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What is your biggest income stream in music?
I’m genuinely curious how most musicians here are generating their revenue. It’s a conversation I often have with members of my team, because the answer says a lot about positioning, leverage, and long-term strategy. Are you relying mostly on live shows, publishing, streaming, production work, brand deals, or something else entirely? I’d love to hear how you’ve structured it.
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Advice Needed: composer/director Zoom meeting
I have a zoom meeting scheduled with a film director this week. This will be my first ever meeting with a director, so I don't want to mess it up. Are there any things that directors are looking for in the initial meeting with a composer or is it just a meet and greet to get to know each other? I don't want to end up losing a potential gig because I didn't say something. I know the genre and the title of the film she is directing.
Website content?
Hell all, I've finally gotten around to building a website.. I was wondering what everyone thought as far as what is 'industry standard content' for cinematic/trailer music? I have just a big hero image with some music samples and contact form/socials. IS this good enough for a start? I'd like to see other's sites if they are working out for you. Thanks! Here's my site so far: EARTH OCTAVES P.S. Sorry if I mis-categorized this post. I figured music websites are business related?
Game music Podcast
Watched this one here recently, a conversation between Venus Theory and Jason Graves, found it super useful so maybe its of value to some of you as well
Your Website Needs to Speak Their Language
I just finished building a website for a composer who wants to focus on video games, and I want to share the thinking behind it. Here's the thing: Video game developers are nerds (in the best way). They spend their days building worlds, characters, and stories. If you want to work with them, you need to fit into that world. So instead of a generic "hire me" composer page, we built something that feels like it belongs in a game. What we did: The headline doesn't say "Professional Composer for Hire." It says: "Your players will pause the game just to listen to this." Instead of a boring bio section, we created a Character Profile — complete with "proficiencies" like Orchestral, Ambience, Combat, Sound Design, Adaptive. You know, like the stat sheets you'd see in an RPG. The call-to-action buttons? "Begin Your Quest" and "Summon Character." The music section is called The Chronicles with a custom player that keeps people ON the page (not sending them off to SoundCloud where they disappear forever). And at the bottom? "Accept the Quest" with a booking calendar. Why this works: When someone clicks a button and starts an action, they psychologically want to finish it. A pop-up form after "Summon Character" feels like the next logical step — not an interruption. Everything stays on ONE page. No maze of subpages. No "click here for film, click here for ads, click here for games, oh and also I do pottery." If you want to work in video games, dress like a video game composer. Go deep into ONE industry instead of spreading yourself thin across everything. If you want a landing page like this - targeted to your specific niche, no monthly fees, no hosting costs, no "powered by" logo anywhere - I will create and set it up for you. $147 one-time. That's it. You own it. Drop a comment, DM me if you're interested, or check out this link to see my services. https://risewithalex.com/ (scroll down to "Your Industry-Specific Landing Page")
Your Website Needs to Speak Their Language
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Audio Artist Academy
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🎯 Community for Audio Artists Who Want to Build Profitable Careers – Not Just Make Music, But Actually Get Paid For It
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