Tried out some free-form modeling in Blender that I exported as an obj into Blender. I bumped up the quad output in Plasticity the max. The model was created a couple of months ago and with my love/hate relationship with Blender I just got around to texturing it though I haven't spent any time unwrapping the base on which the sculpture stands.
This model is based on a sculpture by Mari-Ruth Oda an artist who works out of Wales in the UK. I have made all edges curved, but the original work has some of them quite sharp - I prefer the curves.