I am a Senior Unity Developer and Team Lead with 5.5+ years of experience delivering production-scale Unity applications across games, medical simulation, digital twins, and XR training systems.
I have shipped 15+ titles, with games I’ve worked on reaching 7.5M+ cumulative downloads. Alongside consumer products, I have also built enterprise-grade simulation platforms, giving me a strong foundation in both player-focused systems and high-fidelity, real-world applications.
My core strength lies in architecting scalable, high-performance systems using ECS-inspired design, data-oriented programming, and robust state-driven architectures.
I specialize in: • Gameplay and simulation architecture (AI, physics, assessment systems) • Performance optimization across mobile, PC, and VR • Simulation authoring tools and workflow automation • Building maintainable systems for long-term production
In my current role, I lead Unity development for medical simulation platforms, where I design ECS-driven systems and tools that enable non-technical subject matter experts to create complex training scenarios. This experience has strengthened my ability to build flexible systems that scale with both product and team needs.
I am looking for an opportunity where I can contribute to building high-quality, scalable interactive systems and bring long-term technical value to the team.