Kyle D
4
Gameboy Color Final Model
Apr 1 (edited) in General discussion
Gameboy Color Final Model
Hi all, I can finally say I have finished the Gameboy Color model in all its glory.
Modelled 100% in Plasticity.
It isn't 100% accurate. Even though I used references I could never get fully orthographic shots so had to find a bunch and take shots of my own on my desk.
I have tried however to replicate every detail I could find which will hopefully show in the final renders/animation.
I don't yet have a portfolio account but I soon will.
This is where I'm first sharing it because I think Nikita as a teacher deserves it.
All renders are from Plasticity Bridge to Blender with HDRi and Cycles. I used a Bevel shader to add little fillets on sharp creases where needed. Next comes unwrapping, texturing, final shots and hopefully an animation (or that is the plan)
Please enjoy :)
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