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Video Game Music Question
It’s something I’m interested in getting into in the future, though rn my time is fairly stretched and my focus is elsewhere but i still want to get practice in before I push for it. How do you guys practice writing game music? I know it’s loop based and there’s in game triggers that start a certain track, so would a way to practice that be to make up a scene where you’ve got a foundation like “walking through a house” then something happens where “suspense” comes in then “action scene” etc? And it all relates to the foundation? Hope that made sense lol 😅
I'm seeking feedback on my portfolio website.
Hello everyone, this is my first time posting here. I am a composer of music for indie video games, and I am looking for feedback on my portfolio website. I am still making changes to it, but at least for the first section of the page, I would like to know what you think and what could be improved. I'm open to any constructive feedback, especially since there are professionals here who have already worked with the big names, and I'd like to hear their perspectives, as I've only worked with small studios and indie developers. https://lydiummusic.wixstudio.com/lydium-music/en
I'm seeking feedback on my portfolio website.
Using Game Footage for social promos
Hey guys - I was reading a post by @Alex Pfeffer about using Gen AI for visuals and wanted to share another approach I’ve been using — recording my own gameplay footage from video games. A recent piece I wrote had a strong sci-fi vibe, so I retroactively recorded some footage of myself flying a spaceship in No Man’s Sky — and it ended up fitting the music really well. Attached is a short video of what I did for my latest release. Has anyone else tried this technique?
When Supporting a Facebook Indie Game Community Turns into Unexpected Hate
Hey everyone, I wanted to share something that happened recently and hear your thoughts. I was following a discussion in a Facebook Indie Game group, and after seeing a post about Mobygratis, I noticed some confusion around the EULA terms, and also that several users pointed out that Mobygratis isn't truly "free" for commercial use in games. Feeling inspired to help, I replied to that post to clarify a few points. Then, I created a post offering my expertise and shared my music library with the community. It includes free music for small-budget projects, with a clear EULA specifically designed to support indie game developers.* To make the post more engaging, I also created a simple AI-generated image that intentionally mimicked a Minecraft-style aesthetic. It was meant as a stylistic homage, created specifically for the context and fully respecting intellectual property rights and creative integrity. (See the attached picture.) Unfortunately, instead of focusing on the music library or the help I was offering, some people attacked me harshly — accusing me of “theft,” calling my work “pathetic,” and writing comments like "If you really respected artists, you wouldn’t use AI." What hurt the most was that no one even took a moment to look me up, visit my website, or understand who I am and what I do. I’m someone who has built a career around respecting and supporting creative work, across music (pop and scoring), sound design, and visual media. I even tried to respond calmly and asked why there was so much anger, hoping to open an honest conversation… but it was met with even more negativity and personal attacks. It made me feel genuinely bad. I never imagined that offering free help — especially inspired by something so positive — could be turned into a source of hate. Has anything similar ever happened to you? What do you think about what happened? I’d really appreciate hearing your feedback. Thanks for taking the time to read this. 🙏
When Supporting a Facebook Indie Game Community Turns into Unexpected Hate
Wwise or FMOD?
Hi, everyone! I would like to know your opinion and so pick 'em up about the two main Audio Engines out there! I learned both, there are two completely different logics, personally I found FMOD more intuitive, but Wwise has got really more functions! What do you think about it?
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