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Game Master's Laboratory

249 members • Free

7 contributions to Game Master's Laboratory
New Book, OUT NOW!
We are unbelievably excited for the launch of the second book in the Game Master's Handbook series, and follow-up to the Proactive Roleplaying book: The Game Master's Handbook of Collaborative Campaign Design! This book walks GMs through planning and executing full campaigns, from a full Session -1 system to kick things off to finishing every arc in a satisfying conclusion. We are so, so, so proud and grateful to share this with you, and we can't wait to hear what folks think! You can find it on Amazon (link below) or with all major book retailers, so check what's available near you! We can't wait for you to read it! We'll have more news for you soon, so keep an eye out! Thank you all again for being a part of the journey, and we'll be chatting with you a ton in the coming days. There's an invitation to this lab in the book this time, so we're expecting a few new friends in the coming weeks. We can't possibly convey to you all how grateful we are for the welcoming, helpful, and kindhearted people here, and we trust that vibe will continue as we meet new folks. Talk to you soon! Tristan https://www.amazon.com/Masters-Handbook-Collaborative-Campaign-Design/dp/1964487048
0 likes • Oct '25
Preordered mine long ago and was so surprised when it showed up on my doorstep. I haven't had time, but am eager to dig into it. Thank you @Tristan Fishel and @Jonah Fishel for continuing the work that you do so well!
New Game Master's Handbook!
Big news everyone! Jonah and I have been hard at work, and it's finally time: the next book in the Game Master's Handbook series is almost here! You can take a look here. The Game Master's Handbook of Collaborative Campaign Design is the follow up to our Proactive Roleplaying Book, with lots of the same core philosophies but covering new challenges and topics. We're super proud of this one, and we think we've taken all the lessons we learned from the Proactive Handbook and made something really special for this one. If the first book was about creating player-driven narratives, this is about creating collaborative campaigns: how to discover a story with your friends together, not tell them one you've already written yourself. We've worked super hard to make this concept as approachable as possible, even for GMs that don't enjoy using improvisation at the table, and I'm pretty confident we've succeeded. While I'm very proud of our first book, it was definitely a learning experience, and I think those lessons were put to good use---I genuinely believe every single chapter in this book has something useful for a GM's table (and you don't need to have read the Proactive book to enjoy this one---they cover different topics!) The incomparable Jeff Ashworth, creator of the original "Game Master's Book of ____" series, of which our handbooks are cousins, continued to consult with us on this entry, providing invaluable feedback along with Phil Sexton and Tim Baker. Will Earl (of DnD Shorts fame) is writing the foreward, and Luke Eidenschink returns with his fantastic illustrations. We could probably write about this book for a very, very long time, so we're going to try to spare all of you from that by hosting a *live Q&A here in the lab Tuesday, April 8th, at 8:30 PM EST.* We'll post more details soon, and for those who can't make it, we'll be collecting some questions beforehand and recording the session to post in the lab, so don't worry!
1 like • Jun '25
@Tristan Fishel Or money, whichever you prefer.
Question about Goals.
Hola Masters! I’m still working on the very first proactive campaign and I have a question maybe you can all help me? When a player sets a goal, let’s say a short one. And the step/steps he is going to take to complete it, is it always right? Example: My players sets the goal of killing the Kobold King, asking around he is told by an NPC that it is hidden in this cavern. May the NPC been lying? Is it better that the players fulfill their goals using exactly the steps they came up with to do so? All advice will be appreciated! Gracias!
2 likes • Oct '24
