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Welcome to Clief Notes. Here's where to start.
1. Go check out ๐Ÿ“šNavigating The Course to see how to get around and what's here. 2. Start with The Foundation. Concepts, folder architecture, prompting framework. Everything else builds on this. 3. Check in at the bottom of each lesson. Polls, discussion posts, other members working through the same stuff. Use them. 4. When you're ready to build real things join in on our Biweekly competitions and win some real cash. โญ Competitions Mega Thread 5. If you are wanting to dive into the masterminds, grab all the past templates, artifacts and resources. Upgrade and head into the The Vault for Premium and The Drawing Room (VIP) for VIP 6. Post your work. Ask questions. Help others when you can. What are you here to build?
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๐Ÿ† HOW COMPETITIONS WORK FROM NOW ON ๐Ÿ†
Quick update on the competition schedule so everyone knows what to expect. ๐Ÿ“… NEW CADENCE: TWICE A MONTH We're dropping comps on the 15th and the 30th of every month. Two chances to compete, every month, on a set schedule you can plan around. โœ๏ธ WHY THIS SCHEDULE Spacing them out this way means we can give tailored feedback on every single submission. Not just the winners. Everyone who enters gets notes on what worked, where it's weak, and what to do next. ๐ŸŽ WHAT WINNERS GET Along with the prize, every winner gets a 15-minute one-on-one with Jake. Use it to talk through your build, ask questions, or bring whatever else is on your mind. Two comps a month. Feedback on every entry. Direct time with Jake for the winners. Mark your calendar for the 15th and let's get to work!
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๐ŸŽ† GOOD NEWS: THE SALE STAYS OPEN. HAPPY 4TH ๐ŸŽ†
We're holding the last sale through the holiday weekend so nobody misses it. ๐ŸŽ‰ Premium: $27 โ†’ $14/mo ๐ŸŽ‰ VIP: $97 โ†’ $67/mo This is the cheapest it will ever be. Once it closes, the price is gone for good. โฐ New deadline: July 5th, 10:00 AM EST. This is the last extension. If you've been on the fence, sign up now. You lock this rate in and keep it every month going forward. ๐Ÿ–ฅ๏ธ ONE MORE REASON TO JOIN The week of July 5th we're dropping the software we've been building for this community. It goes out for beta testing first, and only Premium and VIP members get access. Sign up before the sale closes and you're in from day one.
ICM on enterprise level - introducing Taurus
Folders, not frameworks: how Taurus makes Claude repeatable for a whole team Giving an AI agent the right context at the right moment is still the hardest part of using coding agents like Claude Code in real, daily work. We've all felt it: the agent is brilliant when it knows where it is, and frustrating when it doesn't. So how do you give it that context โ€” reliably, for more than one person? A small team will work but what happens when you try to on-board 100+ people? The popular answers don't scale. Elaborate memory systems help a single power user, but in an enterprise they become a liability: they're hard to curate, easy to pollute, and brittle the moment you add more people and more projects. And anything built around one person's bespoke setup โ€” their servers, their wiring, their mental model โ€” is expensive to onboard a whole team onto. Honestly, the wheel hasn't been invented yet. Nobody has a clean, proven answer for how context should work at enterprise scale. This is where the Interpreted Context Methodology (ICM) changes the conversation. Its core idea is deceptively simple: folder structure as agent architecture. Instead of orchestration code or a sprawling memory store, the context lives in the folders themselves. A workspace is just numbered folders for each stage, with markdown files (CLAUDE.md, conventions, reference material, working artifacts) that load in layers when an agent starts there. The agent reads downward and stops when it has enough โ€” typically 2โ€“8k tokens instead of 30โ€“50k. You "configure the factory, not the product": set the workspace up once, then every run reuses it with new inputs. Outputs are plain text, editable, reviewable at every step. ICM is elegant because it's filesystem-native and human-readable โ€” a non-developer can reshape a workflow by moving files. But it has one practical dependency that's easy to overlook: When you add more and more folders agents begin to skip information. Guidelines are missed, rules are overlooked. What worked for one person doesn't work for another because the model scans economically and thinks it knows enough. The solution is again simple, the agent has to actually start in the right folder. Start in a central place and the layered context never loads; start in the right place and the agent is instantly grounded. In a team, "just cd to the correct directory" is exactly the kind of invisible, error-prone step that breaks repeatability.
I asked Fable to create a full game - $200 later, here's the result (wow)
I figured I would test Fable out to build a game. Three prompts later it had produced a fully working game, and it's genuinely blown my mind - this is what frontier models can do now. When Fable first got released, I had some spare usage left at the end of a weekly limit. I opened a Claude chat, started talking it through, drafted out an initial game idea, and two messages later had a v1 prompt ready to put into Fable. I had it design the whole thing - the type of game, the name, everything - because I wanted to test this properly. It came up with a pizza tycoon game: upgrades, building out stores, serving customers, the works. You've probably seen plenty like it before. That v1 prompt alone produced a fully working game with all the foundations in place. I drafted what to improve next and put in a v2 prompt - and that's when the game really came to life. Graphics, everything, all landed well. I could not wait for the next week's usage to reset so I could push it to v3. Then we all know what happened - Fable got restricted. But then Fable came back! Just yesterday I used the rest of a weekly limit to launch a v3 prompt. I went as ambitious as possible, packed in as many features as I could, and pushed it to its limits, because I effectively had free usage.(Claude reset my weekly limit on day five, without changing the overall weekly reset day. I had 0% usage with two days still to go, so I had more available than ever and simply hadn't been doing anything high-tariff with it. Not sure if anyone else's Claude has been this generous lately, but I'm not complaining.) I launched the v3 prompt on Fable 5 Ultra Code. It took 2 hours and 40 minutes to build. This morning I got Fable to put the whole thing on GitHub, add screenshots, and make it all look professional - and even that held up. So go check out the GitHub page, and play the game yourself. Hopefully all the links work now that I've said that :] https://github.com/Masked-Brown/slice-of-life
I asked Fable to create a full game - $200 later, here's the result (wow)
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