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Game Master's Laboratory

386 members • Free

10 contributions to Game Master's Laboratory
Building encounters for D&D is not fun (for me)
This post is certainly not intended to make people angry or start some sort of online war. I will go out of my way to say that I'm not a "strict" DM by any means and I have in the past found D&D a bit restrictive both as a player and a DM so I tend to run games loosely. Right now I'm running a game for 4 players using 2024 rules and they are currently all level 4. The players are just about to open a tomb which has a warning on it about it containing a "warrior" which is basically me hinting that there is an encounter in the tomb. I want the encounter to be challenging because the tomb holds a vital piece of information to the story The last encounter I built for them was according to the builder "deadly" but they cleared it with ease. I find the whole challenge rating thing incredibly confusing, even more so because we are not using XP. Any encounter builder that I have used has said "this might TPK the party" and it just does not have that effect. I'm not trying to TPK the party, but I do want them to feel challenged and feel potential danger. It's incredibly frustrating and something I really dislike about D&D. Rant over.... Advice welcome
2 likes • 4d
I enjoy building encounters in D&D 4th edition. I love how you get an XP budget which is a soft goal rather than hard rule (like any budget). I love how traps, hazards, and skill challenges work within that xp budget which allows variety in stuff to do. I thinking up of fantastical engaging areas to hold the encounters (ie. in a griffon aviary; inside a bank vault that is being carried by a dragon; inside a dormant volcano lair of a sleeping volcanic dragon whom gnolls want to wake up violently; etc.) I also like that the budget allows to quickly build or modify encounters on the fly.
AI, a Tool not a Replacement.
I use AI a lot for RPGs, in my case DnD 5e. I’m confident some of you hate AI and for good reasons. Some may be unaware. We may know people who let it replace their own creativity. I brainstorm with it. For example, we had Session -1 last week. It my first time facilitating it and I’m sure it needs inprovement. We developed factions. Well…we developed a ton of ideas for factions. I will use one as an example. The players feel done, so I want to organize their faction ideas into something cohesive and then ask them to edit it (we need one more short Session -1) So I said to AI, “Now let’s create factions. I’ll give you the notes from Session -1 and then let’s discuss the faction. Discuss! I don’t need you to create a faction for me.” Then I gave it these notes: The world is a little bit like Harry Potter, with some people that know about magic and most people do not. - This faction wants everyone to know about magic, wants to expose magic and make it public. They want power and to control it - They are hunting the party. Opposed to the magic group and the cleric group that dislikes use of magic not sanctioned by the gods. They are working behind the scenes — working with the assassin’s guild. It’s a network of cells, not centralized AI asked about their motivation, what they thought was wrong with the world, and what their methods were. Also, why are they hunting the party? Finally, it asked how united or decentralize the cells are. I used voice-to-text to give it a long answer in response to everything it provided. 1. It clearly didn’t understand my notes because my notes are out of context. So I explained them. 2. It asked a lot of really good questions and made some suggestion suggestions. 3. I disagreed with a lot of the suggestions, liked some of them, but the best part was that it launched my own creativity. I know all the other background for this world and the probing questions and ideas allowed me to really think about what the players wanted.
3 likes • 8d
I tried using AI for a while to help me prepare but over time I found it was providing bland ideas. Considering how LLMs work by providing the most common answer, I wasn't surprised by that result. LLMs don't have the spark of creativity that we humans have. For now, I create stuff and then ask it to review and question my work.
Putting NPCs in Danger
Hey, gang! Thought I’d start a separate discussion about putting NPCs in danger, and other ways to raise the stakes of a combat (or other) encounter. Monster of the Week has “bystanders,” although not much advice on using them in ways that aren’t heavy-handed. Tips? Ideas? How have you used bystanders or recurring NPCs to raise the stakes?
2 likes • 8d
Sentinel Comics rpg (SCRPG) has means by presenting bystanders in danger as either a challenge or twists. Since scenes in SCRPG have limited time then if innocents are still in danger by the end of the scene then the bad things happened.
Me again looking for campaign advice!
