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Game Master's Laboratory

259 members • Free

99 contributions to Game Master's Laboratory
Beyond The Wall (campaign journal)
I pulled together a group of story focused players to try an emergent campaign (collaborative+proactive). I am going to use this thread to share periodic updates on how it is going and what is working. Meetings will be sparse this fall and then weekly after the new year. It is five players from my in-person games who had to move out of town.
1 like • 5d
SESSION 3 - This is the first time I have run a Pathfinder2e session with no combat. The players had subdued two people affected by a curse and took them to a location to figure out if anything could be done to cure them. Maybe it is the collaborative story, maybe it is the players, but I love that we can spend 45 minutes with the spotlight on one character and their mid-term goal with other players gasping and exclaiming, sometimes chiming in with moments they contribute. It has me thinking about how to build this culture and norm at the table. In this case it might have worked because the curse is part of two other players backstories and a third narrowly avoided exposure. We did have a norm at the table about wanting to share time to allow the deep RP, but I have had that at other tables that didn't work. The players are getting better about signalling when their moment is done (another post) which I think is helping. Anyway, it is going great and my worry is on understanding how to recreate these moments.
0 likes • 17m
FROM A PLAYER: "The DM brought up a concern with me that he didn't feel that the goals structure we were working with had made a significant impact in the game up until now. My response to that was twofold: First, if viewed as a narrative in the way you would look at a book, you would be correct; few goals have even been touched on, and even fewer seem to have made any progress. However, this isn't a book, this is a game. The important part isn't the accomplishment of the goals or even notable progress, but the pursuit of them through gameplay. Our experience as players is different and separate from the story being told, and the goals structure has already had significant impact, even if we haven't seen any conclusions yet." I think the insight is that goals are impactful before they are accomplished in motivating character decisions and presenting choices.
Interviewing the Alexandrian
We’re finally ready to release the remaining interviews we did a few months back! This week, we’re chatting with the Justin Alexander (aka the Alexandrian, and author of So You Want to be a Game Master) about all things GMing! You can watch it on YouTube, or find additional discussion and commentary here on the lab under the classroom tab. https://youtu.be/QuuzPIZZSq4?si=qoq4bTsDIPFfGlpq We’ve been chatting with some of the best GMs in the business in a “GM Masterclass” style podcast, aimed at providing advice and techniques for more experienced GMs. We’ve posted our chats with Bob Worldbuilder and The Questing Beast, and you can look forward to some wonderful folks as we continue posting new interviews in the coming weeks! You can also find shorter clips of those interviews on YouTube, Instagram, and TikTok.
2 likes • 11h
That was a very insightful interview. I love the idea of a ttrpg book club. Sort of a different beginners box
Table set up from session 1.
I started DMing my first campaign yesterday. I wanted to share this shot of my set up because I think it's epic and augers good things about how this will go.
Table set up from session 1.
2 likes • 2d
I love the setup. I have gone away from using a screen (other than my laptop), but the idea of having a display screen is awefully tempting.
3 likes • 1d
@Mark Petersen We started running paint nights when we are missing someone for an important session. I learned a lot from some of the real artists in the group.
If You Need A Laugh - Dice Funnel for Secret Rolls
Over the holiday I made a "dice funnel" to let me players roll their own secret checks. It was an I'm bored and I am not going to do real work project. Basically, the players throw the d20 into the funnel and tells me their modifier, it drops it gently down into my cardboard dice tower, and finally into a tray on my staging table. After the roll I hand it back down the table. Seemed fun, so I kept it up for one session for each game. Now the players are unanimous that it should stay. They are never unanimous on the first take. Jokes on me. They also say the polka dots (the oldest bed sheet we had) have to stay. No eye of sauron for me. https://www.youtube.com/shorts/FDKpvHdGXCI. Context: In PF2e when a character would not immediately know the result of a skill check (e.g. stealth) it is a secret roll and the GM is supposed to roll for the player. On VTTs the player hit roll, but sees ?? on the dice, in person I didn't have a solution.
0 likes • 1d
@Tristan Fishel No hits to the face yet, but we did have one bounce out.
Does anyone on here have a twitch/youtube you stream your games on?
I'd love to follow some of your guys games if you guys post them anywhere. I love learning by watching, and I think the main people I follow are more reactive roleplay games. So it'd be cool to see some of your guys proactive games in action for ahem. Research purposes.
3 likes • 4d
An edited down version of a session -1, session zero, and 3-5 session campaign would have been so helpful in helping me and my players get an idea of what it should feel like at the table. More and more of my players (particularly younger) listed to actual plays to learn systems and styles of play.
1-10 of 99
Eric Person
5
245points to level up
@eric-person-8885
he/him - player and GM of TTRPGs since the early 80s - playing mostly pathfinder at the moment

Active 9m ago
Joined May 14, 2025
California
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