[Freelance | Fully Remote] π Technical Artist - Unity 6 URP Shader & Rendering Specialist, Narrative Horror Game
π’ Company: (Private) Indie Narrative Horror Game β Remains of Glass, First-Person Psychological Horror, Pacific Northwest Setting, Unity 6 URP, Self-Funded π Location: Fully Remote β worldwide, timezone flexible π» Type: Freelance, Milestone-Based Contract πΈ Pay: Fixed price per milestone β flexible, discuss with client; future integration support hourly as-needed π Apply: Please drop a comment below, Premium members will receive full details via DM β οΈ Note: This lead is exclusive to our Premium Members - Upgrade (This is to reduce spam for indie hiring teams / clients) π οΈ Deliverables and requirements: - Volume Profile Template: split-tone colour grading, fog, shadow tuning, bloom, vignette; 3 example configs (warm domestic, cold institutional, deep shadow horror) - Custom Character Shaders (Shader Graph): Fresnel-driven edge dissolution, inner emission, Volume Profile interaction - Ice Material Shader: subsurface scattering approximation, variable colour tint, variable thickness/opacity - Mirror & Reflective Surface Shader: real-time planar reflection, stylized overlay (dirt/scratches/tint); extends to puddles and windows with distortion - Documentation and integration test session included in scope - Unity 6 URP mandatory; Shader Graph primary framework mandatory; realtime lighting only (no baked lightmaps) mandatory - Portfolio must show URP shaders, planar reflections, atmospheric/stylized rendering; include estimated timeline and fixed-price rang Lead Id: 15789