I vote for B. It looks great and has enough details to be interesting to look at without being overwhelming to build at the same time. I would not be too intimidated to start the project. The military mech (A) looks great but I think it would make more sense to have the detailed humanoid (B) knowledge to develop my own military version later on. The clean humanoid (C) looks a bit too simple for my taste. I think it would be better though for the detailed humanoid (B) to change the design of the feet. It looks like it is standing on needles and it feels impractical for the mech to be able to keep itself balanced properly on such small contact surface platforms. Finally, I would have difficulty trying to figure out how to animate the detailed humanoid (B) with those needle feet, and many motion capture files might look funny with this current design.
Hey there! Anyone here working in the field of architecture renders or visualization? Drop a few examples of your work + your portfolio link if you have one I’m excited to see what you’re creating!
@Jan Morek I didn’t work with him but at some point I tried to implement Blender in the 3d rendering process at work. So we ended up purchasing his course.
A mech since it would help me finish my recreation of this project for a live action testing in Unreal Engine: https://www.facebook.com/share/v/1EqDuB1516/?mibextid=wwXIfr
@Tom Ellefsen Actually, any phone with a camera can do 3D scanning using Photogrammetry by taking a series of pictures. There are several different apps for that. The ones I tried are Meshroom, Polycam and Luma AI. Polycam will use the LiDAR sensor on an I-Phone. But Luma AI is the best to deal with reflective and shiny materials. From Polycam, you can export a GLTF 3D model which can then be used in Blender 3D to see the results without having to pay for subscription.
It took me some time to come up with this strange-looking model. The render is somewhat meh, but it's good enough for me. Let me know your thoughts and so on :) Thanks, guys.