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Scaling Session with Frank | Replay
Hey all, here is the promised Replay of the Scaling Session with Frank. If you have any question, feel free to reach out to Frank for support. I am pretty sure he will answer your questions. Honestly, I had a few lessons about a similar system in the past but in these 45 mins with Frank I understood more about it than ever before 😅. Rest assured, Frank has more spells available for you, ... so if you are curious about this very helpful music composition system, make sure to check out his Circle of Interval Magicians. Let us know, what do you think about scaling? Do you have questions? Also, feel free to post your examples you created with his method.
Scaling Session with Frank | Replay
2 likes • 20d
Thank you @Alex Pfeffer and @Frank Herrlinger . Ive been a fan of MusicIntervalTheory for a while before joining here. Any material from Frank has always had an exponential affect on me.
0 likes • 20d
😎
Do VST Percussions Cause Phase Problems Like Recorded Drums?
Hey friends, We all know that with recorded drums, phase can be a big issue – multiple mics, different distances, frequencies cancelling each other, etc. We flip polarity, nudge tracks, all that stuff. But it got me thinking because I never used polarity(phase) switch on vsts before : What about VSTs and sample libraries? If we layer similar percussion sounds (like two kicks or two snares from different libraries), can they also cancel each other and cause phase problems? I asked ChatGPT about this and the (shortened) answer was basically: - Yes, VSTs can have phase issues when layering similar sounds, especially in the low end. - It’s not about microphones anymore, but about: - Good habits: Now I’m curious: What’s your experience with this? Have you ever had your layered kicks/snares suddenly sound weak or hollow in mono because of phasing? Do you just trust your ears, or do you use specific tools/workflows to avoid it?
1 like • 21d
Trust your ears, you should hear it straight-away. Check if you haven't accidently sent it to a parallel fx chain -like I do most of the time-. Another option, this might be old-fashioned, but for example; two duplicate tracks, lets say kicks, take one and shift it *slightly* late or early, just so that the audio waves don't occur at the same time. I'm sure you can achieve this with track delay also, but I dont do alot of that with my DAW -yet-
Your Demo Reel Is Like an Overstuffed Sandwich (Here’s Why It’s Falling Apart)
Hey everyone, If you’re still struggling to find work, to get positive replies from companies and clients, or just to be heard and seen, here’s a little list to run your demo reel through. It’s always WHO, not HOW. Meaning: make yourself visible. Use a profile picture. People don’t like working with invisible ghosts. Showing your face is important—no matter how you think you look, visibility matters. Your demo reel is not only about YOU, it’s about the benefits you bring to the table for your potential customers. Nobody likes an ego bash-fest and nobody cares when you started playing piano or what your first word was. Instead of a bible-long biography, point out exactly how you can help a client reach their goals. If you try to serve everyone, you address no one—it’s that simple. Use ONE demo reel to address ONE target group. You want work in the video games industry? Let ONE reel speak to them directly. You want to work in the trailer and production music industry? Make ONE reel for them. Why should a game audio director be interested in your corporate jingles? Why should a children’s book author care about your horror zombie splatter credits? If you want to work in multiple industries, create separate demo reels for each one. Trying to impress everyone ends up addressing no one directly. More tracks don’t mean more impressive—five well-chosen tracks are plenty. For games, maybe a main theme, two in-game tracks (wandering, dungeon exploring), one battle track, and a boss battle or cutscene cue. For trailers, three epic, polished 2:30 tracks. Make sure every track is fully polished and finalized—never rush, and never include work-in-progress material in your reel. You are not the center of the solar system. If you think it’s impressive to put 5-minute movies or 10-minute medleys in your reel, you’ll lose people fast. No one will dig through unrelated content to find what they want. It’s not just the audio that matters—the visuals count too. Use consistent colors and design elements that feel familiar to your target audience. Pitching to medical science research companies? A quick Google search will show you most of their sites are white with blue text. Match their visual language and you’ll instantly feel more relevant. Adapt and win!
Your Demo Reel Is Like an Overstuffed Sandwich (Here’s Why It’s Falling Apart)
3 likes • Aug 14
Of course, as you know, when time allows. My situation at home is tricky during winter... And these events arent my focus, they just happen to be en route from ym studio, so I'd pack my guitar, have coffee at a place, meet with some new friends once every 2 weeks maybe... With that, you find out about new events.
3 likes • Aug 25
@Sean Walsh Thank you!
Mixing your Epic Tracks
Hi everyone, I was wondering if any of you have a preference of where to start when mixing your epic trailer music. I was also wondering if you had specific db targets for your instruments, particularly for the big drums. Thank you all in advance🙏. Happy composing!
4 likes • Aug 11
Excited to delve into Alex"s trailer material this week. I use a lot of Mid/Side EQ automation, moving things out of the way as needed. I have 2 (sometimes more) "pre-final" buses with different -usually multi-band- compressions on each just so I can A/B/C at the end of the process before I finish, or, use one of them as parallel compression before master. I only keep a brickwall limiter for safety on my master. I made a mistake this year of not forcing myself to start work at -12db to be able to push up to -6 for client👮. I'm interested in seeing Alex's suggestions about string ostinatos and the hit/punch of percussion hits in the trailer course. I regret not going -12 db, but I am going back to that now. Work at -12 to send -6 to busses for publisher, or rejected tracks I push up to 0 for social media posts.
3 likes • Aug 14
@Sean Walsh Omg... Never thought of that, but isn't that also something Andy Wallace mentioned in the recent interview with Rick Beato?
Game Jams
I'm curious if there's any other people here doing game jams in local places. Cause This weekend we're gonna go to one and I'm really excited. It's just the vibe with the people that is amazing and the theme being revealed. Everyone being stressed but also having fun. Do you guys join local game jams? For my videogame friends, you definitely should. I also want to suggest if we could make music jams here. There's gonna be a theme and everyone has a deadline and composes something. Would you guys be up for it if Alex did it?
Game Jams
3 likes • Aug 11
@Dilara Köseoglu 7! Thats crazy... Well done. I would be in ICU if that was me.
1 like • Aug 11
@Dilara Köseoglu True! Ive made some incredible friends tbh via jams. Learnt great lessons too... Definitely the best thing I've done so far in terms of people experience.
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Shawn van Staden
6
1,396points to level up
@shawn-van-staden-1039
Media Composer | Freelance Guitarplayer | Music Teacher https://play.reelcrafter.com/mKUqBBU6Sxayf6g_FF7sJg

Active 22h ago
Joined Apr 16, 2024
Johannesburg, South Africa
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