I figured I would test Fable out to build a game. Three prompts later it had produced a fully working game, and it's genuinely blown my mind - this is what frontier models can do now. When Fable first got released, I had some spare usage left at the end of a weekly limit. I opened a Claude chat, started talking it through, drafted out an initial game idea, and two messages later had a v1 prompt ready to put into Fable. I had it design the whole thing - the type of game, the name, everything - because I wanted to test this properly. It came up with a pizza tycoon game: upgrades, building out stores, serving customers, the works. You've probably seen plenty like it before. That v1 prompt alone produced a fully working game with all the foundations in place. I drafted what to improve next and put in a v2 prompt - and that's when the game really came to life. Graphics, everything, all landed well. I could not wait for the next week's usage to reset so I could push it to v3. Then we all know what happened - Fable got restricted. But then Fable came back! Just yesterday I used the rest of a weekly limit to launch a v3 prompt. I went as ambitious as possible, packed in as many features as I could, and pushed it to its limits, because I effectively had free usage.(Claude reset my weekly limit on day five, without changing the overall weekly reset day. I had 0% usage with two days still to go, so I had more available than ever and simply hadn't been doing anything high-tariff with it. Not sure if anyone else's Claude has been this generous lately, but I'm not complaining.) I launched the v3 prompt on Fable 5 Ultra Code. It took 2 hours and 40 minutes to build. This morning I got Fable to put the whole thing on GitHub, add screenshots, and make it all look professional - and even that held up. So go check out the GitHub page, and play the game yourself. Hopefully all the links work now that I've said that :] https://github.com/Masked-Brown/slice-of-life