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Game Master's Laboratory

Public • 148 • Free

20 contributions to Game Master's Laboratory
What is your Other Hobby?
So I was commenting on a Post on Reddit about scheduling woes and joked that the hobby is full of theatre kids not only because we are dramatic, but because we know that if we do show the show doesn't happen. It made me think about the hobby and what is a good predictor on who really shows up to games. I did a bit of theatre but also play board games, write, and bounce around with some sort of fitness most of the time. What do y'all do for fun outside of RPGS?
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New comment 4d ago
1 like • Dec '24
@Jay George Try Merida in the Yucatan state next time. Less touristic and even closer Cenotes!
1 like • 6d
@Rich French Haha! English is a tricky language, I meant when I’m with them I cook for them! Though sometimes I would like to put inside a steamy pot a couple of them…
A Free Proactive Adventure
Hey everyone! @Jonah Fishel and I have been working on a new style for TTRPG adventures, and the first test of this method is now available in the classroom tab! These are meant to facilitate proactive play and emergent narrative. At the same time, we're working on making resources that both make this style of play easy to introduce to players, or are easy to bring to your friendly local gaming store and set up a new group. When we released the Game Master's Handbook of Proactive Roleplaying, we weren't quite satisfied with the adventure provided in the back of the book. We'd been scratching our heads on how to combine a prewritten adventure with the player-driven narratives of proactive play; they seemed to be at complete odds with one another. After lots of discussion and failed drafts, we're very happy with the result, and we think the core of what makes an adventure useful is preserved in this type of module, alongside the freedom to tell stories with friends around the table. We're almost done with a Proactive Adventure Manifesto that explains the details of this format and why we think it's an improvement on the industry standard, but for now, we can offer a quick explanation. These adventures are built around encounters as the fundamental unit of play, and those adventures or organized and altered by player goals. We've tried to reduce lengthy prose and make it as easy as possible for GMs to run these at the table with minimal prep, while keeping enough information to minimize prep and put newer GMs at ease. We also threw in some small changes we find useful: color coded highlighting, mechanically interesting monsters, stat blocks placed in the encounter where they are used, etc. Down the line, we'll be adding premade character sheets and pools of goals to choose from for groups in an extra hurry, and a compendium of stats (right now they're all only found in the encounters where they appear), but for now we want to get the basic adventure design down. We'll also be creating more game aids like printable paper miniatures, a map of the area (as opposed to battlemaps), a video walkthrough on how to use the packet, and possibly some art. For now, please check out the packet, and let us know what you think! We'll be making it available outside of the lab eventually, but in the meantime, you're welcome to run it, show it to whoever you like, and otherwise use it as you will. I'll post a feedback form on here in a few days, but feel free to discuss it in this post and chat with your fellow gamemasters.
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New comment 21d ago
0 likes • 24d
Downloading!
Session 0 update.
Hola Masters! Session 0 finally happened. The party is transported into Falkovnia, a land surrounded by mist and fog, and inside the mist thousands of living dead walk around, faces cannot be seeing, but shades are terrifying. Once a month during the full moon hordes of them move towards the last bastions of humanity to finally finish them. Why? Nobody knows. To “protect” the city there is an army, the Blood Falcons, they are in control of the land and rule as tyrants with martial law, torture and public executions what is left of the civil population of Falkovnia. Resources are scarce, hunger and decay are present everywhere and everyone is always looking for food and shelter. (In this campaign I’m using exhaustion levels as “hunger”). Eat or die is everyone’s creed. Is common knowledge that after you die you’ll join the armies of the dead want it or not. They start the game with Level 2 of hunger, My players decided their first short term goal very quickly. Find food. On the distance they can see what looks like an abandoned farm… Now I ask you Masters… what do you want to do? I read you all! Saludos…
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New comment 27d ago
1 like • 27d
@David Rhoades Civilians, of course there are corrupt Blood Falcons, and nobody wants money here, all look for food and water. Civilians are trying to survive and nobody knows yet but there is “the Resistance” (trying to destroy the blood falcons, there are members of the resistance infiltrated among them) and at the same time both are fighting the zombie plague.
1 like • 27d
@Jay George Sounds cool! Thank you!
Resources help!
Hola Masters! Finally! Our proactive game is about to start! This Saturday the last session of my homebrew campaign will take place with a fight against the final boss: an Ossybus priest! Exciting! Then, on the same session(hopefully), session 0 of the goal creation. Now the book talks to us about a way to track goals on clock’s sheets. My question is masters… Do any of you have already made this fill up format on word? I’m looking for that resource so I can translate it to Spanish and present it to my players as the main sheet they will be using during the sessions to track their goals. If so, could you share it with me? I found something on Reddit but it doesn’t let me make changes to it, and I’m not very good with Office. Muchas gracias Masters!
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New comment Jan 9
1 like • Jan 8
@James Willetts Thank you James!
0 likes • Jan 9
@Briggs Schneider Excellent! Is it Ok if I download it, translate and share with my players Briggs? I’ll give the proper credits to you of course!
Leveling up!
Hola Masters! I hope you are having amazing holidays! There is information in our beloved Proactive Roleplaying book about leveling up PC’s, for my game I was planning on making my players level up every few sessions (2 or 3) as long as there are 3 or 4 objectives complete. What do you think about this Masters? What method do you use? Any extra recommendations I should follow? Feliz Año nuevo! And see you around!
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New comment Jan 2
0 likes • Dec '24
@Briggs Schneider Once a week, not a number of sessions planned yet.
1 like • Dec '24
@Briggs Schneider Thank you! A mid campaign session is a great idea!
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Alberto Ortiz
3
9points to level up
@alberto-ortiz-8405
Spanish speaker DM from Mexico!

Active 10h ago
Joined Oct 24, 2024
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