Activity
Mon
Wed
Fri
Sun
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
Jan
Feb
Mar
Apr
What is this?
Less
More

Memberships

Creative Tech & Gaming Leads

174 members • Free

4 contributions to Creative Tech & Gaming Leads
[Fully Remote] 🔍 Senior Unity Engineer – VR & Live-Service Systems - North America / Europe
🏢 Company: Wooster Games 🌍 Location: Remote (North America / Europe) 💻 Type: Full-time 💸 Pay: Competitive (based on location) 🚀 Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spammers & bots for indie hiring teams / clients) 🛠️ Skills and requirements: - Strong Unity and C# expertise with deep engine-level understanding - Experience shipping multiplayer or live-service games - Gameplay systems development (modes, mechanics, UI, events) - Backend experience: REST APIs, WebSockets, matchmaking, cloud systems - Experience building scalable backend + client data pipelines - Strong knowledge of Unity asset pipelines (Addressables, Asset Bundles) - Experience with CI/CD, build systems, and editor tooling - Strong debugging, optimization, and performance profiling skills (CPU, GPU, memory, network) - Experience across platforms: VR, PC, mobile, web - Understanding of OOP, data structures, and 3D math fundamentals - Experience collaborating with art/design teams for performant content integration - Ability to work in fast-paced startup environments with high ownership - Bonus: AI-assisted development workflows (procedural, NPC, tooling) - Bonus: Multiplayer networking (Photon, Mirror, Netcode) - Bonus: Shader and rendering pipeline knowledge (HLSL/GLSL) - Bonus: XR/VR development experience - Bonus: Familiarity with 3D tools (Blender, Maya) Lead Id: 15879
1 like • 1d
Would love to connect and learn more about the role.
Senior Unity Engineer | Games + Simulation + Performance Systems
Hi everyone 👋 I’m John Bhore — Senior Unity Engineer with 13+ years of experience building games, simulation systems, and performance-critical applications. 🔧 What I specialize in:• Gameplay systems & scalable architecture• Performance optimization (CPU, memory, profiling)• Multiplayer systems & real-time interactions• Simulation & interactive experiences (industrial + educational) 🎮 My work spans:• Mobile & casual games• Multiplayer turn-based systems (Photon)• Industrial machine simulations & 3D visualization• Educational interactive apps used at scale 💡 I enjoy solving complex system-level problems — whether it’s optimizing large scenes, building reusable architectures, or handling real-time interactions. 🌍 Currently open to:• Senior Unity roles• Contract / Freelance opportunities• Remote (Worldwide / Middle East / Europe) Happy to connect — I can share my portfolio and demos on request. Let’s build something impactful 🚀
[$62-$75 / HR | Contract] 🔍 Senior Unity Game Engineer – Issaquah, Washington (Remote)
🏢 Company: Seismic Squirrel LLC 🌍 Location: Issaquah, Washington (Remote) 💻 Type: Contract / Contract-to-Hire 💸 Pay: $62 – $75 USD per hour 🚀 Apply: Please comment below, You'll receive the link / contact via DM (This is to reduce spammers & bots for indie hiring teams / clients) 🛠️ Skills and requirements: - 8+ years Unity engineering experience across full game lifecycle - Strong C# and object-oriented architecture in Unity - Experience shipping PC/console titles in senior role - Deep understanding of gameplay systems: combat AI, narrative systems, maps, backend systems - Experience building scalable game architecture and frameworks - Knowledge of DevOps workflows (Unity Cloud Build, Bitbucket or similar) - Strong experience with turn-based or systemic gameplay design - Familiarity with performance optimization and profiling - Ability to mentor engineers and lead technical direction - Experience integrating narrative tools, localization, and VO systems - Strong debugging, problem-solving, and cross-discipline collaboration - Comfortable working in agile, remote team environments Lead Id: 15861
1 like • 3d
Interested, Would like to connect.
[22 Months Contract] 🔍 Game Programmer (Unity / C#) – Remote, United States
🏢 Company: (Private) Independent Indie Game Developer 🌍 Location: Fully Remote — United States 💻 Type: Full-Time Contract, 22 months starting Q3 2026 💸 Pay: $70,000–$80,000 USD/year 🚀 Apply: Please drop a comment below, Premium members will receive full details via DM ⚠️ Note: This lead is exclusive to our Premium Members - Upgrade (This is to reduce spam for indie hiring teams / clients) 🛠️ Skills and requirements: - Unity C# proficiency mandatory; at least one commercially shipped title in programming role mandatory - Experience with existing codebases mandatory; excellent English communication mandatory - Complex character controller with custom physics; rewind system with constantly saved data and action recording - NPC behaviours; menus and UI systems; runtime procedural generation; game management (saving, progress, achievements) - Procedural art systems including baked procedural modelling and GPU mesh instancing - Open world streaming and LOD systems; bug fixing, memory optimisation, Git, and build automation - Bonus: Graphics programming/shaders, console shipping experience, Python/Maya tools, broader game dev interest Lead Id: 15796
1 like • 3d
Interested
1-4 of 4
John Bhore
1
1point to level up
@john-bhore-6678
Senior Unity Engineer | 13+ yrs | Gameplay systems, scalable architecture, multiplayer & optimization | Remote-ready

Active 7h ago
Joined Apr 7, 2026
Powered by