Trait:
Constantly shifts the rules of a game — usually in their favour.
What it can look like:
Announcing new rules mid-game
Retroactively deciding something "doesn't count"
Getting upset when others don't follow rules they just invented
Other kids getting frustrated and walking away
This isn't cheating.
For a brain that feels constantly out of control, being the one who sets the rules is a way of creating a world that feels manageable and safe — even just for a little while.
Gentle guidance:
Pick battles — not every rule shift needs a correction
Offer games where flexible rules are built in
Gently name it in calm moments — not in the middle of play
Help them notice when rule-changing pushes others away
The need for control in play is often loudest when control feels hardest to find. 🌿