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Plasticity 3D Community

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75 contributions to Plasticity 3D Community
🎥 [NEW Exclusive Tutorial] - Product Surface Modeling 🔥
Super excited about this one!!! In this month's exclusive tutorial in the "Plasticity Accelerator Membership" we will take an amazing vacuum cleaner product design and use intermediate Surface Modeling techniques to combine smooth organic forms with thoughtful sharp design details to create a professional design. Everything is step-by-step and all techniques and workflows are explained. A lot of things to learn, enjoy and don't forget to add all of the last details, maybe even render and post your results here 🔥 Check out the new exclusive tutorial here as well as 4 more courses here: 👉 https://www.skool.com/plasticity-accelerator/classroom/1887db83?md=0053fc22e35c4ca584244da34ec23ded
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New comment 4h ago
0 likes • 14h
How about some differential gears modeling for your next tutorial? https://www.youtube.com/watch?v=xJ_DhOcKftA
Indie vs Studio
Hi All… After finishing the trial of Plasticity I am willing to buy it, because I love it… But I am not sure about what option: Indie or Studio. I am wondering if you can help me with this. What exactly are the fetures that the Studio option has and are not available in the Indie one??... Thank you beforehand for your feedback and support.
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New comment 18d ago
1 like • 19d
IGES import in Studio that are readily modifiable in Plasticity instead of just a reference like an OBJ file import.
Sunday Offtopic
What are you doing on Sundays? I usually try to do some work-unrelated stuff as a balance and this time I was outside in the park and so many beautiful birds were flying around, which inspired me to get back to do some Photoshop Artwork. 100% Photoshop, only the statue was Midjourney generated
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New comment 18d ago
1 like • 19d
Hi Nikita. Have you got any insight about an AI image generator which can also output a 3D file?
0 likes • 19d
@Nikita Kapustin Thanks, I'm looking for a solution that would give me a head start for concept artwork instead of modeling everything from scratch. I'm fooling around with DAZ Studio AI to see what it can output for 2D images. It creates kind of a nice finish, but like you said about the proficiency, the shapes are often out of position. Some other times, it is completely wrong while still using the exact same text prompt. That would be a major challenge to recreate/correct in Plasticity. https://www.daz3d.com/ai
Need Help Importing STLs
I have a quick question and need some help. I want to start learning plasticity. I have been using Shapr3d but the cost is prohibited. I do a lot of 3d Printing and I need to sometimes modify STL files to suit my needs. How do I import existing STL files into plasticity. The ones I imported say empty and I cannot do anything to them other than resize them. Is there a way to do this. Like maybe import into another program and export to Plasticity? Im really hoping this can be done. I love Nikita tutorials and I want to really dive deep into this program with his tutorials but if I can't import the files and be able to modify them, I might have to stick with current program. I currently have the Indie version. Do I need to upgrade to the studio version?
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New comment 22d ago
2 likes • 22d
Upgrading to Studio version will enable you to import IGES files which are readily editable in Plasticity. It will also give you access to the Beta versions to try your hands with XNurbs plugin. Download the latest beta from the Discord link received through an e-mail from Plasticity.xyz with your Paid Studio license Key.
Expanding on drill tutorial...
Finally got around to finishing the project-after-the-tutorial, plus some extra work. Feedback welcome, as I prepare to put this on my own site in a bit. Learned some hard lessons about how far I should take things like micro-bevels in Plasticity, as no matter what I did the exported mesh inevitably had some issues especially when UVing. But there is only a little rebuilt geo here; most of it is plasticity exported polygon-soup.
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New comment Apr 4
1 like • Apr 4
Awesome rendering! I had to review closely since I first thought it was the reference photo you used instead of an actual 3D render. Bravo!👌
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Pierre Gagné
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10points to level up
@pierre-gagne-9026
Started to dabble in 3D since 2007 au Centre National d'Animation et Design (Centre NAD) for the 2007's Winter Session in Montreal Canada.

Active 14h ago
Joined Sep 30, 2023
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