I think the purpose of setting the goal is to create the tension of the plot. If each player was truly just writing the steps of the campaign, then why have a GM at all? While the goal should be specific, it looks like your player has also written the plot. (The Kobold King is in the cavern.) There isn’t anything that says they have to be in the cavern, but could be elsewhere. Now look at the gift your player has given you. You could make an entire session based off this. The players visit a bar to find info about the kobold king. After some random encounters with bar denizens, they come across not one, but possibly a few leads. (Which one should THE PARTY take?) Say they decide on the cave as their path, you have an adventure there just trying to get to the kobold king through a series of traps and trials. Once they get to the throne room, is the kobold king still there? Did the traps they set off give warning to escape? Did they abandon the cave because too many people already knew where they were hiding? Did a bigger bad take over the cave instead? Is there another player’s goal in the cave that may override the finding of the kobold king? There are a lot of possibilities here, the game should be fun for the whole party (including the GM) not dictated by a single player. Make their ideas work, but not in the way they expected. That is the fun part.
Notion or Obsidian anyone?
I have been using Notion off and on for several years to keep up with my GM notes, session prep, etc. Partly based on Sly Flourish's Lazy DM templates. It has been very handy to have all of this in one place, but sometimes it can be over-complicated. I have more recently been using Obsidian to do this same thing as I also use Obsidian in my daily life for work and personal projects. Again, I have just transmongrified the Lazy GM templates from Notion to work in Obsidian. Everything was going great until I ran across this little book about Proactive Roleplaying that has upended all of my thought processes about how I both prep and run my games. I was wondering if: - anyone here has experience with either of these systems in terms of Proactive Roleplaying. Would love to hear your usage on either. (Please no "X is better than Y" discussions. I deal with that enough already and have come to determine that each system works for each person for different reasons, and that is ok.) - for either one of these, how would you set up goal tracking, faction tracking, session planning, etc. I have some ideas, but we are far better as a hive mind, right? Looking forward to hearing from you. Jay
0 likes • Aug '24
@Jonah Fishel that would be great. Looking forward to seeing what you have. I have been working on a couple of tables in Notion, but still trying to figure out if I'm actually on the right track.
1 like • Aug '24
@James Willetts I read this description 3 times and determined that I don’t think I’m familiar with many of those terms, would love to know more (maybe in a different thread.) what are CATS? Lines and veils?
Best Physical & Digital Tools
Curious what Physical Tools/Props and digital tools everyone uses. I'll go first. Character Management: DNDBeyond, but due to the problems with the latest 24.5e (requiring homebrewing 2014 spells) I may transition to Demiplane. EDIT: DNDBeyond just walked back their homebrew requirement for rewritten content. I'll be sticking with dndbeyond. https://www.dndbeyond.com/posts/1806-2024-d-d-beyond-ruleset-changelog-update VTT: Dndbeyond maps and Owlbear Rodeo Audio/Video: Discord with Avrae Notes, Lore, Session planning. Google docs with Table of Contents for NPCs, Session Notes, Plots, Characters, Magic Items, Locations, Factions, etc. NPC Generator: This Chrome extension by Power Word Spill: https://chromewebstore.google.com/detail/npc-generator/kbomfcanlhhooddbinjiekepooimpcma Idea brainstorming: Everything. Occasionally, if I need to somehow fit ideas together or something out of left field, I use chatgpt, but keep in mind, chatgpt is highly repetitive and can often times use a lot of words to say nothing. Encounter creation: Kobold Plus Fight Club or Dndbeyond. Advice or collaborative discussion: Here or reddit. Guides for Character creation for new players: rpgbot.net
1 like • Aug '24
@Jonah Fishel I find myself in the same setup. If I'm away from the table, let me flip pages and browse. I love Foundry, but the plug-ins and options sometimes cause me to have analysis paralysis. I've been using notion for everything else, but am open to alternatives. If I could keep it all together in foundry like I can in notion, that would be a dream setup.
0 likes • Aug '24
@Jonah Fishel actually on further reflection, Notion + Foundry VTT is a good setup. Why have all of your eggs in one basket?
1-7 of 7
Jay Robinson
2
2points to level up
@jay-robinson-4572
Long time D&D player. I started with the Basic set back in the forever agos. I have played and DM'd many games in many systems. I am always learning.

Active 3d ago
Joined Aug 11, 2024
Gulf Coast Alabama
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