Fully Remote — worldwide 💻 Type: Part-Time or Full-Time, 3-Month Contract (potential to extend to 6 months) 💸 Pay: $40 USD/hour 🚀 Apply: https://airtable.com/apphmyoUPAXQHu5Qx/pagYcT26LHObNkw0Q/form ⚠️ Must use own computer — Unity licence and required software fees covered by studio 🛠️ Skills and requirements - Minimum 2 years experience in game design, level design, or technical design on shipped or in-development titles — mandatory - Comfortable working directly in Unity editor to build and iterate levels — mandatory - Strong understanding of 2D/2.5D platformer mechanics and their design — mandatory - Demonstrated ability to design puzzles and interactions that are appropriately challenging and rewarding — mandatory - Experience designing tutorial moments that teach through play — mandatory - Working knowledge of version control systems like Git — mandatory - Strong remote communication and collaboration skills — mandatory - Design satisfying puzzles and interactive moments for Feltopia's various realms: logic, layout, and intended player experience - Design progression of difficulty and balance challenge and reward loops - Integrate storytelling moments and puzzle platforming cohesively; work with narrative and art direction - Champion playtesting and iteration; refine puzzle clarity and pacing based on feedback and analytics - Read and contribute to design documents; translate high-level concepts into buildable moments - Bonus: Shipped Unity title; experience designing for young or family-friendly audiences; passion for hand-crafted games and stop-motion animation 👤 Reach Out To: Andrea Love or info@feltopiagame.com 💡 Stand Out By: Feltopia is a first-of-its-kind hand-felted stop-motion animated video game — your portfolio must show puzzle and level design work that balances narrative emotional beats with mechanical clarity, not just combat or action-oriented level design. Demonstrating tutorial-through-play design and cozy/family-friendly experience sensitivity will directly signal alignment with Wooly Games' inclusive design philosophy. Unity editor hands-on level building experience is a functional requirement — not just design documentation.
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Artyom Zhestov
2
2points to level up
@artyom-zhestov-9174
All about Led equipments and drone shows

Active 2d ago
Joined Jan 22, 2026
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