Working on developing my first campaign. Looking for general advice on how to tie it all together, have appreciate the advice I have received so far but I feel like I needed to make some sort of general plot concept to start to look into those resources more. This is long so no need to read or reply but if you have the time and interest I appreciate it! I mostly want to know if my general plot actually makes sense in some way outside my own mind! Started with Dragons of Stormwreck Isle DnD starter set with the idea of having a time portal appear at the end. PC’s include Paladin Aasimar-goal is to find his grandfather (or more likely information) who was allegedly carried away from the island by a dragon a long time ago Tabaxi Rogue-No clear goal yet but following the will of Bast, ((ancient Egyptian goddess of home, domesticity, fertility, childbirth, and protection)) was suggested here to help her find a powerful form of catnip Sword-wielding human Wizard-being chased by a Wizards guild because they don’t like him pursuing training in sword fighting etc. Guild is called The Trust of the Song Warlock with a patron called the Deity Moander, which I’m just learning is an actual deity in DnD materials. Warlock wants to find some dirt on his patron so he can no longer be manipulated by him. How can you find dirt on a deity? Or am I missing something? Can they just kill him in a future time period? Sorcerer-occassionally when he rolls on the wild magic table he gets pulled to the elemental plane, so he would like some type of power to stop doing this. and/or maybe learn additional wizard magic more easily. The idea is they have just defeated a dragon (in a clifftop observatory) that wanted to perform a magic ritual during a celestial event, they have gotten rumors of some type of time portal potentially opening up during this event. So the next scene would be they’re in the observatory with the dead dragon, and they see the celestial event cause the observatory and telescope to glow and they see someone appear holding a large staff. This is a wizard human named Ebeneezer holding a time staff (I found online has certain stats etc.)
4 likes • 10d
I find it make general sense to me. I recommend you don't try to tie things too much together. Leave yourself some wiggle room to adapt as you play and discover. Prepare for the next session just providing answer to a few questions and lay some breadcrumbs that potential makes them ask more questions. Not all the PCs have goals and this means they may get a goal in the future. Leave yourself some blank space so you can fit those potential goals. As for getting dirt on a deity. Look at old mythology. From what I recall, Norse and Greek mythology have lots of examples of intrigue and deities have dirt & secrets. Read up on them for inspiration.
3 likes • 9d
@Phil Hollecker In the TimeWatch rpg, there are psychic velociraptors from an alternate timeline where dinosaurs never went extinct. I could easily see them used as a rival group. Grab the idea and make them work for the system of your choice.
Gaming system question
I know Dnd 5.5e is not popular with a lot of folks, just wondering why. Also curious what systems are your favorites and why? I'm in my first year of ttrpg-ing and don't feel I can take on learning a new system yet but I'm just wondering in this group what factors influence your likes and dislikes about various systems. I have played some independent systems at conventions and enjoyed them, and I do like the combat mechanics of Pathfinder, but Dnd is really big where I live and I already have a lot of the physical materials so I'm pretty invested in it for awhile. Open to any thoughts though, thanks!
4 likes • 11d
Generally, my favourite games are whatever I'm playing or excited to play. That can change as I go through games. Currently, I'm enjoying Traveller (Mongoose 2nd edition) as I love worldbuilding a space sector and the base system is simple and there's lots of subsystems which are modular. I also enjoy that it is diegetic.Also, I'm having fun with friends exploring the space sector which I created and continue to learn. I'm enjoying Dragon Age ttrpg because I'm having fun with my friends with it. I'm enjoying Koriko: A Magical Year as it evokes Kiki's Delivery Service, a movie that I love. I enjoy D&D 4th edition as it treats combat as a fun tactical game, all the classes are written in the same format but plays completely differently. That allows the game to be easy to learn and you get a different experience for each class. I enjoy Fudge as it is a great universal system. It allows you to build a game which can be simple or one which is complex. It's great for narrative play. It's best for short campaigns as characters advance quickly (unless you slow down experience awards). I'm enjoying Star Trek Adventures since the momentum mechanic helps the team. Also, crew support is a wonderful mechanic to emulate that you are part of a crew. I enjoy Do: Pilgrims of the Flying Temple as it is create to write a story as a group. Writing is part of the mechanic as you must use keywords. I enjoy Dread since it makes great use of leading questions. Also, using a tumbling tower (aka jenga tower) is an amazing mechanic to build tension. Sentinel Comings is a wonderful superhero rpg. I love the mechanic which sets the pacing of the game. I love how you can use your most powerful abilities when things gets desperate. It has great environment mechanics as well. I could continue with more rpgs like Honey Heist, Lasers & Feelings, Call of Cthulhu, Gumshoe, Extraordinaty Adventures of Baron Munchausen, Mythic GM Emulator, etc.
1 like • 11d
@James Willetts There's so many great one-page rpgs like Honey Heist. Honey Heist is fun because it's plain silly. You are trying to pull off a heist but you are just a normal bear. I have a copy of Kobolds Ate My Baby & read it. The premise is not for me. For the same system, I would play Mazes or Pigeon's Eleven.
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Eric Paquette
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@eric-paquette-2670
A gamer that loves hundreds of games.

Active 2h ago
Joined Mar 5, 2026
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