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101 contributions to Audio Artist Academy
Your Website Needs to Speak Their Language
I just finished building a website for a composer who wants to focus on video games, and I want to share the thinking behind it. Here's the thing: Video game developers are nerds (in the best way). They spend their days building worlds, characters, and stories. If you want to work with them, you need to fit into that world. So instead of a generic "hire me" composer page, we built something that feels like it belongs in a game. What we did: The headline doesn't say "Professional Composer for Hire." It says: "Your players will pause the game just to listen to this." Instead of a boring bio section, we created a Character Profile — complete with "proficiencies" like Orchestral, Ambience, Combat, Sound Design, Adaptive. You know, like the stat sheets you'd see in an RPG. The call-to-action buttons? "Begin Your Quest" and "Summon Character." The music section is called The Chronicles with a custom player that keeps people ON the page (not sending them off to SoundCloud where they disappear forever). And at the bottom? "Accept the Quest" with a booking calendar. Why this works: When someone clicks a button and starts an action, they psychologically want to finish it. A pop-up form after "Summon Character" feels like the next logical step — not an interruption. Everything stays on ONE page. No maze of subpages. No "click here for film, click here for ads, click here for games, oh and also I do pottery." If you want to work in video games, dress like a video game composer. Go deep into ONE industry instead of spreading yourself thin across everything. If you want a landing page like this - targeted to your specific niche, no monthly fees, no hosting costs, no "powered by" logo anywhere - I will create and set it up for you. $147 one-time. That's it. You own it. Drop a comment, DM me if you're interested, or check out this link to see my services. https://risewithalex.com/ (scroll down to "Your Industry-Specific Landing Page")
Your Website Needs to Speak Their Language
2 likes • Jan 27
This is came at the perfect time. Very, very nice!
Introducing Project Epic Mind: A Creative Workspace for Epic Music
Hey everyone, I’m excited to share my latest project, called Project Epic Mind, which is a creative workspace designed - at least for now - for epic trailer music. The platform allows you to capture ideas, generate titles, explore chord progressions, and track your production workflow, all while keeping the focus on inspiring creativity rather than replacing it with AI. I’d love your feedback on features and suggestions for the trailer checklist, as I aim to keep things simple and effective. What do you think? Do you have feedback? Suggestions? I am all ears! :)
Introducing Project Epic Mind: A Creative Workspace for Epic Music
3 likes • Jan 19
This is good, thx Alex. I often use questions to my ai like " you are (composer X). I have to compose a short theme for (emotion x) Please share 5 short excerpts, links and chord progression examples from your most succesful scores." Are you planning to let each Tab perhaps act like that, in the future?
2 likes • Jan 20
@Alex Pfeffer Of course, I meant that AI not to generate the track, but share youtube/website links for research, not generating any content.
Post your music, projects or demo reels here! 👇
Dear everyone, first, thank you so much to everyone for signing up! This community is growing so fast, I am amazed. So in case you like the free courses and this place in general, feel free to forward the Audio Artist Community to everyone you know who might be interested! 🤗 Now, feel free to put your music, projects, demo reels, or portfolios in THIS post. Feel free to self-promote and enjoy each other's music! However, please keep in mind to keep it spam-free, ok? If you want to post several demo reels or links, please use your own post out of respect for everyone else 👍 Thank you, and there will be more content very soon! Alex
1 like • Jan 7
@Ryan Trebilcock I hope so! Things have been quite busy my side, but let's try. Hit me up, please, when you attend one. I will move things around and try to jump on.
0 likes • Jan 7
@Ryan Trebilcock 🙂
Scaling Session with Frank | Replay
Hey all, here is the promised Replay of the Scaling Session with Frank. If you have any question, feel free to reach out to Frank for support. I am pretty sure he will answer your questions. Honestly, I had a few lessons about a similar system in the past but in these 45 mins with Frank I understood more about it than ever before 😅. Rest assured, Frank has more spells available for you, ... so if you are curious about this very helpful music composition system, make sure to check out his Circle of Interval Magicians. Let us know, what do you think about scaling? Do you have questions? Also, feel free to post your examples you created with his method.
Scaling Session with Frank | Replay
2 likes • Dec '25
Thank you @Alex Pfeffer and @Frank Herrlinger . Ive been a fan of MusicIntervalTheory for a while before joining here. Any material from Frank has always had an exponential affect on me.
0 likes • Dec '25
😎
Do VST Percussions Cause Phase Problems Like Recorded Drums?
Hey friends, We all know that with recorded drums, phase can be a big issue – multiple mics, different distances, frequencies cancelling each other, etc. We flip polarity, nudge tracks, all that stuff. But it got me thinking because I never used polarity(phase) switch on vsts before : What about VSTs and sample libraries? If we layer similar percussion sounds (like two kicks or two snares from different libraries), can they also cancel each other and cause phase problems? I asked ChatGPT about this and the (shortened) answer was basically: - Yes, VSTs can have phase issues when layering similar sounds, especially in the low end. - It’s not about microphones anymore, but about: - Good habits: Now I’m curious: What’s your experience with this? Have you ever had your layered kicks/snares suddenly sound weak or hollow in mono because of phasing? Do you just trust your ears, or do you use specific tools/workflows to avoid it?
1 like • Dec '25
Trust your ears, you should hear it straight-away. Check if you haven't accidently sent it to a parallel fx chain -like I do most of the time-. Another option, this might be old-fashioned, but for example; two duplicate tracks, lets say kicks, take one and shift it *slightly* late or early, just so that the audio waves don't occur at the same time. I'm sure you can achieve this with track delay also, but I dont do alot of that with my DAW -yet-
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Shawn van Staden
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1,387points to level up
@shawn-van-staden-1039
Media Composer | Freelance Guitar player | Music Teacher

Active 3h ago
Joined Apr 16, 2024
Johannesburg, South Africa
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