Activity
Mon
Wed
Fri
Sun
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
Jan
Feb
Mar
What is this?
Less
More

Memberships

Creative Tech & Gaming Leads

133 members β€’ Free

2 contributions to Creative Tech & Gaming Leads
[Freelance | Fully Remote] πŸ” Technical Artist - Unity 6 URP Shader & Rendering Specialist, Narrative Horror Game
🏒 Company: (Private) Indie Narrative Horror Game β€” Remains of Glass, First-Person Psychological Horror, Pacific Northwest Setting, Unity 6 URP, Self-Funded 🌍 Location: Fully Remote β€” worldwide, timezone flexible πŸ’» Type: Freelance, Milestone-Based Contract πŸ’Έ Pay: Fixed price per milestone β€” flexible, discuss with client; future integration support hourly as-needed πŸš€ Apply: Please drop a comment below, Premium members will receive full details via DM ⚠️ Note: This lead is exclusive to our Premium Members - Upgrade (This is to reduce spam for indie hiring teams / clients) πŸ› οΈ Deliverables and requirements: - Volume Profile Template: split-tone colour grading, fog, shadow tuning, bloom, vignette; 3 example configs (warm domestic, cold institutional, deep shadow horror) - Custom Character Shaders (Shader Graph): Fresnel-driven edge dissolution, inner emission, Volume Profile interaction - Ice Material Shader: subsurface scattering approximation, variable colour tint, variable thickness/opacity - Mirror & Reflective Surface Shader: real-time planar reflection, stylized overlay (dirt/scratches/tint); extends to puddles and windows with distortion - Documentation and integration test session included in scope - Unity 6 URP mandatory; Shader Graph primary framework mandatory; realtime lighting only (no baked lightmaps) mandatory - Portfolio must show URP shaders, planar reflections, atmospheric/stylized rendering; include estimated timeline and fixed-price rang Lead Id: 15789
1 like β€’ 18h
I am interested for the role. I have 6+ years experience in Unity dev focused on horror games. I’ve shipped and built intense first-person experiences with custom gameplay and immersive environments. Ready to push URP, shaders, and atmosphere to deliver something truly unsettling and unique.
[22 Months Contract] πŸ” Game Programmer (Unity / C#) – Remote, United States
🏒 Company: (Private) Independent Indie Game Developer 🌍 Location: Fully Remote β€” United States πŸ’» Type: Full-Time Contract, 22 months starting Q3 2026 πŸ’Έ Pay: $70,000–$80,000 USD/year πŸš€ Apply: Please drop a comment below, Premium members will receive full details via DM ⚠️ Note: This lead is exclusive to our Premium Members -Β UpgradeΒ (This is to reduce spam for indie hiring teams / clients) πŸ› οΈ Skills and requirements: - Unity C# proficiency mandatory; at least one commercially shipped title in programming role mandatory - Experience with existing codebases mandatory; excellent English communication mandatory - Complex character controller with custom physics; rewind system with constantly saved data and action recording - NPC behaviours; menus and UI systems; runtime procedural generation; game management (saving, progress, achievements) - Procedural art systems including baked procedural modelling and GPU mesh instancing - Open world streaming and LOD systems; bug fixing, memory optimisation, Git, and build automation - Bonus: Graphics programming/shaders, console shipping experience, Python/Maya tools, broader game dev interest Lead Id: 15796
1 like β€’ 1d
Interested
1-2 of 2
Muhammad Arslan
1
3points to level up
@muhammad-arslan-1737
Senior Unity Game Developer | Gameplay, AI, Economy, & Optimization

Active 17h ago
Joined Apr 4, 2026
Powered by