Do VST Percussions Cause Phase Problems Like Recorded Drums?
Hey friends, We all know that with recorded drums, phase can be a big issue – multiple mics, different distances, frequencies cancelling each other, etc. We flip polarity, nudge tracks, all that stuff. But it got me thinking because I never used polarity(phase) switch on vsts before : What about VSTs and sample libraries? If we layer similar percussion sounds (like two kicks or two snares from different libraries), can they also cancel each other and cause phase problems? I asked ChatGPT about this and the (shortened) answer was basically: - Yes, VSTs can have phase issues when layering similar sounds, especially in the low end. - It’s not about microphones anymore, but about: - Good habits: Now I’m curious: What’s your experience with this? Have you ever had your layered kicks/snares suddenly sound weak or hollow in mono because of phasing? Do you just trust your ears, or do you use specific tools/workflows to avoid it?