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Your Website Needs to Speak Their Language
I just finished building a website for a composer who wants to focus on video games, and I want to share the thinking behind it. Here's the thing: Video game developers are nerds (in the best way). They spend their days building worlds, characters, and stories. If you want to work with them, you need to fit into that world. So instead of a generic "hire me" composer page, we built something that feels like it belongs in a game. What we did: The headline doesn't say "Professional Composer for Hire." It says: "Your players will pause the game just to listen to this." Instead of a boring bio section, we created a Character Profile — complete with "proficiencies" like Orchestral, Ambience, Combat, Sound Design, Adaptive. You know, like the stat sheets you'd see in an RPG. The call-to-action buttons? "Begin Your Quest" and "Summon Character." The music section is called The Chronicles with a custom player that keeps people ON the page (not sending them off to SoundCloud where they disappear forever). And at the bottom? "Accept the Quest" with a booking calendar. Why this works: When someone clicks a button and starts an action, they psychologically want to finish it. A pop-up form after "Summon Character" feels like the next logical step — not an interruption. Everything stays on ONE page. No maze of subpages. No "click here for film, click here for ads, click here for games, oh and also I do pottery." If you want to work in video games, dress like a video game composer. Go deep into ONE industry instead of spreading yourself thin across everything. If you want a landing page like this - targeted to your specific niche, no monthly fees, no hosting costs, no "powered by" logo anywhere - I will create and set it up for you. $147 one-time. That's it. You own it. Drop a comment, DM me if you're interested, or check out this link to see my services. https://risewithalex.com/ (scroll down to "Your Industry-Specific Landing Page")
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Your Website Needs to Speak Their Language
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⚠️ Introduce Yourself HERE! (🔥Start in THIS thread) ⚠️
Hey! Welcome to the Audio Artist Rise Community! This community helps music composers improve, optimize, and inspire themselves as they enter or progress in the audio industry. Step #01: Introduce yourself in THIS thread below! (✄ copy/paste template 👇) What are your goals? What is your current demo reel? What immediate help do you need? **Please DO NOT make a new post, as those clog up the feed (they will be removed). ------------------------------------------------------------------ Best practices in this community: • Level up by posting insights and thoughtful comments. • Help others level up by liking 👍 good posts and comments. • Be kind • If you want to reply to a post, make sure to use REPLY instead of creating a new post • If you need quick help, you can also ask the community 🤝
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Post your music, projects or demo reels here! 👇
Dear everyone, first, thank you so much to everyone for signing up! This community is growing so fast, I am amazed. So in case you like the free courses and this place in general, feel free to forward the Audio Artist Community to everyone you know who might be interested! 🤗 Now, feel free to put your music, projects, demo reels, or portfolios in THIS post. Feel free to self-promote and enjoy each other's music! However, please keep in mind to keep it spam-free, ok? If you want to post several demo reels or links, please use your own post out of respect for everyone else 👍 Thank you, and there will be more content very soon! Alex
Using AI images for album artwork and youtube
Hi everyone I have recently heard that a video game that used an AI cover and won game of the year has had the award stripped from them due to the use of AI art for a game cover. Do you think that moving forward we will need to find alternate artwork for Album covers and youtube videos to be safe? Or is it ok to still use AI?
Another tool to track your project time.
I also work with a tool that tracks the time I spend working on a project. It´s free, but there´s also a luxurious version available. It is a VST plugin that automatically starts and stops when the project is opened and closed in CB. This way, you can see at the end how much time you actually spent working on the project. Of course, it can also be paused when taking a break. The tool is free and developed by HOFA. Here is the link: 4U Project Time: scroll in the middle.... https://hofa-plugins.de/en/freeware-en/ Payware: https://hofa-plugins.de/en/shop/freeware-en/4u-projecttime/
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