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Creative Tech & Gaming Leads

151 members β€’ Free

2 contributions to Creative Tech & Gaming Leads
[Fully Remote] Unity Game Programmer
🏒 Company: (Private) Digital Board Game Studio β€” Transforming Tabletop Classics into Digital Experiences, Unity, Remote 🌍 Location: Remote (confirm directly) πŸ’» Type: Not specified β€” Full-Time or Contract (confirm directly) πŸ’Έ Pay: Not disclosed πŸš€ Apply: Please drop a comment below, Premium members will receive full details via DM ⚠️ Note: This lead is exclusive to our Premium Members - Upgrade (This is to reduce spam for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - Unity game programming mandatory; C# proficiency mandatory; turn-based or tabletop game logic experience a strong advantage - Board game mechanics familiarity: card systems, tile placement, token logic, AI opponents, multiplayer β€” highly relevant - Clean, maintainable code; Git or version control collaboration; self-directed remote work - Passion for board games and digital tabletop adaptation essential β€” niche product domain - CV and portfolio required β€” applications without portfolio will not be considered - Equal opportunity employer β€” all qualified individuals encouraged to apply Lead Id: 15788
1 like β€’ 11h
Hi I am intereseted
1 like β€’ 10h
intereseted
[22 Months Contract] πŸ” Game Programmer (Unity / C#) – Remote, United States
🏒 Company: (Private) Independent Indie Game Developer 🌍 Location: Fully Remote β€” United States πŸ’» Type: Full-Time Contract, 22 months starting Q3 2026 πŸ’Έ Pay: $70,000–$80,000 USD/year πŸš€ Apply: Please drop a comment below, Premium members will receive full details via DM ⚠️ Note: This lead is exclusive to our Premium Members -Β UpgradeΒ (This is to reduce spam for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - Unity C# proficiency mandatory; at least one commercially shipped title in programming role mandatory - Experience with existing codebases mandatory; excellent English communication mandatory - Complex character controller with custom physics; rewind system with constantly saved data and action recording - NPC behaviours; menus and UI systems; runtime procedural generation; game management (saving, progress, achievements) - Procedural art systems including baked procedural modelling and GPU mesh instancing - Open world streaming and LOD systems; bug fixing, memory optimisation, Git, and build automation - Bonus: Graphics programming/shaders, console shipping experience, Python/Maya tools, broader game dev interest Lead Id: 15796
1 like β€’ 11h
i am intereseted
1-2 of 2
Usama Bin Imran
1
2points to level up
@usama-bin-imran-6745
Game Dev

Active 10h ago
Joined Apr 6, 2026
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