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Audio Artist Academy

2k members • Free

Kardin HUB

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8 contributions to Audio Artist Academy
Your Website Needs to Speak Their Language
I just finished building a website for a composer who wants to focus on video games, and I want to share the thinking behind it. Here's the thing: Video game developers are nerds (in the best way). They spend their days building worlds, characters, and stories. If you want to work with them, you need to fit into that world. So instead of a generic "hire me" composer page, we built something that feels like it belongs in a game. What we did: The headline doesn't say "Professional Composer for Hire." It says: "Your players will pause the game just to listen to this." Instead of a boring bio section, we created a Character Profile — complete with "proficiencies" like Orchestral, Ambience, Combat, Sound Design, Adaptive. You know, like the stat sheets you'd see in an RPG. The call-to-action buttons? "Begin Your Quest" and "Summon Character." The music section is called The Chronicles with a custom player that keeps people ON the page (not sending them off to SoundCloud where they disappear forever). And at the bottom? "Accept the Quest" with a booking calendar. Why this works: When someone clicks a button and starts an action, they psychologically want to finish it. A pop-up form after "Summon Character" feels like the next logical step — not an interruption. Everything stays on ONE page. No maze of subpages. No "click here for film, click here for ads, click here for games, oh and also I do pottery." If you want to work in video games, dress like a video game composer. Go deep into ONE industry instead of spreading yourself thin across everything. If you want a landing page like this - targeted to your specific niche, no monthly fees, no hosting costs, no "powered by" logo anywhere - I will create and set it up for you. $147 one-time. That's it. You own it. Drop a comment, DM me if you're interested, or check out this link to see my services. https://risewithalex.com/ (scroll down to "Your Industry-Specific Landing Page")
Your Website Needs to Speak Their Language
1 like • Jan 26
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1 like • Jan 27
@Alex Pfeffer I was thinking about this today, and I have a quick question: Do you think a hybrid film + games composer website is generally less effective, or can it still work if each audience feels clearly addressed without being blended together?
Creating online workshops
I'm planning to create an online workshop on a music topic and later sell it passively. How can I prevent others from simply copying my content (texts, structure, presentations) and selling it themselves?Are there any legal protections or practical measures I can take? Thanks in advance for your advice!
0 likes • May '25
I wouldn't care about copyright and being copied; even if someone copies, it doesn’t necessarily mean they are stealing anything from you. You can have two individuals with the same identical product, one selling and the other not. What matters more is being actively engaged on social media, discussing and talking about whatever topic you like, and most importantly, what you really know. This will make “you” the real product, and then it will be more appealing and attractive, and then people will be drawn to your products, whatever they may be. Remember, when you try to sell something, you sell yourself before anything related to you and your business! I know this may not answer your question, but it is more important to consider before selling something. Copyright can be protected through copyright societies, such as the Copyright Library of Congress in the US. I’m not sure about elsewhere, but I believe it works the same way.
Question about introduction emailing (Trailer publishers)
Was wondering if everyone sends out batch introduction emails of 50+ or if they send out a few at a time? I sent out my first few (5) emails a couple of days ago but my list is at about 50. I just don’t want spam people lol *Additional question: when you email are you scheduling it for a specific time to land in their inbox at a certain time? Does it matter?
1 like • May '25
My experience in the US, from the PST zone, is that I usually get answers from Tuesday to Thursday, around 12 pm to 2 pm or after 6 pm, as some of them read emails at that time. The reason is that early mornings are super busy, and Mondays and Fridays are crazy all day for different reasons! Regarding the email, I prefer to write directly, one by one, using their name or studio name, and no more than three lines, including your music URL. They don’t need your story or bio in the email; just send your music, a maximum of five samples. That's enough!
Advice for finding a team that needs music scoring
So I have been looking at Reddit (r/INAT) and posted there around how I want to my services for free to learn more about game scoring but no cigar yet. I am also looking at Game Jams to see if I can find something. Are there any places I should look at to find teams that may need music scoring for free in exchange for me learning on the go? Thank you in advance! ~M
1 like • May '25
Try with groups, FB, Linkedin and X.com, you can also try using hashtags.
Wwise or FMOD?
Hi, everyone! I would like to know your opinion and so pick 'em up about the two main Audio Engines out there! I learned both, there are two completely different logics, personally I found FMOD more intuitive, but Wwise has got really more functions! What do you think about it?
0 likes • May '25
I’m not sure which is better, but I noticed FMOD is used more for music by composers, audio designers, and music designers, while Wwise is used more by sound designers. Anyway, the requirements to use such middleware happen with small studios or small projects (solo projects) where the audio artist also handles the technical side. In reality, when you are hired by mid to larger indie studios or AAA developers, they always have their technical people doing implementation.
1 like • May '25
@Alex Pfeffer I believe you made a video a while back about this topic. However, I noticed there is always a growing demand for music and sound artists to use such middleware with small studios or solo projects.
1-8 of 8
Dom Capuano
3
36points to level up
@dom-capuano-6782
I'm an accomplished music and sound artist with nearly 20 years of experience weaving sonic magic for games, films, TV shows, trailers, and pop music.

Active 86d ago
Joined Jul 13, 2024
LOS ANGELES, CA
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