Kyle D
4
UV unwrapping
UV unwrapping
I'm having a right mare unwrapping my Gameboy model for export to Substance.
I want to also bake a normal map for the bevel shader prior to export but for example smart UV project even though it works creates a mess when creating the normal.
Tried marking seams but it is taking far too long.
I want to keep the mesh as high density as I can for close renders so it isn't even like I can reduce the quality to say 0.5.
Starting to lose faith with it
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