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Game Master's Laboratory

340 members • Free

3 contributions to Game Master's Laboratory
Blades in the Dark: One Shot Into a Campaign
I ran a one shot of Blades in the Dark, and it's shaping up into a longer game! I'm very excited about it, since it's definitely one of my favorites. The group made some characters, went into the tunnels, and performed some pretty vicious gang fights, and ran away from a big trapped demon and its amped up dog corpse zombie horror things. They had a great time, so we ran another game! Same characters (but I let them revise some choices they made in character creation now that they had a handle on the system) and we fleshed out the factions and setting a little. This group REALLY was not interested at all in a Session -1; I'll probably make a full post about it another time, but I think in part it's because during the one shot, we'd already set up cool stuff they were anxious to pursue, and because they liked the setting and didn't really wanna touch it. So I ended up skipping most of Session -1, just setting up the main factions and conflicts, and then we played again! In the moment to moment play, especially setting up a heist, they feel much more empowered to collaboratively worldbuild. "What's this piece of turf in the Deathlands?" It's a caged demon, for energy. "Who caged it, and why?" It's uhhh a circus, an old abandoned circus. Stuff like that was fantastic! We made a little crude map of the area together so it was easy to keep a sense of what was going on, and then we played. Great time, super funny group, and lots of people's first time playing, ever. Next session, we'll set up goals (Blades has a "Claims" system that substitutes for goals in some ways, but I still like to have players make their own) but right now, most of them seem really fixated on fixing their boat. I'll update in the comments as we play---we may skip this week while we celebrate a friend's birthday.
0 likes • 3d
Blades works better as a longer game in my opinion. I think a lot of storytelling comes from character growth and Blades or the wider system (Forged In The Dark) has character growth built into the system. The other major part of storytelling I feel is that every action the players make has an affect in the world. Blades faction system gives you active factions that get messed up because of player actions and as such they might try and fix that.
Greetings from me
So I saw this community thing I think on Instagram and decided to sign up for it. I live in the UK so probably won't be able to attend many US based events due to timescales and my pretty hectic work schedule. I'm currently running a homebrew D&D 2024 game with some friends where we started to create the world using The Quiet Year, we didn't get through the entirety of the creation process as a few people were not quite gelling with it but I took what we created and went ahead with it. I want to run a Pirate Borg game pretty soon for my friends YouTube channel (Explorers of Elsewhere), I've run some one shots for him in the past and it was great fun. In my spare time I act, do improv and run a comic (as in comic books) art festival.
0 likes • 3d
@Mark Petersen Yep, I also have three part time paying jobs, so you could definitely say I have a fair bit going on 😆
1 like • 3d
@Tristan Fishel No, I have not run it before, I'm probably also going to take the rules and try and apply it to a different world. I might try and run a little one-shot before I run something more like a 5-6 episode thing.
Public Access, Sessions 1 and 2
The last two weeks, I’ve been trying out a new game called Public Access—it’s an ongoing game, but I expect it to only run 10–12 sessions. I tried it out after watching this truly excellent review from Quinn’s Quest (who, if you haven’t watched, makes what I think is pretty much the best reviews of TTRPGs on the internet) https://youtu.be/DI8fUgSdgZg?si=ieolVb190wGzz_ag The game is an absolute blast. "No on remembers this children's show you watched growing up, except all of you. Something was...not quite right with it...what happened to it?" The explicit goal of every character is to find out what happened to this unsettling children's program that no one seems to remember called TV Odyssey. It’s inspired by analog horror and creepypastas, using the Brindlewood Bay system to facilitate a very cool storytelling system (rather than a puzzle heavy system like some mystery games). Brindlewood Bay and its offspring have a clue system where there’s no set answer to a mystery—instead, players collect clues, then make a role to create their own answer to the question with as many clues as possible. If their roll is a success, their answer is right. This concept bothered me a lot at first, but when it works, it works GREAT. It’s really nice for a game like this where the story, tone, atmosphere, and characters is the focus, and not actually the main mystery like in a Sherlock Holmes game or something like that. The mysteries build tension but never slow down the game from theorizing, which is nice. Other interesting mechanics include Keys, these boxes you can check to improve a roll. They effectively make characters unkillable, which is important for encouraging them to split up and get into danger. They're also all connected to either narrating a flashback to childhood, or mechanically entwining yourself deeper with the forces of horror, which is cool. All of this to set up the games I’ve run! We’ve had two virtual sessions, and I’m running with three players (friends from high school!). In the first session, we spent about an hour making characters, and two hours on our first mystery, the House on Escondido Street. The campaign has a cool narrative structure I won't spoil in case someone plays it, but it comes with a bunch of premade mysteries that are really well laid out. The group spent the day digging around the house, butting heads with the HOA, and otherwise engaging in investigative antics. They spent the night (which is its own phase where all rolls are more dangerous) watching a tape of the mysterious kids show that they found. Very good time.
1 like • 4d
I love Public Access, it's a fun concept IMO
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Chris Lock
2
14points to level up
@chris-lock-7265
I'm a queer writer, storyteller, performer and TTRPG fanatic based in the South West of the UK

Active 3d ago
Joined Mar 10, 2026
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