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Audio Artist Academy

1.9k members • $3/month

Kardin HUB

1k members • Free

7 contributions to Audio Artist Academy
Creating online workshops
I'm planning to create an online workshop on a music topic and later sell it passively. How can I prevent others from simply copying my content (texts, structure, presentations) and selling it themselves?Are there any legal protections or practical measures I can take? Thanks in advance for your advice!
0 likes • May 1
I wouldn't care about copyright and being copied; even if someone copies, it doesn’t necessarily mean they are stealing anything from you. You can have two individuals with the same identical product, one selling and the other not. What matters more is being actively engaged on social media, discussing and talking about whatever topic you like, and most importantly, what you really know. This will make “you” the real product, and then it will be more appealing and attractive, and then people will be drawn to your products, whatever they may be. Remember, when you try to sell something, you sell yourself before anything related to you and your business! I know this may not answer your question, but it is more important to consider before selling something. Copyright can be protected through copyright societies, such as the Copyright Library of Congress in the US. I’m not sure about elsewhere, but I believe it works the same way.
Question about introduction emailing (Trailer publishers)
Was wondering if everyone sends out batch introduction emails of 50+ or if they send out a few at a time? I sent out my first few (5) emails a couple of days ago but my list is at about 50. I just don’t want spam people lol *Additional question: when you email are you scheduling it for a specific time to land in their inbox at a certain time? Does it matter?
1 like • May 1
My experience in the US, from the PST zone, is that I usually get answers from Tuesday to Thursday, around 12 pm to 2 pm or after 6 pm, as some of them read emails at that time. The reason is that early mornings are super busy, and Mondays and Fridays are crazy all day for different reasons! Regarding the email, I prefer to write directly, one by one, using their name or studio name, and no more than three lines, including your music URL. They don’t need your story or bio in the email; just send your music, a maximum of five samples. That's enough!
Advice for finding a team that needs music scoring
So I have been looking at Reddit (r/INAT) and posted there around how I want to my services for free to learn more about game scoring but no cigar yet. I am also looking at Game Jams to see if I can find something. Are there any places I should look at to find teams that may need music scoring for free in exchange for me learning on the go? Thank you in advance! ~M
1 like • May 1
Try with groups, FB, Linkedin and X.com, you can also try using hashtags.
Wwise or FMOD?
Hi, everyone! I would like to know your opinion and so pick 'em up about the two main Audio Engines out there! I learned both, there are two completely different logics, personally I found FMOD more intuitive, but Wwise has got really more functions! What do you think about it?
0 likes • May 1
I’m not sure which is better, but I noticed FMOD is used more for music by composers, audio designers, and music designers, while Wwise is used more by sound designers. Anyway, the requirements to use such middleware happen with small studios or small projects (solo projects) where the audio artist also handles the technical side. In reality, when you are hired by mid to larger indie studios or AAA developers, they always have their technical people doing implementation.
1 like • May 1
@Alex Pfeffer I believe you made a video a while back about this topic. However, I noticed there is always a growing demand for music and sound artists to use such middleware with small studios or solo projects.
When Supporting a Facebook Indie Game Community Turns into Unexpected Hate
Hey everyone, I wanted to share something that happened recently and hear your thoughts. I was following a discussion in a Facebook Indie Game group, and after seeing a post about Mobygratis, I noticed some confusion around the EULA terms, and also that several users pointed out that Mobygratis isn't truly "free" for commercial use in games. Feeling inspired to help, I replied to that post to clarify a few points. Then, I created a post offering my expertise and shared my music library with the community. It includes free music for small-budget projects, with a clear EULA specifically designed to support indie game developers.* To make the post more engaging, I also created a simple AI-generated image that intentionally mimicked a Minecraft-style aesthetic. It was meant as a stylistic homage, created specifically for the context and fully respecting intellectual property rights and creative integrity. (See the attached picture.) Unfortunately, instead of focusing on the music library or the help I was offering, some people attacked me harshly — accusing me of “theft,” calling my work “pathetic,” and writing comments like "If you really respected artists, you wouldn’t use AI." What hurt the most was that no one even took a moment to look me up, visit my website, or understand who I am and what I do. I’m someone who has built a career around respecting and supporting creative work, across music (pop and scoring), sound design, and visual media. I even tried to respond calmly and asked why there was so much anger, hoping to open an honest conversation… but it was met with even more negativity and personal attacks. It made me feel genuinely bad. I never imagined that offering free help — especially inspired by something so positive — could be turned into a source of hate. Has anything similar ever happened to you? What do you think about what happened? I’d really appreciate hearing your feedback. Thanks for taking the time to read this. 🙏
When Supporting a Facebook Indie Game Community Turns into Unexpected Hate
1 like • Apr 29
@Jim Offerman You're completely right about the job losses. Anyway, FB has turned into a chaotic, Wild West-style free-for-all—even within so-called 'dedicated' groups.
2 likes • May 1
@Mark Henson Thank you, Mark. I definitely won't let this bring me down. I’m used to criticism, but I found this particular situation intriguing because I was genuinely helping people.🙏
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Dom Capuano
3
38points to level up
@dom-capuano-6782
I'm an accomplished music and sound artist with nearly 20 years of experience weaving sonic magic for games, films, TV shows, trailers, and pop music.

Active 237d ago
Joined Jul 13, 2024
LOS ANGELES, CA
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