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Owned by Alex

Audio Artist Academy

2k members • Free

🎯 Community for Audio Artists Who Want to Build Profitable Careers – Not Just Make Music, But Actually Get Paid For It

Audio Artist Rise

102 members • $97/month

$97/Month Mentorship: Turn Your Music Skills Into a Sustainable Income Stream – Learn the Business Side of Composing from a 20-Year Industry Veteran

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534 contributions to Audio Artist Academy
Trailblazers 1 & 2
Hey everyone, Would i be right in that the Trailblazers 1 is a fuller course than what Alex started adding youtube a few months ago (the series called Free Trailer Music Course). Also, what is covered in part 2? Sorry if ive missed a post somewhere explaining this. Many thanks Jay
1 like • 2d
Hey Jay, what I have on YouTube is only a part of the first module. It's probably a tenth of what's in the first module. Trailer Music Trailblazers II is an analyzation of the full Epic Score album which was released roughly 2 years ago.
Nobody teaches composers how to get work.
They teach you harmony. Orchestration. How to make your strings sound cinematic. Then you graduate or finish your course and the entire industry says: "Good luck. Hope someone finds you." The unspoken strategy is: post on social media, submit to libraries, and wait. Maybe network at a conference once a year. Maybe cold email a supervisor with a generic "here is my reel" message that goes straight to trash. That is not a career strategy. That is hope. I spent 20 years doing exactly this. Some years it worked. Some years it was silence. And I never questioned it because I assumed that is just how the industry works. Then I got into the automation world and realized something embarrassing. Every other industry has outreach systems. Personalized, automated, scalable. A sales rep at a SaaS company sends 50 targeted emails a day without breaking a sweat. Each one references the recipient's company, their role, their recent work. Composers send "Hi, I am a composer, here is my reel" to a generic info@ address and wonder why nobody replies. We are literally decades behind. So I built something. An outreach system that researches companies, finds the right people, and writes personalized emails that actually reference their projects. Their latest game. Their recent trailer. The show they just worked on. Because the system actually looked it up. Runs on your laptop. You own it. No monthly fees to some platform holding your contacts hostage. I have been setting these up for a handful of people and I am taking on a few more. If you want to see what this looks like, send me a message.
1 like • 3d
@Mário Bengalita Hey Mario, I set up a landing page with all the details. https://outreach.alexpfeffer.com/
0 likes • 3d
@Marz Stelar Hey Marz, here is a page with all the information. https://outreach.alexpfeffer.com/
Charging for videogames
I probably asked this once but it's been quite a while and now I do need some insight to it: A videogame studio came up to me and said: we want you, the only thing we need right now is a document where you write down your charges for the tracks and SFX and its gonna be quite some work. Estimated he said 180 hours. And I'm not sure how to charge for SFX. Or in general. I made the mistake once and to bypass the law and taxes I said I wanted a mini-job (getting only 538€ a month) Germany has some really difficult paperwork. So now they offered me: Freelance job or monthly salary job. And I do want to do freelance to get more of it but I'm not sure how to charge it. I used to do per minute of audio but when a project needs more than just some tracks I'm overasked. They're gonna submit it to get money from the state for the project and they need me to prepare my numbers for it on a document. What should I do? What do I tell them?
Charging for videogames
1 like • Aug '25
@Fish Oscine makes sense, thanks!
1 like • 3d
@Christopher Karl If you are a beginner, something around 200-300, if you are somewhere in the middle with 2-5 years, it should get to around 400-700 and if you are an absolute pro, it should get somewhere around 600-1000.
⚠️ Introduce Yourself HERE! (🔥Start in THIS thread) ⚠️
Hey! Welcome to the Audio Artist Rise Community! This community helps music composers improve, optimize, and inspire themselves as they enter or progress in the audio industry. Step #01: Introduce yourself in THIS thread below! (✄ copy/paste template 👇) What are your goals? What is your current demo reel? What immediate help do you need? **Please DO NOT make a new post, as those clog up the feed (they will be removed). ------------------------------------------------------------------ Best practices in this community: • Level up by posting insights and thoughtful comments. • Help others level up by liking 👍 good posts and comments. • Be kind • If you want to reply to a post, make sure to use REPLY instead of creating a new post • If you need quick help, you can also ask the community 🤝
Poll
584 members have voted
1 like • 5d
@Candina Ann Hey Candina Ann, welcome to the community!
1 like • 5d
@Jay Walker Hey Jay, welcome to the community!
My first album Win.
Hey guys my first album Ashes of Tomorrow has been released today with Amadea Music Productions! Here is the spotify link if anyone is interested https://open.spotify.com/album/0dHScPvQgKsFFBXhJyrAXf?si=nugVL4kmSvqGfwJ5BvdGPw
My first album Win.
1 like • 5d
Awesome man, congrats!
1-10 of 534
Alex Pfeffer
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23,439points to level up
@alex-pfeffer-6894
Music composer, creative consultant & growth engineer. I help creative businesses turn their passion into sustainable, scalable revenue.

Active 12h ago
Joined Apr 13, 2024
Hamburg, Germany
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